No, It doesn't work.Higgy wrote:So can you boot an .adf and that works?
Work on the Minimig core?
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Re: Work on the Minimig core?
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Re: Work on the Minimig core?
As I see, ABCD.B, NBCD.B also have some issues, maybe a general BCD bug.retrofun wrote:TG68K: fix PACK/UNPK pre-decrement for sp register
https://github.com/retrofun/minimig-mis ... 6b4e1453b0
Fixes UNPK, PACK needs additional fixing.
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- Captain Atari
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Re: Work on the Minimig core?
Unfortunately I can only confirm, that your kick.rom and your Mist.ini run fine on my 1.3 MiST. Did you delete all minimig.cfg from your SD card? What happens, when you change from the 68020 AGA setup to an 68000 ECS setup with a Kickstart 1.3 rom?vebxenon wrote:Still with the same problem: core starts, but no kickstart screen. Just a blank screen, so no game, hardisk, anything can be booted![]()
Using the same settings I had before, I've tested four 3.1 roms, no one starts. My Mist.ini is:
I have a 1.2 MiST, bought in 2015, using last firmware, firmware_190820. Same card, same settings, with same kickstart and minimig_mist-20190418.rbf boots without any problem. What a mistery[mist]
scandoubler_disable=0 ; set to 1 to run supported cores in 15khz
mouse_boot_mode=0 ; set to 1 if a mouse does not work well
joystick_disable_shortcuts=0 ; set to 1 to remove joystick -> keyboard commands
joystick_ignore_hat=0 ; set to 1 if having issues on gamepads with 'POV hat'
joystick_ignore_osd=0 ; set to 1 to prevent gamepad from controlling OSD
; joystick_remap=0583,2060,1,2,4,8,10,20,20,8,1400,2800,40,80
joystick_remap=0810,E501,1,2,4,8,200,20,10,100,400,40,0,0,0,80
joy_key_map=1000,E2
joy_key_map=2000,E6
joy_key_map=4,51
joy_key_map=8,52![]()
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- Captain Atari
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Re: Work on the Minimig core?
It would be great, if the HDF files could be inside folders instead of the root level. I have about 450 games in HDF format, putting all of them on the root level doesn't work, the core doesn't see all the files. Putting them in folders named a to z would help.
Re: Work on the Minimig core?
Nothing happens on every config using 3.1 kickstartChris23235 wrote:Unfortunately I can only confirm, that your kick.rom and your Mist.ini run fine on my 1.3 MiST. Did you delete all minimig.cfg from your SD card? What happens, when you change from the 68020 AGA setup to an 68000 ECS setup with a Kickstart 1.3 rom?

Last edited by vebxenon on Mon Sep 30, 2019 10:28 am, edited 4 times in total.
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Re: Work on the Minimig core?
Why a HDF for every game?. I have more than 600 games in a single HDF image.Chris23235 wrote:It would be great, if the HDF files could be inside folders instead of the root level. I have about 450 games in HDF format, putting all of them on the root level doesn't work, the core doesn't see all the files. Putting them in folders named a to z would help.
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Re: Work on the Minimig core?
Typo I meant 4500 games not 450, these games take up 21 GB and as far as I know it is not possible to create such big HDF images for the Amiga.vebxenon wrote:Why a HDF for every game?. I have more than 600 games in a single HDF image.Chris23235 wrote:It would be great, if the HDF files could be inside folders instead of the root level. I have about 450 games in HDF format, putting all of them on the root level doesn't work, the core doesn't see all the files. Putting them in folders named a to z would help.
Re: Work on the Minimig core?
The limitation is in FAT32 on the MiST I suspect, max 2GB file size etc.Chris23235 wrote: Typo I meant 4500 games not 450, these games take up 21 GB and as far as I know it is not possible to create such big HDF images for the Amiga.
However, one can mount the SD card directory with FAT95 and run WHDLoad games straight from there... that is what I do.
-- kolla
Re: Work on the Minimig core?
OkChris23235 wrote:
Typo I meant 4500 games not 450, these games take up 21 GB and as far as I know it is not possible to create such big HDF images for the Amiga.

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Re: Work on the Minimig core?
Well finally, after doing some changes, SD formats, etc... now NEW Amiga core runs on my MiST with Kickstart 3.1
. I'm very happy with it. Only Pinball Illusions and Rygar don't run from the games I have. Every other game I've tested runs well. That's so great!
Sorry for having done so many questions, and keep the good work!
Thanks very much!




Sorry for having done so many questions, and keep the good work!
Thanks very much!
Just a computer and videogame lover
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Re: Work on the Minimig core?
Hi! Is the newest core the one released on 2019/09/28?vebxenon wrote:Well finally, after doing some changes, SD formats, etc... now NEW Amiga core runs on my MiST with Kickstart 3.1![]()
![]()
. I'm very happy with it. Only Pinball Illusions and Rygar don't run from the games I have. Every other game I've tested runs well. That's so great!
![]()
Sorry for having done so many questions, and keep the good work!
Thanks very much!
Did you try 'Monsters of Terror': http://www.lazycow.de/monsters/
It runs well on stock A1200, but when I last time tried it on MiST it didn't work (cannot try myself as I have no access to my MiST just now).
Re: Work on the Minimig core?
Oh, let me try. Powerglove Reloaded from the same developers runs wellDrOG wrote: Hi! Is the newest core the one released on 2019/09/28?
Did you try 'Monsters of Terror': http://www.lazycow.de/monsters/
It runs well on stock A1200, but when I last time tried it on MiST it didn't work (cannot try myself as I have no access to my MiST just now).

