Ok. I reproduce the problem. Will look.toromand wrote:Thank you for the fix, it can be played much better now. But, while you are here, there is some strange behavior also with the single ship fire. It seems to fire TWO bullets together,killing two enemies one behind other. Can you investigate?
Arcade cores
Moderators: Mug UK, Zorro 2, spiny, Greenious, Sorgelig, Moderator Team
Re: Arcade cores
Re: Arcade cores
Time Pilot has been ported. Thanks to Dar for the core!
Re: Arcade cores
Great news! I am playing it for the last half hour. Very addictiveSorgelig wrote:Time Pilot has been ported. Thanks to Dar for the core!

Big thanks to both of you!
Re: Arcade cores
Thank you darfpga and Sorgelig.Sorgelig wrote:Time Pilot has been ported. Thanks to Dar for the core!

Re: Arcade cores
Yes - Thank you both for Time Pilot. I guess I found my new favorite arcade core 

Re: Arcade cores
Sorgelig wrote:Post links to interesting arcades you want to see ported.
Follow only 2 simple rules:
1) FPGA source code should be available
2) No requests like "all these arcades". Only really interesting/remarkable arcades are accepted.
"Computer Space" should be in my first Archive was i have send. Have try to port but i never received a clear Picture this should be easy for you. It was the first Arcade ever.
Re: Arcade cores
World first arcade machine is worth to portGehstock wrote:"Computer Space" should be in my first Archive was i have send. Have try to port but i never received a clear Picture this should be easy for you. It was the first Arcade ever.

Is that version you already modified or original untouched?
Re: Arcade cores
Could any of these be ported to MiSTer?Sorgelig wrote:Post links to interesting arcades you want to see ported.
Follow only 2 simple rules:
1) FPGA source code should be available
2) No requests like "all these arcades". Only really interesting/remarkable arcades are accepted.
https://github.com/lisper?tab=repositories
- arcade-foodfight
- arcade-robotron
- arcade-centipede
Re: Arcade cores
Should not be a Problem, had tryed to port for Mist but this have not enough BRAM
Re: Arcade cores
Fixed in rev 0.2 :Darfpga wrote:Ok. I reproduce the problem. Will look.toromand wrote:Thank you for the fix, it can be played much better now. But, while you are here, there is some strange behavior also with the single ship fire. It seems to fire TWO bullets together,killing two enemies one behind other. Can you investigate?
https://sourceforge.net/projects/darfpg ... HDL/galaga
Re: Arcade cores
Computer Space has been released!
unfortunately the audio part uses samples instead of synthesis. May be Dar can help to finish this remarkable arcade?
unfortunately the audio part uses samples instead of synthesis. May be Dar can help to finish this remarkable arcade?
thanks!Darfpga wrote:Fixed in rev 0.2 :
Re: Arcade cores
Not sure if it has been broken in my port, but if i press Start before Coin, then it won't allow to start the game anymore.Darfpga wrote:Fixed in rev 0.2 :
Re: Arcade cores
I don't get any video only a blank screen, OSD works.Sorgelig wrote:Computer Space has been released!
unfortunately the audio part uses samples instead of synthesis. May be Dar can help to finish this remarkable arcade?
Re: Arcade cores
Update Galaga has been released:
- fixes from v0.2 by Dar
- fix Start button.
- Start1/2 buttons also add coin.
- fixes from v0.2 by Dar
- fix Start button.
- Start1/2 buttons also add coin.
Re: Arcade cores
Try new release. It should work.NML32 wrote:I don't get any video only a blank screen, OSD works.
Re: Arcade cores
Computer Space! Wow... I can't wait to get home to try it.
Re: Arcade cores
Thank you, will update the Mist Version later.Darfpga wrote:Fixed in rev 0.2 :Darfpga wrote:Ok. I reproduce the problem. Will look.toromand wrote:Thank you for the fix, it can be played much better now. But, while you are here, there is some strange behavior also with the single ship fire. It seems to fire TWO bullets together,killing two enemies one behind other. Can you investigate?
https://sourceforge.net/projects/darfpg ... HDL/galaga
Re: Arcade cores
i've tried his robotron sources. It's either unfinished or non-working. There is no project files for specific board. Only make files for simulation. All vhdl files are converted to verilog with unknown state (may be it's just POC). I've spent a lot of time to combine the set of separate files with pretty weird rom presentation. All in-vain. It doesn't work. I don't want to touch other his cores - probably they are in the same condition.NML32 wrote: Could any of these be ported to MiSTer?
https://github.com/lisper?tab=repositories
- arcade-foodfight
- arcade-robotron
- arcade-centipede
Another big problem with sources originally written in Xilinx environment is that fact Xilinx allows to compile pretty bad unreal constructions. And some devs actively use it. Multi-drivers, multi-clocks - all this is possible in Xilinx tools. And only crazy Xilinx developers know how it even possible to compile.
And when i try to port it to Altera - i have to deal with all these mad constructions. To fix it, i have to know how exactly it supposed to work which is not always obvious. This may take a lot of time..
P.S.: that's why i didn't port for example Mega65, although i've tried it hard...
Re: Arcade cores
Thanks for trying, I guess it’s best to avoid Xilinx ports.
Re: Arcade cores
Don't take my words wrong. There are many cores originally written for Xilinx can be easily ported.NML32 wrote:Thanks for trying, I guess it’s best to avoid Xilinx ports.
Re: Arcade cores
Is there sound schematics somewhere ?Sorgelig wrote:Computer Space has been released!
unfortunately the audio part uses samples instead of synthesis. May be Dar can help to finish this remarkable arcade?
Re: Arcade cores
https://github.com/pong74ls/ComputerSpaceSchematicsDarfpga wrote:Is there sound schematics somewhere ?Sorgelig wrote:Computer Space has been released!
unfortunately the audio part uses samples instead of synthesis. May be Dar can help to finish this remarkable arcade?
Re: Arcade cores
I've released new arcade - Pacman. I know there is one port already exist, but i've decided to port it anyway.
I'm a big fan of simplicity and when i found this version with only 4 files simulating the whole board, i couldn't resist
This Pacman has full source code unlike other port.
I'm a big fan of simplicity and when i found this version with only 4 files simulating the whole board, i couldn't resist

This Pacman has full source code unlike other port.
Re: Arcade cores
Given that the Pacman hardware ran a huge list of other arcade games, is there a chance these could be ported as well ?Sorgelig wrote:I've released new arcade - Pacman. I know there is one port already exist, but i've decided to port it anyway.
I'm a big fan of simplicity and when i found this version with only 4 files simulating the whole board, i couldn't resist
This Pacman has full source code unlike other port.
Source code for Pengo exists here: https://code.google.com/archive/p/pengo ... ult/source
A list of compatible games is here on Wikipedia: https://en.wikipedia.org/wiki/Namco_Pac ... cade_games
Re: Arcade cores
Compatibility even in so-called same cabinets is pretty nominal. Usually it involves replacing some boards, not just ROMs. It means every arcade needs specific support.Slade wrote:Given that the Pacman hardware ran a huge list of other arcade games, is there a chance these could be ported as well ?
Source code for Pengo exists here: https://code.google.com/archive/p/pengo ... ult/source
A list of compatible games is here on Wikipedia: https://en.wikipedia.org/wiki/Namco_Pac ... cade_games
I will look at given source codes and will see if there is something can be ported.