
Apple ][+ Core
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Re: Apple ][+ Core
It's possible to add mouse support? Arkanoid on Apple II using mouse is top! 

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- Atari Jr 2600 clone
- Atari 7800 Peritel
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Re: Apple ][+ Core
Thanks!Chris23235 wrote:I wrote a batch to convert all dsk files from the TOSEC 2018-03-08 to nib files, just put it in the same folder as the dsk files and the dsk2nib.exe


Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: Apple ][+ Core
after refreshing my memory i agree that Apple II is more interesting and suitable fir FPGA. Earlier color Machintosh computers a little over spec. Probably OK for MiSTer but unlikely for MiST as it requires 68030 CPU.slingshot wrote:I didn't find it very interesting, it's just a black and white machine. Actually never managed to install the OS to the hard driveSorgelig wrote:May be Machintosh Plus core is more worth improvements?
But probably a good candidate for a second core of ijor's FX68k CPU. Maybe later this year.
It's interesting to make IIgs version as well. Cycle accurate 65C816 is available and pretty well tested in SNES core.
Re: Apple ][+ Core
Thanks Slingshot for new update, I quote this too:
vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
Re: Apple ][+ Core
Yes, the GS is better and more interesting than early MACs. Seems it's a completely different computer, with backward compatibility to Apple II.Sorgelig wrote:It's interesting to make IIgs version as well. Cycle accurate 65C816 is available and pretty well tested in SNES core.
Last edited by slingshot on Sat Jan 05, 2019 10:15 am, edited 1 time in total.
Re: Apple ][+ Core
It's possible, just please show me some technical docs about it.DanyPPC wrote:Thanks Slingshot for new update, I quote this too:
vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
Re: Apple ][+ Core
The top is Arkanoid on SNES using the mouse! I've played several hours in it - thanks to CPU bug in earlier version giving me unlimited amount of livesvebxenon wrote:Arkanoid on Apple II using mouse is top!

Re: Apple ][+ Core
Different tastes, but I found it quite uglyvebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!

There are much better games on Apple II, ThunderChopper is amazing, also SkyFox.
Re: Apple ][+ Core
https://apple2online.com/web_documents/ ... _notes.pdfslingshot wrote:It's possible, just please show me some technical docs about it.DanyPPC wrote:Thanks Slingshot for new update, I quote this too:
vebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
http://www.1000bit.it/support/manuali/a ... /tn.0.html+
https://mirrors.apple2.org.za/ftp.apple ... 0101-A.pdf

Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: Apple ][+ Core
slingshot wrote:Different tastes, but I found it quite uglyvebxenon wrote:It's possible to add mouse support? Arkanoid on Apple II using mouse is top!
There are much better games on Apple II, ThunderChopper is amazing, also SkyFox.


Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: Apple ][+ Core
Sorgelig wrote:The top is Arkanoid on SNES using the mouse! I've played several hours in it - thanks to CPU bug in earlier version giving me unlimited amount of livesvebxenon wrote:Arkanoid on Apple II using mouse is top!



Just a computer and videogame lover
- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board

