There's no link in your post. Thanks.jca wrote: A while back someone posted a spreadsheet listing all cores (I think it was NML32).
Here is the link.
Arcade cores
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Re: Arcade cores
Re: Arcade cores
I think this is the Google Sheet you were referring to.esmith13 wrote:There's no link in your post. Thanks.jca wrote: A while back someone posted a spreadsheet listing all cores (I think it was NML32).
Here is the link.
https://docs.google.com/spreadsheets/d/ ... TT_jkZlBbI
Re: Arcade cores
Thank you!NML32 wrote:I think this is the Google Sheet you were referring to.
https://docs.google.com/spreadsheets/d/ ... TT_jkZlBbI
Re: Arcade cores
My bad, I was in hurry to go to lunch, copied the link and forgot to paste it.esmith13 wrote:There's no link in your post. Thanks.jca wrote: A while back someone posted a spreadsheet listing all cores (I think it was NML32).
Here is the link.

I see that you got it. It is a very useful spreadsheet with a lot of information, that is a fantastic job.
Re: Arcade cores
No worries & Thank you as well!jca wrote:My bad, I was in hurry to go to lunch, copied the link and forgot to paste it.![]()
I see that you got it. It is a very useful spreadsheet with a lot of information, that is a fantastic job.
Newbie attemp at building an arcade rom.
As above im trying to build my first Rom (Defender - the main reason ive got the mister setup) - i think ive done everything right. Ive ended up with the file "a.dfndr.rom" which is only 28k in size (seems a bit small) - ive chucked that onto the root of the memory card and when i navigate to the arcade/defender and hit the space bar i just get a blue screen. Have i missed something?
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- Atari freak
- Posts: 70
- Joined: Mon Dec 16, 2019 3:44 am
Re: Newbie attemp at building an arcade rom.
Why reinvent the wheel, check this scripts: https://github.com/RetroDriven/MiSTerMAMEcomfysofa wrote:As above im trying to build my first Rom (Defender - the main reason ive got the mister setup) - i think ive done everything right. Ive ended up with the file "a.dfndr.rom" which is only 28k in size (seems a bit small) - ive chucked that onto the root of the memory card and when i navigate to the arcade/defender and hit the space bar i just get a blue screen. Have i missed something?
Re: Newbie attemp at building an arcade rom.
Ok - did that but it didnt do anything.....still the same...not really sure what it does though...BigMac740p wrote:Why reinvent the wheel, check this scripts: https://github.com/RetroDriven/MiSTerMAMEcomfysofa wrote:As above im trying to build my first Rom (Defender - the main reason ive got the mister setup) - i think ive done everything right. Ive ended up with the file "a.dfndr.rom" which is only 28k in size (seems a bit small) - ive chucked that onto the root of the memory card and when i navigate to the arcade/defender and hit the space bar i just get a blue screen. Have i missed something?
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- Atari freak
- Posts: 70
- Joined: Mon Dec 16, 2019 3:44 am
Re: Newbie attemp at building an arcade rom.
This script should automatically download most of the arcades Roms. But there is some "conflits" with the old solution and the new with .MRA files. Sometime its easier start for scratch with a fresh formatted SD card.comfysofa wrote:Ok - did that but it didnt do anything.....still the same...not really sure what it does though...BigMac740p wrote:Why reinvent the wheel, check this scripts: https://github.com/RetroDriven/MiSTerMAMEcomfysofa wrote:As above im trying to build my first Rom (Defender - the main reason ive got the mister setup) - i think ive done everything right. Ive ended up with the file "a.dfndr.rom" which is only 28k in size (seems a bit small) - ive chucked that onto the root of the memory card and when i navigate to the arcade/defender and hit the space bar i just get a blue screen. Have i missed something?
Re: Newbie attemp at building an arcade rom.
Create the directory structure as shown on RetroDriven github, place the rbf files in cores and the mra files in _Arcade, edit the ini file if needed then run the script.comfysofa wrote:Ok - did that but it didnt do anything.....still the same...not really sure what it does though...BigMac740p wrote:Why reinvent the wheel, check this scripts: https://github.com/RetroDriven/MiSTerMAMEcomfysofa wrote:As above im trying to build my first Rom (Defender - the main reason ive got the mister setup) - i think ive done everything right. Ive ended up with the file "a.dfndr.rom" which is only 28k in size (seems a bit small) - ive chucked that onto the root of the memory card and when i navigate to the arcade/defender and hit the space bar i just get a blue screen. Have i missed something?
Re: Newbie attemp at building an arcade rom.
Ah - ok - ill reformat and try again...so, best just run that script from scratch without doing anything else?
Thanks very much...leads me to another question but, ill put in a second one for that!
Cheers
Thanks very much...leads me to another question but, ill put in a second one for that!
