Thanks, these kinds of changes aren’t as glamorous as a new core, but they are nonetheless appreciatedalanswx wrote: I put the osd dip support in most of the cores.

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Thanks, these kinds of changes aren’t as glamorous as a new core, but they are nonetheless appreciatedalanswx wrote: I put the osd dip support in most of the cores.
Either way would work. I understand using nano on your desk with monitor hooked up make no difference. But for me who invested quite a lot money and time in real arcade cabinets with vertical screen, it is a matter of using nano or not using it at all.Lightwave wrote: Not sure if you are suggesting hardware GPIO dips as an additional feature, but such a thing is not necessary as the core menu for each arcade core supports setting dip options via software (many arcade core settings are already doing this).
OK, thanks. And where can I find these software dip settings for particular cores I listed above. As of this moment, none of these have any dip or alternate vertical options available in the game core menu. Please advise, much appreciated.alanswx wrote: I put the osd dip support in most of the cores. Let me know if it is broken. Unfortunately we haven’t built new versions yet. I left out the coins and some other things that didn’t seem important. Sometimes the dips don’t work if you load a different rom.
As alanswx mentioned, you'll need to wait for the cores to be rebuilt to see the changes.eskwadrat wrote:OK, thanks. And where can I find these software dip settings for particular cores I listed above. As of this moment, none of these have any dip or alternate vertical options available in the game core menu. Please advise, much appreciated.alanswx wrote: I put the osd dip support in most of the cores. Let me know if it is broken. Unfortunately we haven’t built new versions yet. I left out the coins and some other things that didn’t seem important. Sometimes the dips don’t work if you load a different rom.
Most original vertical arcades had FLIP dip switch. It allowed to rotate game picture by 180 deg allowing use in cabinets employing cw and ccw rotated monitor.alanswx wrote: I put the osd dip support in most of the cores. Let me know if it is broken. Unfortunately we haven’t built new versions yet. I left out the coins and some other things that didn’t seem important. Sometimes the dips don’t work if you load a different rom.
A lot of them DIDN'T have screen flip dip switches; especially older (early-mid 80s) games that came in dedicated cabinets. They often had a dip switch for upright/cocktail but that's not really useful.eskwadrat wrote:Most original vertical arcades had FLIP dip switch. It allowed to rotate game picture by 180 deg allowing use in cabinets employing cw and ccw rotated monitor.alanswx wrote: I put the osd dip support in most of the cores. Let me know if it is broken. Unfortunately we haven’t built new versions yet. I left out the coins and some other things that didn’t seem important. Sometimes the dips don’t work if you load a different rom.
Except recent Commando core by Jotego, all others vertical cores do not support this important feature. Important for those who built MISTer board into real vertical arcade cabinet.
The rom script is out of sync with the core. Sorry. Try an older rom script for now.viperman3 wrote:anyone having graphcal glithces in Arcade - Alibaba core amongst a few others (pacman)? I have updated MiSTer and not sure if I need to make any changes to the mister configuration file to get past these graphical glitches. Was working fine on an older MiSTer build but not as of late.
I'm not sure I understand. I've used "build_rom_Alibaba.bat" which is the only batch file on github to compile to necessary ROM. What older rom script would you be referring to?alanswx wrote:The rom script is out of sync with the core. Sorry. Try an older rom script for now.viperman3 wrote:anyone having graphcal glithces in Arcade - Alibaba core amongst a few others (pacman)? I have updated MiSTer and not sure if I need to make any changes to the mister configuration file to get past these graphical glitches. Was working fine on an older MiSTer build but not as of late.
github has the old versions, you need to click history on the bat file or ini file. I will try to bring the RBF up to the bat file soon.viperman3 wrote:I'm not sure I understand. I've used "build_rom_Alibaba.bat" which is the only batch file on github to compile to necessary ROM. What older rom script would you be referring to?alanswx wrote:The rom script is out of sync with the core. Sorry. Try an older rom script for now.viperman3 wrote:anyone having graphcal glithces in Arcade - Alibaba core amongst a few others (pacman)? I have updated MiSTer and not sure if I need to make any changes to the mister configuration file to get past these graphical glitches. Was working fine on an older MiSTer build but not as of late.
this graphical glitch is also on other arcade cores. Is the issue with the compile ROM image or the RBF core file?
Now you have a quest.nathanhardie wrote:Yep! Can't get Pac-Man to work. What is the point of life now?
Unfortunately it is out of sync. You need to grab a one version old rom creation script (bat or ini and sh) and then a valid non merged zip and it will work.djmartins wrote:Now you have a quest.nathanhardie wrote:Yep! Can't get Pac-Man to work. What is the point of life now?
I too had a bit of trouble getting Pacman running but I did.
Search this thread for the archive.org link to roms and try the rom there
Check the contents of the zip against the batch file.
I think the crc is also listed for that rom so you can check if the rom you make has the correct crc.
It DOES work.
No. Not neogeo.nathanhardie wrote:Oh crap. So you're saying with all the new fangled Neogeo updates; none of the classic arcades are gonna work like normal? This makes me a sad panda. Is there an old main MiSTer that will work?
Sys is the FPGA side that talks to the mister binary. All the common code.nathanhardie wrote:By "sys" you mean the main MiSTer right? Not when you have to update the Linux and sd card? I remember when you updated all the arcade cores. That was Epic! Thanks for all the crazy stuff you do!
I fixed.guvner wrote:looks like the aspect ratio on the digdug core is a little squished in vertical orientation.
Thank you MrX8B for a wonderful new core, your work is very much appreciated!MrX8B wrote:I fixed.guvner wrote:looks like the aspect ratio on the digdug core is a little squished in vertical orientation.