- Atari Jr 2600 clone
- Atari 7800 Peritel
- Atari XEGS
- Atari Lynx II
- Atari Jaguar
- MiST Board
Re: Apple ][+ Core
OMG, 6805 MCU with an unknown firmware, have to take a deep breath before doing it (first need to crack what it does, the exact circuit won't be replicated).
Re: Apple ][+ Core
Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.slingshot wrote:I think it's quite acceptable now, LORES colors weren't there even for the ][+ core.
I've put it to mist-binaries:
https://github.com/mist-devel/mist-bina ... s/appleIIe
Some plans for the future:
- Fix all colors
- Disk write support
- Loadable keyboard and video ROMs
- A big ram card (Ramworks?) with several megabytes
- Hard disk interface
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
Re: Apple ][+ Core
I don't think so, type the BASIC program here:rittwage wrote: Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
https://mrob.com/pub/xapple2/colors.html
Re: Apple ][+ Core
I went by the COLOR DEMOSOFT on the DOS 3.3 master. It shows the LORES colors, and runs the kaleidoscope correctly. That doesn't work in the new core...slingshot wrote:I don't think so, type the BASIC program here:rittwage wrote: Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
https://mrob.com/pub/xapple2/colors.html
Re: Apple ][+ Core
It could be that it looks good, but if some BASIC commands gives wrong colors, then something is definitely broken.rittwage wrote:I went by the COLOR DEMOSOFT on the DOS 3.3 master. It shows the LORES colors, and runs the kaleidoscope correctly. That doesn't work in the new core...slingshot wrote:I don't think so, type the BASIC program here:rittwage wrote: Not sure what you mean about LORES colors. They are correct in the old Apple ][+ core.
https://github.com/mist-devel/mist-bina ... 0912_2.rbf
https://mrob.com/pub/xapple2/colors.html
Re: Apple ][+ Core
It's not that the colors are wrong... All lores color output is scrambled in a crazy way. Just run the color demo and see what it does, or watch the kaleidoscope. Something is strange with it... This didn't happen in the old ][ core, but I can see you had to rewrite the output for 15khz completely.
Anyway, I don't think your GIT repo is up to date or I would pull it and try to help.
Anyway, I don't think your GIT repo is up to date or I would pull it and try to help.
Re: Apple ][+ Core
I've detached the Apple IIe to preserve the + code in the original:rittwage wrote:It's not that the colors are wrong... All lores color output is scrambled in a crazy way. Just run the color demo and see what it does, or watch the kaleidoscope. Something is strange with it... This didn't happen in the old ][ core, but I can see you had to rewrite the output for 15khz completely.
Anyway, I don't think your GIT repo is up to date or I would pull it and try to help.
https://github.com/gyurco/apple2efpga/
Re: Apple ][+ Core
I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?slingshot wrote:I've detached the Apple IIe to preserve the + code in the original:rittwage wrote:It's not that the colors are wrong... All lores color output is scrambled in a crazy way. Just run the color demo and see what it does, or watch the kaleidoscope. Something is strange with it... This didn't happen in the old ][ core, but I can see you had to rewrite the output for 15khz completely.
Anyway, I don't think your GIT repo is up to date or I would pull it and try to help.
https://github.com/gyurco/apple2efpga/

Re: Apple ][+ Core
This is the //e. Just didn't update the README yet.rittwage wrote:I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?slingshot wrote:
https://github.com/gyurco/apple2efpga/
Re: Apple ][+ Core
It's not- I compiled it and it's the old VGA II+ core...slingshot wrote:This is the //e. Just didn't update the README yet.rittwage wrote:I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?slingshot wrote:
https://github.com/gyurco/apple2efpga/
Re: Apple ][+ Core
Are you sure you're at a6583dce4b7955de5580c3184bad5c8aa7b77bf9?rittwage wrote:It's not- I compiled it and it's the old VGA II+ core...slingshot wrote:This is the //e. Just didn't update the README yet.rittwage wrote:
I'm even more confused now. Your repo now only contains the old Apple II+ core. Where is your new //e core source?
Re: Apple ][+ Core
I just did a clean git clone of your whole directory...slingshot wrote:Are you sure you're at a6583dce4b7955de5580c3184bad5c8aa7b77bf9?rittwage wrote:It's not- I compiled it and it's the old VGA II+ core...slingshot wrote: This is the //e. Just didn't update the README yet.
Re: Apple ][+ Core
Then no idea, of course in the history of the repo, there is the Apple II+.rittwage wrote: I just did a clean git clone of your whole directory...
The latest revision's mist_top contains the config string:
Code: Select all
constant CONF_STR : string :=
"AppleII;;"&
"S,NIB;"&
"O1,CPU Type,6502,65C02;"&
"O23,Monitor,Color,B&W,Green,Amber;"&
"OBC,Scanlines,Off,25%,50%,75%;"&
"O5,Joysticks,Normal,Swapped;"&
"O6,Mockingboard S4,off,on;"&
"T7,Cold reset;";
Re: Apple ][+ Core
That version is not what is in your GIT repo. The version in your GIT repo now is the old II+ core.slingshot wrote:Then no idea, of course in the history of the repo, there is the Apple II+.rittwage wrote: I just did a clean git clone of your whole directory...
The latest revision's mist_top contains the config string:So you must have a CPU Type menu item in the OSD. If you don't have, then it's not the latest version.Code: Select all
constant CONF_STR : string := "AppleII;;"& "S,NIB;"& "O1,CPU Type,6502,65C02;"& "O23,Monitor,Color,B&W,Green,Amber;"& "OBC,Scanlines,Off,25%,50%,75%;"& "O5,Joysticks,Normal,Swapped;"& "O6,Mockingboard S4,off,on;"& "T7,Cold reset;";
constant CONF_STR : string := "AppleII+;;S,NIB;O2,Monitor Type,Color,Monochrome;O3,Monitor Mode,Main,Alt;O4,Enable Scanlines,off,on;O5,Joysticks,Normal,Swapped;O6,Mockingboard S4,off,on;T7,Cold reset;";