Cheers
Re: Newbie attemp at building an arcade rom.
You don't have to reformat anything.comfysofa wrote:Ah - ok - ill reformat and try again...so, best just run that script from scratch without doing anything else?
Thanks very much...leads me to another question but, ill put in a second one for that!
Cheers
Re: Arcade cores
The new mra system does not work when 2 versions of a core are in the _Arcade/cores directory:
I was testing the new setname option of the mra system. I downloaded the new pacman rbf and mra files, deleted the old one.
I did the same with Galaxian but forgot to delete the old rbf.
Testing the new pacman arcades which went fine. No so for Galaxian until I remembered of not having deleted the old core. Once I deleted the old core everything went fine.
I was testing the new setname option of the mra system. I downloaded the new pacman rbf and mra files, deleted the old one.
I did the same with Galaxian but forgot to delete the old rbf.
Testing the new pacman arcades which went fine. No so for Galaxian until I remembered of not having deleted the old core. Once I deleted the old core everything went fine.
Re: Arcade cores
Latest Pacman release:
Ther Glob.mra should be The Glob.mra
Ther Glob.mra should be The Glob.mra
Re: Arcade cores
I just changed the name of the MRA file and surely that would have been noticed in due time....jca wrote:Latest Pacman release:
Ther Glob.mra should be The Glob.mra
Re: Arcade cores
Something strange with the MCR3Mono:
Yesterday I downloaded the beta version and everything was fine.
Today I updated the menu core, the MCR3Mono core and associated mra files and it does not work so well, only a black screen.
Update:
My zips were gone, not sure what happened. Although no zip were present I did not get any error message. Is this normal?
Yesterday I downloaded the beta version and everything was fine.
Today I updated the menu core, the MCR3Mono core and associated mra files and it does not work so well, only a black screen.
Update:
My zips were gone, not sure what happened. Although no zip were present I did not get any error message. Is this normal?
Re: Arcade cores
ok - so reading this...after ive just formatted...
Totally lost now on what ive got to do...just updating again now...
Totally lost now on what ive got to do...just updating again now...
Re: Arcade cores
Back where i started...blue screen.
Backed everything up first.
Formatted.
Copied the updated the menu and mister files.
Enabled samba and passworded
Stuck it in the mister
ran the mister updater
ran the retro driven script. - launched defender, got a black screen
put the a.dfndr rom back in the root - got a blue screen (same as before)
ill keep reading up....
Backed everything up first.
Formatted.
Copied the updated the menu and mister files.
Enabled samba and passworded
Stuck it in the mister
ran the mister updater
ran the retro driven script. - launched defender, got a black screen
put the a.dfndr rom back in the root - got a blue screen (same as before)
ill keep reading up....
Re: Arcade cores
So, found an updater script by Locutus which says essentially "just use this" i did...still a blue screen..i can only think at the moment that the reason its not working is ive got the wrong files or missing files in the wrong place....
Re: Arcade cores
Wow - i got something working....only tested a couple but i got defender working....not really sure how....ran the rom builder which dumped a load of roms in the "Bootrom" area - ran defender - it worked! brilliant....tried another fav - xevious but just got a green screen although ive got that on the turbo grafx (one area [the only one] i have got working....
So, i did get a blue screen on defender and a green screen on xevious - is there some constant to that....? (just wondered)
As its looks pretty obvious im crap at this i think the more challenge wont be playing the games but just getting them working!
So, i did get a blue screen on defender and a green screen on xevious - is there some constant to that....? (just wondered)
As its looks pretty obvious im crap at this i think the more challenge wont be playing the games but just getting them working!
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- Atarian
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Re: Arcade cores
Just found the Pleiads MRA file points to the Phoenix core, and it works. I suppose the boards must be very similar.
Re: Arcade cores
Yes, the console connection shows where it can't find the zip fine.jca wrote:Update:
My zips were gone, not sure what happened. Although no zip were present I did not get any error message. Is this normal?
Think I have only seen a "no rbf found" error message on loading of arcade cores.
Re: Arcade cores
Wow there sure a lot more arcade cores!
Thanks one and all who did it.
Most work great but I did notice that the Victory core is upside down.
Same for other people?
Thanks one and all who did it.
Most work great but I did notice that the Victory core is upside down.
Same for other people?
Re: Arcade cores
On HDMI it's correct.djmartins wrote:I did notice that the Victory core is upside down.
On VGA some games are 90deg some 270deg. This is normal.
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- Atari maniac
- Posts: 93
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Re: Arcade cores
Get your PVM on a giant industrial wall mounted swivel.Sorgelig wrote:On HDMI it's correct.djmartins wrote:I did notice that the Victory core is upside down.
On VGA some games are 90deg some 270deg. This is normal.
