Arcade cores
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: Arcade cores
Before the apparition of the 128MB board and with Memtest from 2018/03/13 my memory board passed all test without any error. With everything up to date it goes only to 130MHz which is supposed to be enough. I will stress test it to see if errors appear and will report back.
Jean-Claude
Jean-Claude
Re: Arcade cores
Yes Jean-Claude, it"s a good idea !
Re: Arcade cores
Thanks for the info I managed to run it now. But I noticed that the words "HIGH SCORE" and "CREDIT" are not there! Any fix for that?foxp4v wrote:Solved! For the new Pacman core it must be used the manual generation through the scripts given in the wiki page, using the MAG tool result in a wrong md5sum, the problem for the "incorrect command line" was generated by my path maybe too long, moving the dir in the root of another Hard Disk made it work. Just tried and the freashly generated rom works great.
Re: Arcade cores
Still at work but I just noticed that a new core correcting the SDRAM bug has been posted an hour ago.
I will try it later if the power comes back.
Jean-Claude
I will try it later if the power comes back.
Jean-Claude
Re: Arcade cores
Tested core dates 1/21/2019 and now there are enemy sprites but they are messed up!jca wrote:If I start Mister, the Tiger core as the first one and let it sit the core loses its mind after a variable amount of time: the screen flips upside down with washed out colors (the background being mainly white) and the sound (which was not there until now) goes totally crazy.
I do not have any problem with any other core.
Oh well.

Re: Arcade cores
You did not have sprites but now you have them messed up.
I had messed up sprites so may be I will have good sprites
.
Power is back so I will be able to test later on.
I had messed up sprites so may be I will have good sprites

