C64 Core
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: C64 Core
C64 is very slow with Disk operations.
That's why fast loaders like JiffyDOS were made.
Some games have custom fast loaders integrated as well.
That's why fast loaders like JiffyDOS were made.
Some games have custom fast loaders integrated as well.
Re: C64 Core
Is it actually possible to use a USB mouse?
GEOS is almost unusable without a mouse. And for the C64 there was a mouse. The only question is, is this implemented in the core. At least GEOS will not recognize a mouse attached to the USB port.

GEOS is almost unusable without a mouse. And for the C64 there was a mouse. The only question is, is this implemented in the core. At least GEOS will not recognize a mouse attached to the USB port.
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- Captain Atari
- Posts: 311
- Joined: Sun May 15, 2016 3:44 pm
Re: C64 Core
I keep hearing 3rd party chatter about the MK3, but have yet to see Jens talk about it. It doesn't appear to be on the Individual Computers website. Do you have a link to the info?THaase wrote:Jens announced the MK3 - as a Turbo Chameleon on stereoids.
FPGA - I‘m willing to learn, but I‘m more a SW guy.
But I already have some ideas to easier integrate unsupported joysticks than compile them to the MiSTer app
Re: C64 Core
Not really - Jens has mentioned it in Forum64 (German C64 WebSite - so you've to understand German or use Google Translate
)
General Thread about Reloaded MK2/3
Jens owns the username: Wiesel

General Thread about Reloaded MK2/3
Jens owns the username: Wiesel
Re: C64 Core
I'm not sure that it is/will be not a vaporware, or only a plan for the very distant future. Just like the Clone-A wich was announced 13 years (!) ago, and still not available as a product yet (and I assume it never will):
http://www.amigahistory.plus.com/clone-a.html
Actually one of my colleagues is waiting since 2 years to buy a new TC64, 2 years ago the IC's webshop wrote that a new production run will start in the first quarter of 2017, then summer of 2017, then Oct/Nov of 2017, now they say 'shortly':
https://icomp.de/shop-icomp/en/shop/pro ... on_64.html
I own a TC64, which is an amazing product, but it's last FW, which is still a beta, is dated to December 22nd of 2016, so I feel a bit abandoned...
http://www.amigahistory.plus.com/clone-a.html
Actually one of my colleagues is waiting since 2 years to buy a new TC64, 2 years ago the IC's webshop wrote that a new production run will start in the first quarter of 2017, then summer of 2017, then Oct/Nov of 2017, now they say 'shortly':
https://icomp.de/shop-icomp/en/shop/pro ... on_64.html
I own a TC64, which is an amazing product, but it's last FW, which is still a beta, is dated to December 22nd of 2016, so I feel a bit abandoned...
Re: C64 Core
This is destiny of all such closed source platforms.DrOG wrote:I own a TC64, which is an amazing product, but it's last FW, which is still a beta, is dated to December 22nd of 2016, so I feel a bit abandoned...
Minimig would die like this but it was open source and re-born as MiST with many improvements. MiST also re-born as MiSTer with many improvements. And on every iteration it wasn't created from scratch but was continuation of predecessor. TC64 had good C64 core - but as closed source it's died without ability of future improvements, so it's definitely not a C64 preservation project.
Re: C64 Core
I agree, and not only from point of view of preservation, but it may be frustrating for developers everytime 'reinventing the wheel'...
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- Captain Atari
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Re: C64 Core
Thanks on the MK3 update link.
Is Gideon's Ultimate board an open source C64 code? I do keep looking at updates on the Mega65.
It will be great to see a day when future Youtubers do nostalgic videos called "Remember emulators? Those days before perfect hardware FPGA clones of everything?"
Is Gideon's Ultimate board an open source C64 code? I do keep looking at updates on the Mega65.
It will be great to see a day when future Youtubers do nostalgic videos called "Remember emulators? Those days before perfect hardware FPGA clones of everything?"
Re: C64 Core
Not for now - I've read?! somewhere that it might become open in the future - sorry can't remember where - but most likely in Forum64.seastalker wrote: Is Gideon's Ultimate board an open source C64 code? I do keep looking at updates on the Mega65.
The 1541 Ultimate(2) has become open:
original from Gideon
Impoved one by markusC64
As I mentioned I can't (still not) do FPGA development - but maybe something to integrate (the 1541 Ultimate is one of the best floppy implementations available)
Re: C64 Core
How does one install JiffyDOS on the C64 core? Do you put the roms into a path or do I need to compile the core with them? Thanks!
Re: C64 Core
just place the boot.rom with correct structure into C64 folder
Re: C64 Core
Nice, worked.Sorgelig wrote:just place the boot.rom with correct structure into C64 folder
FYI, from a unix shell I did:
cat 901226-01.bin JiffyDOS_C64.bin JiffyDOS_C1541.bin > boot.rom
Where 901226-01.bin is the C64 BASIC ROM.
Then placed boot.com in my C64 directory on the micro SD card. The C64 core is called "C64".
Works great! Thanks Sorgelig!
Re: C64 Core
This code is really really bad, but was a chance to try to learn and do something by myself.
1351 Mouse "Joystick Mode" with some doco on how it works and how to possibly implement proportional mode.
It's a little bit jittery but works all the same.
Attached is the c64.vhd source file with the changes for the current c64 source ( 20180831 ).
Also the source code patch file for a more succinct look at the changes.
Sorry no rbf . . .
1351 Mouse "Joystick Mode" with some doco on how it works and how to possibly implement proportional mode.
It's a little bit jittery but works all the same.
Attached is the c64.vhd source file with the changes for the current c64 source ( 20180831 ).
Also the source code patch file for a more succinct look at the changes.
Sorry no rbf . . .
You do not have the required permissions to view the files attached to this post.
Last edited by yellperil on Wed Sep 26, 2018 12:55 pm, edited 1 time in total.
Re: C64 Core
Nice to see some work on the C64 core! If possible, you might want to clone the git repository, make your changes, and submit a pull request.yellperil wrote:This is code is really really bad, but was a chance to try to learn and do something by myself.
1351 Mouse "Joystick Mode" with some doco on how it works and how to possibly implement proportional mode.
It's a little bit jittery but works all the same.
Attached is the c64.vhd source file with the changes for the current c64 source ( 20180831 ).
Also the source code patch file for a more succinct look at the changes.
Sorry no rbf . . .
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- Captain Atari
- Posts: 311
- Joined: Sun May 15, 2016 3:44 pm
Re: C64 Core
I have a MK2 board and hope to compare it to an ultimate board. Has anyone with BOTH boards done this and reported on their experience yet?
Re: C64 Core
Hi seastalker - I have not seen any comparison but I do have a U64 board and of course the MiSTer with C64 core. They both have a good level of compatibility. Setting aside the "legacy ports" benefit of the U64 (cartridge port, SID sockets, etc...), the MiSTer compares quite favorably. the U64 seems to have a more vibrant or vivid color palette than the MiSTer via HDMI. The U64 also supports stereo SID -- something I wish MiSTer had, but it's not used *that* much anyway so no huge loss. The MiSTer's HDMI output is sharper and the resolution can be changed -- though it has a "duller" or "grayer" look overall. Still, the HDMI is quite nice. I have not tried RGB. Also the MiSTer supports USB controllers which is obviously very nice. The MiSTer's user interface is also MUCH nicer than the U64 IMHO. Even though I have the U64, I use the MiSTer more because (A) the C64 core a very good core, and (B) the MiSTer supports multiple cores so I can also do other computers/consoles from the same device.seastalker wrote:I have a MK2 board and hope to compare it to an ultimate board. Has anyone with BOTH boards done this and reported on their experience yet?

