Paradroyd: using the 640x200 should work just fine, at least it does for me. Can you give me a list of games that have this problem?Paradroyd wrote:I've noticed something similar in the AGA core (every version I've tried) when trying to play a couple of PD Workbench games that are supposed to run in HiRes non-interlaced (640x200). It specifically happens in Klondike Solitaire, but only if I'm running with AGA enabled. If I bring workbench up in ECS, those things open fine. 640x200 is a mode that not a lot of commercial games run in, so you might not run into it much.johey wrote:Is there any way to get multiscan productivity screenmodes working? Would be cool to have a flicker-free highres square-pixel resolution for Workbench.
When selecting such a screenmode, the content of the screen is squeezed and pushed to the left, and the mouse pointer is gone.
I have no idea if this is technically related to what's described above, but it looks like what you described.
johey: multiscan will not work, as there is no support for programmable display modes in minimig. The DblPAL & DblNTSC modes should work, though, but I never tested them.