PCEngine core issues with roms?

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LarsDragon
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Re: PCEngine core issues with roms?

Post by LarsDragon »

Hi Slingshot, in the new version there is grafical issue in Street Fighter II, in previous version work ok. The image glich some times.
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Re: PCEngine core issues with roms?

Post by slingshot »

LarsDragon wrote:Hi Slingshot, in the new version there is grafical issue in Street Fighter II, in previous version work ok. The image glich some times.
I didn't notice, what should I watch?
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Re: PCEngine core issues with roms?

Post by LarsDragon »

slingshot wrote:
LarsDragon wrote:Hi Slingshot, in the new version there is grafical issue in Street Fighter II, in previous version work ok. The image glich some times.
I didn't notice, what should I watch?
In some fights the image flickers. I noticed it in Honda and Blanka stage, using a 15khz CRT TV. It does not happen constantly.
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Re: PCEngine core issues with roms?

Post by LarsDragon »

Hi slingshot, I found a grafical error in the backgroud image in Air Zonk game, maybe it has something to do with the previous problem that I mentioned. The background is drawn more slowly than the image that is displayed, you need to play the game a little to see it in first stage.
Hope that helps :cheers:
Air Zonk.jpg
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Re: PCEngine core issues with roms?

Post by slingshot »

LarsDragon wrote:Hi slingshot, I found a grafical error in the backgroud image in Air Zonk game, maybe it has something to do with the previous problem that I mentioned. The background is drawn more slowly than the image that is displayed, you need to play the game a little to see it in first stage.
Hope that helps :cheers:
Air Zonk.jpg
Didn't see it myself, but here's a similar report:
http://www.atari-forum.com/viewtopic.ph ... 00#p364845
I think it's not MiST specific bug.
LarsDragon
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Re: PCEngine core issues with roms?

Post by LarsDragon »

slingshot wrote:
LarsDragon wrote:Hi slingshot, I found a grafical error in the backgroud image in Air Zonk game, maybe it has something to do with the previous problem that I mentioned. The background is drawn more slowly than the image that is displayed, you need to play the game a little to see it in first stage.
Hope that helps :cheers:
Air Zonk.jpg
Didn't see it myself, but here's a similar report:
http://www.atari-forum.com/viewtopic.ph ... 00#p364845
I think it's not MiST specific bug.
It don´t seem to be the same problem, in Wonder Momo game that error does not happen to me. It seems to work better in Mist :D.
WonderMomo.jpg
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Re: PCEngine core issues with roms?

Post by slingshot »

LarsDragon wrote:I think it's not MiST specific bug.
It don´t seem to be the same problem, in Wonder Momo game that error does not happen to me. It seems to work better in Mist :D.
WonderMomo.jpg[/quote]
Different boards, different bugs :)
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Re: PCEngine core issues with roms?

Post by seastalker »

An interesting footnote on PC Engines. I wondered the difference between a Coregrafx I and II besides the look: a subtle CPU change history.

Original white PC-Engine used the HU6280 CPU.
CoreGrafx 1 used the HU6280a revised CPU and a wiki portion says "which supposedly fixed some minor audio issues."
CoreGrafx 2 switched BACK to the original HU6280 CPU.

It may seem trivial, but tidbits like this fascinate me. Which cpu is implemented by this core? Does anyone know more about why NEC made the change and then change back and how the revisions differ?
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Re: PCEngine core issues with roms?

Post by Beljos »

I play for a while PC Engine - TurboGrafx16 but when I load the game in the emulator freezes, I use RetroArch emulator can someone tell me what is the problem or I should instal a new emulator.
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Re: PCEngine core issues with roms?

Post by Newsdee »

This thread is for the MiST core, not general emulators on PC . :D
DanyPPC
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Re: PCEngine core issues with roms?

Post by DanyPPC »

New release https://github.com/gyurco/FPGAPCE/releases/tag/190602
alters the colors when using the scanline effect

Thanks
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Re: PCEngine core issues with roms?

Post by DanyPPC »

Ok, thanks Slingshot to fix scanline problem. :wink:
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Re: PCEngine core issues with roms?

Post by squid4 »

Been playing Bonk's Adventure but I regularly have the game suddenly jumping back to the title screen as if it crashed. Anyone having the same issues?
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Re: PCEngine core issues with roms?

Post by Higgy »

Slingshot - has there been an update to PC Engine Core but no new release?

https://github.com/gyurco/FPGAPCE

Thanks
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Re: PCEngine core issues with roms?

Post by slingshot »

Nothing important changed there.
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vebxenon
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Re: PCEngine core issues with roms?

Post by vebxenon »

I've found that there are wireless with USB receiver PC Engine like pads by 8bitdo. Do you know if they could work on MiST?
Just a computer and videogame lover :)

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DanyPPC
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Re: PCEngine core issues with roms?

Post by DanyPPC »

I own a Retro-bit Sega Megadrive (DbB9) and USB wireless gamepad and it works on MiST, Vampire V4SA, ZX Next, Amiga 1200 + USB RysMK2 adapter.
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Re: PCEngine core issues with roms?

Post by vebxenon »

DanyPPC wrote: Sat Oct 17, 2020 6:34 am I own a Retro-bit Sega Megadrive (DbB9) and USB wireless gamepad and it works on MiST, Vampire V4SA, ZX Next, Amiga 1200 + USB RysMK2 adapter.
Great! :cheers:
Just a computer and videogame lover :)

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
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