Actually I think I found it thanks. But still can't get it working, I managed with the original release but I'm guessing it's because the latest release hasn't yet been compiled into an rbf. If anyone knows where I can get the latest rbf release in analogue or HDMI I'd appreciate it.zomgugoff wrote:I'm pretty sure we can't link BIOS files here, but I can tell you this is a NeoGeo CD BIOS file, and it can be found in MESS BIOS collections.DYates69 wrote:I couldn't find the top-sp1.bin file either.
I have found that this core doesn't seem to like larger partitions. Took me ages trying to get it working on a 32GB card then I tried a smaller partition and one of the previous versions worked straight away.
Anyway idea where I can find the top-sp1.bin?
Thanks
Would MiSTer ever be able to run a Neo Geo core?
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: Would MiSTer ever be able to run a Neo Geo core?
Re: Would MiSTer ever be able to run a Neo Geo core?
Hmm, I was under the impression that the linked repo was the version used in the video Dubon posted, but I now that I look at the date on the rbf file, I guess it couldn't have been.DYates69 wrote:Actually I think I found it thanks. But still can't get it working, I managed with the original release but I'm guessing it's because the latest release hasn't yet been compiled into an rbf. If anyone knows where I can get the latest rbf release in analogue or HDMI I'd appreciate it.
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- Atarian
- Posts: 1
- Joined: Thu Apr 25, 2019 4:54 am
Re: Would MiSTer ever be able to run a Neo Geo core?
I built the rpf from the linked Kitrinx's neohdmi repo and it's still failing to load the miexchng romset :/
Maybe it's the fact that I'm using a large micro sd card. An earlier poster mentioned that he was having failure until he switched to a smaller sd card. I'll give it another shot tomorrow and see what I come up with.
In any case thanks for the awesome progress devs!!
Maybe it's the fact that I'm using a large micro sd card. An earlier poster mentioned that he was having failure until he switched to a smaller sd card. I'll give it another shot tomorrow and see what I come up with.
In any case thanks for the awesome progress devs!!
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- Captain Atari
- Posts: 294
- Joined: Sun Sep 20, 2009 6:54 am
- Location: FRANCE
Re: Would MiSTer ever be able to run a Neo Geo core?
doesn't need some special MiSTer file ?
for rom part loading ...
for rom part loading ...
Re: Would MiSTer ever be able to run a Neo Geo core?
If HPS side is stabilized then i can merge the changes to the main repository, so special MiSTer binary won't be required.furrtek wrote:Expect an update this week
Re: Would MiSTer ever be able to run a Neo Geo core?
Until the changes to the HPS side are stabilized and added to the main repository, to make things easier in the interim, you can launch the neogeo specific MiSTer (from the Scripts menu) with the following script:breiztiger wrote:doesn't need some special MiSTer file ?
for rom part loading ...
[neogeo-MiSTer.sh]
Code: Select all
#!/bin/bash
killall MiSTer;/media/fat/Neogeo/MiSTer /media/fat/_Console/neogeo-lite.rbf > /dev/ttyS0 &
Re: Would MiSTer ever be able to run a Neo Geo core?
I'll update my fork and clean it up today. Now that Electronash's CD loading code is included there shoudln't be much more to add.
Re: Would MiSTer ever be able to run a Neo Geo core?
Make a PR to original Main repository and i will include your code.furrtek wrote:I'll update my fork and clean it up today. Now that Electronash's CD loading code is included there shoudln't be much more to add.
Re: Would MiSTer ever be able to run a Neo Geo core?
I think it would be better to use a library or pre-existing code than his code for this. It is very limited in terms of formats used. Maybe we can cook up something a little more comprehensive before we settle on this for cd handling?furrtek wrote:I'll update my fork and clean it up today. Now that Electronash's CD loading code is included there shoudln't be much more to add.
Re: Would MiSTer ever be able to run a Neo Geo core?
I'm not aware of what the other cores need for CD loading and honestly I don't really have the courage to dig up infos for that.
All I can easily do right now to help unify the code on the MiSTer side is to list what the Neo CD needs:
-TOC total CD duration in MSF
-TOC first and last track numbers
-TOC track start MSF
-Load 2048-bytes sector from MSF
If it's decided that all cores will be fed 2352-byte sectors then no problem, I'll modify the core to handle that.
All I can easily do right now to help unify the code on the MiSTer side is to list what the Neo CD needs:
-TOC total CD duration in MSF
-TOC first and last track numbers
-TOC track start MSF
-Load 2048-bytes sector from MSF
If it's decided that all cores will be fed 2352-byte sectors then no problem, I'll modify the core to handle that.
Re: Would MiSTer ever be able to run a Neo Geo core?
First of all, thanks a lot to everyone who is making this possible !
I completely edited my original post, because I got everything to work in the meantime.
So for anyone who has trouble with this, here are the files I am using:
- neogeo-lite.rbf (Furrtek)
- modified MISTER file in root-folder
- the following files in neogeo-folder: - romsets.xml, neo-epo.sp1, 000-lo.lo, NEOCD.BIN, sfix.sfix, sp-s2.sp1, top-sp1.bin
- extracted rom-folders in neogeo-folder (files and folders re/named according to romsets.xml)
Although, with the latest neogeo-lite.rbf from today, I'm still getting the following (games still work):

I completely edited my original post, because I got everything to work in the meantime.
So for anyone who has trouble with this, here are the files I am using:
- neogeo-lite.rbf (Furrtek)
- modified MISTER file in root-folder
- the following files in neogeo-folder: - romsets.xml, neo-epo.sp1, 000-lo.lo, NEOCD.BIN, sfix.sfix, sp-s2.sp1, top-sp1.bin
- extracted rom-folders in neogeo-folder (files and folders re/named according to romsets.xml)
Although, with the latest neogeo-lite.rbf from today, I'm still getting the following (games still work):

Re: Would MiSTer ever be able to run a Neo Geo core?