Power is back so I will be able to test later on.
Re: Arcade cores
Yup!jca wrote:You did not have sprites but now you have them messed up.
I had messed up sprites so may be I will have good sprites.
Power is back so I will be able to test later on.
Now have sprites over the shadows of enemies but the enemies and the rocks and things dropped are all messed up.
It's progress!
Let me know if your sprites are ok!
Re: Arcade cores
Not much luck with the new version: a little change in the sprites but it could be due to "randomness". My test was very short as I was more interested in running Memtest for longer than the day before. No errors at 130 MHz for more than 5 hours.
I will give it a rest and test other things, in particular Minimig which I did not test in a long time.
While reviewing my Arcades cores I noticed that 2 of them disappeared from the official site: Capitol and Black Widow.
Jean-Claude
I will give it a rest and test other things, in particular Minimig which I did not test in a long time.
While reviewing my Arcades cores I noticed that 2 of them disappeared from the official site: Capitol and Black Widow.
Jean-Claude
Re: Arcade cores
The name of the Capitol core was renamed to Pleiads.jca wrote: While reviewing my Arcades cores I noticed that 2 of them disappeared from the official site: Capitol and Black Widow.
https://github.com/MiSTer-devel/Arcade-Pleiads_MiSTer
The Black Widow core was never an official core.
https://github.com/alanswx/Arcade-BlackWidow_MiSTer
Re: Arcade cores
Aren't those from Alanswx?jca wrote:While reviewing my Arcades cores I noticed that 2 of them disappeared from the official site: Capitol and Black Widow.
Surely he can tell us what happened...
Re: Arcade cores
For information : https://www.reddit.com/r/MiSTerProject/ ... _core_jin/
Capitol became Pleiads
Maybe the same for Black Widow.
Capitol became Pleiads
Maybe the same for Black Widow.
Re: Arcade cores
I don’t think I put black widow on the main site yet. I am looking at that this weekend. It has a drawing bug that bothers me.wwark wrote:For information : https://www.reddit.com/r/MiSTerProject/ ... _core_jin/
Capitol became Pleiads
Maybe the same for Black Widow.
Arcade cores on CRT via SCART?
Hi!
I'm using MiSTer on an Sony Trinitron CRT via VGA-to-Scart cable. All console and computer cores I tried (more than 10) are working fine with the CRT. For some reason, I cannot manage to run a single Arcade core on the Trinitron. I tried Donkey Kong, Pac Man, Centipede and some others. Every time I start an arcade core, the screen stays completely blank, and I'm unable to open the OSD with F12. As I tried many arcade cores and the bat. files showed success messages when building the roms, I think that I'm missing some basic thing in the MiSTer.ini, which is shown below.
[MiSTer]
forced_scandoubler=0 ; set to 1 to run scandoubler on VGA output always (depends on core).
ypbpr=0 ; set to 1 for YPbPr on VGA output.
composite_sync=1 ; set to 1 for composite sync on HSync signal of VGA output.
vga_scaler=0 ; set to 1 to connect VGA to scaler output.
I also tried core specific configurations like the ones mentioned below, but with no result.
[DonkeyKong]
vsync_adjust=0
or
[dkong] (not sure about the correct core name)
vsync_adjust=0
I've gone through the whole 28 pages of this topic, but didn't find an answer. The SOC switch didn't help. Perhaps it is a very primitive noob thing I missed somehow.
Thanks in advance!
Predi
I'm using MiSTer on an Sony Trinitron CRT via VGA-to-Scart cable. All console and computer cores I tried (more than 10) are working fine with the CRT. For some reason, I cannot manage to run a single Arcade core on the Trinitron. I tried Donkey Kong, Pac Man, Centipede and some others. Every time I start an arcade core, the screen stays completely blank, and I'm unable to open the OSD with F12. As I tried many arcade cores and the bat. files showed success messages when building the roms, I think that I'm missing some basic thing in the MiSTer.ini, which is shown below.
[MiSTer]
forced_scandoubler=0 ; set to 1 to run scandoubler on VGA output always (depends on core).
ypbpr=0 ; set to 1 for YPbPr on VGA output.
composite_sync=1 ; set to 1 for composite sync on HSync signal of VGA output.
vga_scaler=0 ; set to 1 to connect VGA to scaler output.
I also tried core specific configurations like the ones mentioned below, but with no result.
[DonkeyKong]
vsync_adjust=0
or
[dkong] (not sure about the correct core name)
vsync_adjust=0
I've gone through the whole 28 pages of this topic, but didn't find an answer. The SOC switch didn't help. Perhaps it is a very primitive noob thing I missed somehow.
Thanks in advance!
Predi
Re: Arcade cores on CRT via SCART?
Maybe the arcade cores arent built correctly ?predi wrote:Hi!
I'm using MiSTer on an Sony Trinitron CRT via VGA-to-Scart cable. All console and computer cores I tried (more than 10) are working fine with the CRT. For some reason, I cannot manage to run a single Arcade core on the Trinitron. I tried Donkey Kong, Pac Man, Centipede and some others. Every time I start an arcade core, the screen stays completely blank, and I'm unable to open the OSD with F12. As I tried many arcade cores and the bat. files showed success messages when building the roms, I think that I'm missing some basic thing in the MiSTer.ini, which is shown below.
[MiSTer]
forced_scandoubler=0 ; set to 1 to run scandoubler on VGA output always (depends on core).
ypbpr=0 ; set to 1 for YPbPr on VGA output.
composite_sync=1 ; set to 1 for composite sync on HSync signal of VGA output.
vga_scaler=0 ; set to 1 to connect VGA to scaler output.
I also tried core specific configurations like the ones mentioned below, but with no result.
[DonkeyKong]
vsync_adjust=0
or
[dkong] (not sure about the correct core name)
vsync_adjust=0
I've gone through the whole 28 pages of this topic, but didn't find an answer. The SOC switch didn't help. Perhaps it is a very primitive noob thing I missed somehow.
Thanks in advance!
Predi
Can you see one if you connect via hdmi ?
-
- Retro freak
- Posts: 13
- Joined: Thu Aug 22, 2019 1:33 am
Re: Arcade cores
The core name is vertical on the left side of the core options screen.
Re: Arcade cores on CRT via SCART?
Just tried it via hdmi, you're right, it's the same problem: video output is cut when I start an arcade core. Didn't think of that because the building bat files (under Win10) didn't show an error message when building the roms, they all said building was successful. So it definitely IS a basic thing I'm missingmutmuthux wrote:Maybe the arcade cores arent built correctly ?predi wrote:Hi!
I'm using MiSTer on an Sony Trinitron CRT via VGA-to-Scart cable. All console and computer cores I tried (more than 10) are working fine with the CRT. For some reason, I cannot manage to run a single Arcade core on the Trinitron. I tried Donkey Kong, Pac Man, Centipede and some others. Every time I start an arcade core, the screen stays completely blank, and I'm unable to open the OSD with F12. As I tried many arcade cores and the bat. files showed success messages when building the roms, I think that I'm missing some basic thing in the MiSTer.ini, which is shown below.
..
I've gone through the whole 28 pages of this topic, but didn't find an answer. The SOC switch didn't help. Perhaps it is a very primitive noob thing I missed somehow.
Thanks in advance!
Predi
Can you see one if you connect via hdmi ?

