Ghosts'n Goblins on MiST

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desUBIKado
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Re: Ghosts'n Goblins on MiST

Post by desUBIKado »

jotego wrote:
slingshot wrote:Seems game_{r,g,b} signals are not connected to jtgng_mist_base.
OMG! That is probably the cause. I have fixed it (and pushed it into the repository) but I have not been able to test it yet. Thanks a lot!
Same problem in 1942 core for Mist version.

Lroby74
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Re: Ghosts'n Goblins on MiST

Post by Lroby74 »

desUBIKado wrote:
jotego wrote:
slingshot wrote:Seems game_{r,g,b} signals are not connected to jtgng_mist_base.
OMG! That is probably the cause. I have fixed it (and pushed it into the repository) but I have not been able to test it yet. Thanks a lot!
Same problem in 1942 core for Mist version.
Confirm that last today versions of 1942 and G'n'G are perfect on 15khz CRT TV!! :D :D :D :D

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jotego
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Re: Ghosts'n Goblins on MiST

Post by jotego »

I have released an update to this core today.

-Pause feature
-Fixed top two lines of the screen (sprites were missing in those lines)
-Added ROM load option (so you can switch to the Japanese or cross versions from the OSD)
-New ROM generation file easier to use in MiST (a .bat file)

Please find both MiST and MiSTer files here. Eventually the MiSTer file will get available through the integrated update system too.

Bruno Silva helped with the making of the bat files that generate ROM files for all different rom sets. Thanks!
--
Source code of all my cores here.
My Patreon page here.

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