(I was going to ask if it was HDMI but noticed the CRT scan beam...)
Re: Would MiSTer ever be able to run a Neo Geo core?
Really? I still get nothing on VGA and HDMI.Meista80 wrote:Although, with the latest neogeo-lite.rbf from today, I'm still getting the following (games still work):
Re: Would MiSTer ever be able to run a Neo Geo core?
AFAIK it is only VGA for now, and you need to use a custon MiSTer main binary.
Re: Would MiSTer ever be able to run a Neo Geo core?
Yes, I am. I used the instructions Meista80 listed. Maybe one the needed files I have isn't the right version... It would help to have MD5 hashes for the files or something.Newsdee wrote:AFAIK it is only VGA for now, and you need to use a custon MiSTer main binary.
Edit: I was not, however, following the instructions at the bottom of the modified MiSTer repo where it says to use the one in the main directory and not the one in the releases directory.
Re: Would MiSTer ever be able to run a Neo Geo core?
Oh good. I still need to try using my VGA monitor. I don't mind not having sound for now; it was the same back in the late 90's when we first had Neo Geo emulation on PC. I can just play my fighters looping a CD of progressive metal for nostalgia value.zomgugoff wrote:Edit: I was not, however, following the instructions at the bottom of the modified MiSTer repo where it says to use the one in the main directory and not the one in the releases directory.
Re: Would MiSTer ever be able to run a Neo Geo core?
Don't expect too much gameplay from KOF94/95. The tend to freeze after a few minutes.Newsdee wrote:Oh good. I still need to try using my VGA monitor. I don't mind not having sound for now; it was the same back in the late 90's when we first had Neo Geo emulation on PC. I can just play my fighters looping a CD of progressive metal for nostalgia value.
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- Captain Atari
- Posts: 187
- Joined: Fri Mar 16, 2018 9:10 am
NeoGeo Core
This topic is for NeoGeo FPGA Questions.
The NeoGeo core is still WIP. But the last days were really impressive. Lovely!
I just asked myself the question, to avoid a possible 128MB RAM module, if it would be possible to always stream/access one (1) C ROM from the SD card.
I don't know the access speeds, but since the SD card is not used after loading and it is only about reading the ROM, it wouldn't matter the lifetime of the SD card. Maybe some additional 32MB RAM Module games will also benefit.
Could this perhaps help?
P.S: And / Or maybe the 2nd SD-Card Slot for another C-ROM.
The NeoGeo core is still WIP. But the last days were really impressive. Lovely!
I just asked myself the question, to avoid a possible 128MB RAM module, if it would be possible to always stream/access one (1) C ROM from the SD card.
I don't know the access speeds, but since the SD card is not used after loading and it is only about reading the ROM, it wouldn't matter the lifetime of the SD card. Maybe some additional 32MB RAM Module games will also benefit.
Could this perhaps help?
P.S: And / Or maybe the 2nd SD-Card Slot for another C-ROM.
Two beer or not two beer? - Shakesbeer.
Re: Would MiSTer ever be able to run a Neo Geo core?
NeoGeo core is not release yet, so keep posting in this topic instead of new one.
no, it's impossible.PhantombrainM wrote:if it would be possible to always stream/access one (1) C ROM from the SD card.
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- Atariator
- Posts: 29
- Joined: Mon Mar 05, 2018 7:57 pm
Re: Would MiSTer ever be able to run a Neo Geo core?
Does the neogeodarksoft or neogeomame support now HDMI?
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- Atariator
- Posts: 27
- Joined: Sat Dec 22, 2018 10:23 pm
Re: Would MiSTer ever be able to run a Neo Geo core?
yes it does support hdmi
Re: Would MiSTer ever be able to run a Neo Geo core?
@greyrogue
Just tried your changes from earlier merged with the master branch. Huge improvement on note off events, still very minor popping on rapid fire note changes, for example Metal Slug 1, at the end of the round when it rings while adding points. However, this is such a minor pop its likely the original pcm exhibited it without a proper lpf.
This set of changes also seems to have cleared up the random volume changes I was experiencing in Puzzle Bobble 2. Tested for 5-10 minutes, no issues.
Just wanted to give some feedback, awesome change, you've got it 90+% there.
Just tried your changes from earlier merged with the master branch. Huge improvement on note off events, still very minor popping on rapid fire note changes, for example Metal Slug 1, at the end of the round when it rings while adding points. However, this is such a minor pop its likely the original pcm exhibited it without a proper lpf.
This set of changes also seems to have cleared up the random volume changes I was experiencing in Puzzle Bobble 2. Tested for 5-10 minutes, no issues.
Just wanted to give some feedback, awesome change, you've got it 90+% there.
Re: Would MiSTer ever be able to run a Neo Geo core?
@greyrogue
Great work so on the Sound Fixes.
Is there a place (Thread) I can report sound glitches with individual games?
Or wait until the official release?
Great work so on the Sound Fixes.
Is there a place (Thread) I can report sound glitches with individual games?
Or wait until the official release?
Re: Would MiSTer ever be able to run a Neo Geo core?
@greyrogue
I'm a little late, just tried the new changes, pcm channels sound near perfect on everything I've tested. Beautiful work. FM still pops on some sounds, kof95 song 722, bass line pops.
I'm a little late, just tried the new changes, pcm channels sound near perfect on everything I've tested. Beautiful work. FM still pops on some sounds, kof95 song 722, bass line pops.