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Tested with another MiST - same same.NegSol wrote: ↑Fri Oct 02, 2020 6:40 pm With core 0925 with Giana Sisters I somehow cannot make the character jump using my SNES Buffalo USB gamepad (pressing up). However, when opening the OSD and pressing UP I can see the character jump in the background normaly. Closing the OSD returns to not jumping. It feels like "up" is a pause button or interrupt freezing the screen. Really strange. I tested various formats and version of the game - all react the same. Anyone else get that? I have not tested other core versions yet.![]()
Maybe the jump button activates something else, too (joy_key_map setting in mist_ini)?NegSol wrote: ↑Sat Oct 03, 2020 1:52 pmTested with another MiST - same same.NegSol wrote: ↑Fri Oct 02, 2020 6:40 pm With core 0925 with Giana Sisters I somehow cannot make the character jump using my SNES Buffalo USB gamepad (pressing up). However, when opening the OSD and pressing UP I can see the character jump in the background normaly. Closing the OSD returns to not jumping. It feels like "up" is a pause button or interrupt freezing the screen. Really strange. I tested various formats and version of the game - all react the same. Anyone else get that? I have not tested other core versions yet.![]()
Tested with DB9 only. Jumping work without a problem.
I guess it has to be the iBuffalo controller. But only Giana Sister shows this - all other thinks work just fine. - a bit strange...![]()
That was my first thought also but:
Is there a pause button in the game (either joy or keyboard)? Probably that's activated together with up for some reason.NegSol wrote: ↑Sun Oct 04, 2020 12:55 pm Also it looks like the whole core freezes - just like a pause button. I have not seen anything like it before. Normally the ARM side should not affect the core this way. Also the debug log did not show anything unusual. I have not found another game yet where "up" behaves this way. When I press "up" the character starts to jump (maybe one-two frames) then everything freezes. Once I let got the game continues but the character moves back down - no jump occurs. Really strange.
Yes - you are onto something.
Well...that's weirdNegSol wrote: ↑Sun Oct 04, 2020 8:33 pm Ok - last solution (that I now use to mitigate my Giana issue)
I basically mapped Num Lock to the blue/x button for the C64 core;
[c64]
joy_key_map=100,47 ;47 - Scroll Lock (OSD) Mapped to blue button (X) - Toggle num lock without keyboard (Giana Sisters)
joystick_remap=0583,2060,1,2,4,8,10,20,100,8,1400,2800,40,80 ; remap buttons for SNES buffalo controller
this way I get it right with all other cores while also maintaining OSD up and down on the game pad.![]()
I know. Of course I tried different variants to make sure the 8 is not causing the problem. 8/up is nice on a button as the C64 tends to have games that force "up" in form of jumping or accelerating on you.