Re: C64 Core
Original C64's colors are far from vibrant. I would say, with video output provided by original C64 it had most crappiest color output among computers i had.
So vibrant colors is kind of artificial interpretation of original C64 output. It's up to palette preset in the core.
So vibrant colors is kind of artificial interpretation of original C64 output. It's up to palette preset in the core.
Re: C64 Core
Could someone please tell me the instructions to make the boot rom in Windows? I have the Jiffy roms and need to put everything together. What is the correct boot.rom size?
Thanks!
Thanks!
Re: C64 Core
Try this from command line:eebuckeye wrote:Could someone please tell me the instructions to make the boot rom in Windows? I have the Jiffy roms and need to put everything together. What is the correct boot.rom size?
Thanks!
copy /b 901226-01.bin + /b JiffyDOS_C64.bin + /b JiffyDOS_C1541.bin boot.rom
Where 901226-01.bin is the C64 BASIC ROM.
Then placed boot.com into C64 directory on the micro SD card.
Re: C64 Core
Thank you for the info!
Re: C64 Core
I hope it will work (I don't own a MiSTer, so couldn't test it).eebuckeye wrote:Thank you for the info!
Re: C64 Core
I am not sure who is maintaining this core, but I want to report that the 1541 disk drive emulation is failing several instruction tests.
I am the flux ninja
Re: C64 Core
then something is broken.JimDrew wrote:I am not sure who is maintaining this core, but I want to report that the 1541 disk drive emulation is failing several instruction tests.
if you will be more specific, then may be it will be fixed.
Re: C64 Core
There are 4 opcodes on the 1541 test suite's 1st disk that fail. I didn't try the 2nd disk. Also, the "CPU Port" ($01) fails VICE's CPU test suite.
Do you have these test suites?
Do you have these test suites?
I am the flux ninja