Arcade cores
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: Arcade cores
Pengo has been released.
As i've expected, it requires a special support. Not just ROM replacement.
As i've expected, it requires a special support. Not just ROM replacement.
Re: Arcade cores
Holy cow, that was quick. Thank youSorgelig wrote:Pengo has been released.
As i've expected, it requires a special support. Not just ROM replacement.

Good to know that you'll require proper source code for each game. If I find specific source code for cores, I'll point them out.
Re: Arcade cores
@Sorgelig, if you have time could you port Moon Patrol to MiSTer?
Gehstock's MiST port:
https://github.com/Gehstock/Sources/tre ... atrol_MIST
Gehstock's MiST port:
https://github.com/Gehstock/Sources/tre ... atrol_MIST
Re: Arcade cores
Just played Super Glob, thanks for porting the game to MiSTer, it's a fun little game. One thing I noticed after playing the game I had 32 credits. As you play credits keep adding up.
Re: Arcade cores
As far as I can remember, the core has no sound, otherwise I would have ported it alreadyNML32 wrote:@Sorgelig, if you have time could you port Moon Patrol to MiSTer?
Gehstock's MiST port:
https://github.com/Gehstock/Sources/tre ... atrol_MIST
Re: Arcade cores
yeah, i know this. Because jump/call buttons shared with start1/2 which in fact adds coins. I found this issue meaningless since it doesn't prevent the normal play. Otherwise i need to add separate coin button.NML32 wrote:One thing I noticed after playing the game I had 32 credits. As you play credits keep adding up.
Re: Arcade cores
i don't want to port the arcade without sound.Gehstock wrote:As far as I can remember, the core has no sound, otherwise I would have ported it already
Re: Arcade cores
as already mentioned without sound
Seems the clocks are not right Game is to slow and no VGA. Will make a New build
Seems the clocks are not right Game is to slow and no VGA. Will make a New build
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Re: Arcade cores
ThanksGehstock wrote:as already mentioned without sound
Seems the clocks are not right Game is to slow and no VGA. Will make a New build

Re: Arcade cores
Maniac Miner with Source
-- F4 : Switch SoundFX On/Off
-- F3 : Switch Music On/Off
-- F2 : Coin + Start 2 players
-- F1 : Coin + Start 1 player
-- SPACE,CTRL : Fire not Sure if needed
-- UP,DOWN,LEFT,RIGHT arrows : Movements
-- F4 : Switch SoundFX On/Off
-- F3 : Switch Music On/Off
-- F2 : Coin + Start 2 players
-- F1 : Coin + Start 1 player
-- SPACE,CTRL : Fire not Sure if needed
-- UP,DOWN,LEFT,RIGHT arrows : Movements
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Re: Arcade cores
nice find! I will upload it to github.Gehstock wrote:Maniac Miner with Source
I've tried "Alibaba and 40 thieves" but it seems requires a special support.
I will see if there are more generic pacman arcades which can be release by simple ROM swapping.
Re: Arcade cores
Moon Patrol correct Speed still no Sound, maybe Dar search a new Challenge Schematic attached
Problem is the lack of a 6803E CPU Core
Problem is the lack of a 6803E CPU Core
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Last edited by Gehstock on Mon Nov 13, 2017 11:51 am, edited 1 time in total.
Re: Arcade cores
There is Gorkan arcade, but it's actually the same as Mr.TNT with slightly different graphics. I think it's not worth to have 2 the same arcades.
- alexh
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Re: Arcade cores
Thanks very much for all the support.
Any chance of a port of "Moon Cresta"?
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17933
http://git.zerfleddert.de/cgi-bin/gitwe ... :/galaxian
I had a quick look and I can see that someone has tried to bring it to MiST before
https://github.com/Gehstock/Sources/tre ... tform_Mist
https://github.com/Gehstock/Sources/tre ... Beta-Cores
I really liked this game as a kid and the tricky docking sequences.
Any chance of a port of "Moon Cresta"?
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17933
http://git.zerfleddert.de/cgi-bin/gitwe ... :/galaxian
I had a quick look and I can see that someone has tried to bring it to MiST before
https://github.com/Gehstock/Sources/tre ... tform_Mist
https://github.com/Gehstock/Sources/tre ... Beta-Cores
I really liked this game as a kid and the tricky docking sequences.
Re: Arcade cores
Galaxian Hardware - There are also different games for it
I had tried porting but there was a bug creeping in, so I did not pursue it
I had tried porting but there was a bug creeping in, so I did not pursue it
Re: Arcade cores
i will see.alexh wrote:Thanks very much for all the support.
Any chance of a port of "Moon Cresta"?
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17933
http://git.zerfleddert.de/cgi-bin/gitwe ... :/galaxian
I had a quick look and I can see that someone has tried to bring it to MiST before
https://github.com/Gehstock/Sources/tre ... tform_Mist
https://github.com/Gehstock/Sources/tre ... Beta-Cores
I really liked this game as a kid and the tricky docking sequences.
Re: Arcade cores
Currently working on computerspace.Gehstock wrote:Moon Patrol correct Speed still no Sound, maybe Dar search a new Challenge Schematic attached
Problem is the lack of a 6803E CPU Core
Re: Arcade cores
By the way, that ZxUno thread says Amidar and Orbitron are simple adaptations from Scramble and Galaxian hardware (resp.). Apparently Amidar just needs a ROM swap, and Orbitrpn has a tweak in HDL posted here:
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17972
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17972
Re: Arcade cores
the scramble core i've ported has following remark about Amidar: Plays OK but no soundNewsdee wrote:By the way, that ZxUno thread says Amidar and Orbitron are simple adaptations from Scramble and Galaxian hardware (resp.). Apparently Amidar just needs a ROM swap, and Orbitrpn has a tweak in HDL posted here:
http://www.zxuno.com/forum/viewtopic.ph ... sta#p17972
That's why i've skipped this arcade.
Re: Arcade cores
4 arcades based on Lady Bug hardware are released.
Re: Arcade cores
it seems zxuno forum is down, so i cannot check is there is a specific moon cresta core exist.alexh wrote:Any chance of a port of "Moon Cresta"?
Although it uses galaxian HW, it requires graphics banks switching. Without it, you will see a mess on the screen.
All archives i found have source of original galaxian without moon cresta extensions..
If you can give me the source of exactly moon cresta or at least the part which needs to be changed, then i will be able to make this core.
Re: Arcade cores
according to web cache, the latest version of mooncresta was in archive mooncrst_prj_v25.zip
Unfortunately web cache has no this file saved...
Unfortunately web cache has no this file saved...
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Re: Arcade cores
This is the archive from ZXUNO albeit converted into ZIP as Atari-Forum doesn't support .7z extension
But surely the link I gave above to the MiST beta port would be a better start?
But surely the link I gave above to the MiST beta port would be a better start?
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Re: Arcade cores
I've already added missed code into Galaxian.
So, both Galaxian And Moon Cresta have been just released.
So, both Galaxian And Moon Cresta have been just released.
Re: Arcade cores
I don't know which ROM all these so-called Moon Cresta sources are expecting. All these sources are generic Galaxian version, not Moon Cresta. Moon Cresta has twice bigger char ROM and doesn't work on non-modified Galaxian HW. My modified version properly handles it.alexh wrote:This is the archive from ZXUNO albeit converted into ZIP as Atari-Forum doesn't support .7z extension
But surely the link I gave above to the MiST beta port would be a better start?