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Re: Work on the Minimig core?
Well, this game gives a 8000 000B error. It happened to me when my A1200 hadn't a FPU. Is a FPU related error.
Here I am 11 years ago talking about this in EAB: http://eab.abime.net/showthread.php?t=36158
Here I am 11 years ago talking about this in EAB: http://eab.abime.net/showthread.php?t=36158
when a program tries to execute a FPU instruction on a processor without a FPU, or there is a problem with the 68040/060 library.
8000000B Line F emulation error
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Re: Work on the Minimig core?
My real A1200 does not have an FPU, it has an internal CF card installed with ClassicWB, and a switchable 4/8MB Fast RAM expander. The game runs on it flawlessly.
Re: Work on the Minimig core?
So hope our FPGA and hardware experts will find the problem...DrOG wrote:My real A1200 does not have an FPU, it has an internal CF card installed with ClassicWB, and a switchable 4/8MB Fast RAM expander. The game runs on it flawlessly.
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Re: Work on the Minimig core?
4gb or better exactly 4095MB is FAT32 max file size..kolla wrote: The limitation is in FAT32 on the MiST I suspect, max 2GB file size etc.
However, one can mount the SD card directory with FAT95 and run WHDLoad games straight from there... that is what I do.
Re: Work on the Minimig core?
TG68K: fix ABCD.B, NBCD.B, SBCD.B instructions
https://github.com/retrofun/minimig-mis ... e671f3d064
https://github.com/retrofun/minimig-mis ... e671f3d064
Re: Work on the Minimig core?
This is caused by a TRAPF instruction in the MonstersOfTerror binary. The TRAPcc instructions are not implemented in the TG68K core.DrOG wrote:Hi! Is the newest core the one released on 2019/09/28?
Did you try 'Monsters of Terror': http://www.lazycow.de/monsters/
It runs well on stock A1200, but when I last time tried it on MiST it didn't work (cannot try myself as I have no access to my MiST just now).
Code: Select all
00C215B8 51FC trapf
00C215BA 4EBAFFB4 jsr $00c21570(pc)
00C215BE 4EBAFFB4 jsr $00c21574(pc)
As a workaround you could replace 51FC trapf with 4E71 nop using a hex editor and the game will work on MiST.

Re: Work on the Minimig core?
Thank you!!!
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Re: Work on the Minimig core?
Do you know what is preventing Ninja Warriors to work?retrofun wrote:As a workaround you could replace 51FC trapf with 4E71 nop using a hex editor and the game will work on MiST.
EDIT: Just checked the game in a hex editor. There are also some 51FC trapf instructions. Might try to replace them.
Last edited by hyperterminal on Thu Oct 03, 2019 5:31 am, edited 3 times in total.
Re: Work on the Minimig core?
Wow! Now only PACK is bugging in the BCD-army. I wonder if you can also fix BFxxx and RTEretrofun wrote:TG68K: fix ABCD.B, NBCD.B, SBCD.B instructions
https://github.com/retrofun/minimig-mis ... e671f3d064

Re: Work on the Minimig core?
Works for me. Both the disk and the WHDLoad version. Tried with minimig cores before my fixes and the game loads and starts. Or does it crash later? The disk version needs a 68000 (& OCS/ECS chipset).hyperterminal wrote:Do you know what is preventing Ninja Warriors to work?
Most likely not the TRAPcc instructions (68020+) as the game is from 1989...EDIT: Just checked the game in a hex editor. There are also some 51FC trapf instructions. Might try to replace them.
Re: Work on the Minimig core?
Seems quite a lot of improvement landed in TG68K, put them all to mist-devel:
https://github.com/mist-devel/minimig-m ... its/master
And a new binary:
https://github.com/mist-devel/mist-bina ... 191005.rbf
https://github.com/mist-devel/minimig-m ... its/master
And a new binary:
https://github.com/mist-devel/mist-bina ... 191005.rbf
Re: Work on the Minimig core?
Thanks very much!slingshot wrote:Seems quite a lot of improvement landed in TG68K, put them all to mist-devel:
https://github.com/mist-devel/minimig-m ... its/master
And a new binary:
https://github.com/mist-devel/mist-bina ... 191005.rbf

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Re: Work on the Minimig core?
@retrofan and @slingshot
I hope this one didn't fly under the radar?
http://atari-forum.com/viewtopic.php?f= ... 25#p383381
I hope this one didn't fly under the radar?

http://atari-forum.com/viewtopic.php?f= ... 25#p383381
-- kolla