Re: Arcade cores
Thanks, didn't know thatMarauder66 wrote:The core name is vertical on the left side of the core options screen.

Re: Arcade cores on CRT via SCART?
Connect to the console and see the error messages you get when you start an arcade core:predi wrote:Just tried it via hdmi, you're right, it's the same problem: video output is cut when I start an arcade core. Didn't think of that because the building bat files (under Win10) didn't show an error message when building the roms, they all said building was successful. So it definitely IS a basic thing I'm missingStrange, will have to look into that. Thanks for your suggestion!
This tells you how to connect:
https://github.com/MiSTer-devel/Main_Mi ... connection
That way you know what's going on when a core loads.
Re: Arcade cores on CRT via SCART?
Over on archive.org someone had some prebuilt arcade roms. Just for testing naturallypredi wrote:Just tried it via hdmi, you're right, it's the same problem: video output is cut when I start an arcade core. Didn't think of that because the building bat files (under Win10) didn't show an error message when building the roms, they all said building was successful. So it definitely IS a basic thing I'm missingStrange, will have to look into that. Thanks for your suggestion!

Re: Arcade cores on CRT via SCART?
hmm, didn't find them on archive.org, but I built some from another mame version - again, no result. Also tried putty (mentioned in the above post), but couldn't establish a connection.. think I'll leave it for now, thank you for helping!mutmuthux wrote:Over on archive.org someone had some prebuilt arcade roms. Just for testing naturallypredi wrote:Just tried it via hdmi, you're right, it's the same problem: video output is cut when I start an arcade core. Didn't think of that because the building bat files (under Win10) didn't show an error message when building the roms, they all said building was successful. So it definitely IS a basic thing I'm missingStrange, will have to look into that. Thanks for your suggestion!
Re: Arcade cores on CRT via SCART?
I think there is a link in this thread to the archive.org roms that worked for most arcade cores.predi wrote:hmm, didn't find them on archive.org, but I built some from another mame version - again, no result. Also tried putty (mentioned in the above post), but couldn't establish a connection.. think I'll leave it for now, thank you for helping!
You should get the console connection going in order to see what is going wrong, it is very useful.
Tiger Road corruption
Anyone that has sprite corruption in Tiger Road, do you by any chance use a 32MB module with Winbond chip?
I have talked to Jotego and he thinks it's a sdram issue and maybe specific to Winbond ram chips.
Just trying to narrow it down.
I have talked to Jotego and he thinks it's a sdram issue and maybe specific to Winbond ram chips.
Just trying to narrow it down.
Re: Arcade cores on CRT via SCART?
Thanks, I found the solution! I got the serial connection working (at first, I connected the cable with the USB Blaster, not the UART sidedjmartins wrote:I think there is a link in this thread to the archive.org roms that worked for most arcade cores.predi wrote:hmm, didn't find them on archive.org, but I built some from another mame version - again, no result. Also tried putty (mentioned in the above post), but couldn't establish a connection.. think I'll leave it for now, thank you for helping!
You should get the console connection going in order to see what is going wrong, it is very useful.

Thank you all for your help!
Re: Tiger Road corruption
Problem with the core and 32MB Winbond.Gazprom wrote:Anyone that has sprite corruption in Tiger Road, do you by any chance use a 32MB module with Winbond chip?
I have talked to Jotego and he thinks it's a sdram issue and maybe specific to Winbond ram chips.
Just trying to narrow it down.
Jean-Claude
Re: Arcade cores
Note that MrX-8B has released the Tetris core!
Working on getting that one going right now....

Working on getting that one going right now....
