I also randomly checked one of the other (not mine) dumps, and the Captain Dynamo(5r).zip has a heap of bad (well, they're all in black! and dark red in HxC) sectors on it.
I checked it because neither Aufit nor HxC will make a working .stx file from the .SCP. Though, the .scp I dumped works perfectly.
I don't know if you want to move that to the bad folder too?
Has anyone vetted any/all of the other dumps?
That's the batch file I made to make the .stx and make the HxC images.
https://github.com/M1kerochip/LaunchGre ... _Atari.cmd
With Captain Dynamo, I included an .st file also, and because the copy protection isn't present on this disk format, and it triggers an interesting copy protection mechanism.
You are presented with a phone number, and code, and to play you call the number, input the code, and it gives you a response that you type into the game.
You are charged an extra fee for using this phone number, so Code Masters recoup their costs from pirate disks that way.
Quite clever, I don't think I've seen copy protection used like that before.
(I have seen Code Masters use that before though, on an Amiga coverdisk where they gave away a full game but you had to call the number to get the code to play it)