Anyone got any prods by them?mic wrote:As far as i know original members of Factor 5 were previously members of The Light Circle (which was mostly a hacking crew by the way).
George
Moderators: Mug UK, lotek_style, Moderator Team
Yes, I've seen this bit for a couple of years now. Are they too ashamed to claim the ST versions? Perhaps it's time to send them some e-mails?muguk wrote:You can download original master disk images of Turrican 1, 2 & 3 from their "backups" section (with the copy protection intact!) to replace your knackered originals. No sign of any Atari info though
The inventors of the fullscreen were Omega, but they released their demo too late.
rich wrote: The Ocean game Toki didn't remove any borders at all except until the very end of the game, where it removes all the borders to do a massive full-screen scrolling "game completed" end sequence, which I remember being very surprised at, because the game itself was technically average.
I found some information in "The history of demo programming on the ST" by Stefan Posthuma (Digital Insanity of The Lost Boys) which might be interesting:Who invented the border removal tricks ?
- For the upper and lower borders ?
- For the left and rigth borders ?
- How did they get the info about the Shifter's hardware ?
What is the first demo or intro these techniques where used in ?
- Upper and lower borders ?
- Left and rigth borders ?
Hello,mbricout wrote:Who invented the border removal tricks ?
What is the first demo or intro these techniques where used in ?
- Obsession (upper, lower and 16pix left)mbricout wrote:How many games use border removal ?
Very nice info here! Thanks for digging up this thread!evil wrote:Hello,
this is from my own research, in chronological order:
...
There are many more games to do this. It's difficult to keep track of them all however. For example, I'm pretty sure this one does: http://www.atarilegend.com/games/games_ ... ame_id=526evil wrote: - Obsession (upper, lower and 16pix left)
- Stardust (upper, lower (320x256))
- Substation (upper, lower (menu))
- Fulltron (tron in fullscreen, four players)
- Utopos (upper, lower)
Do you mind telling a bit about it ? If it needs no stabilizer, how do you know when to trigger the frequency switches ?evil wrote:10. STe left/right without stabilizer
- invented by DHS
- not yet used (will be in a while)
- trivia: not really a new effect, but it's a faster way of doing overscan on STe shifters. It also lines up to a more even 224 byte linewidth.
I think you misunderstood. The sync-lock is there of course (I'm using timer-a to trigger before the top border).p01 wrote:Do you mind telling a bit about it ? If it needs no stabilizer, how do you know when to trigger the frequency switches ?
As you might have noticed, the demo is now out, you can find it here: http://pouet.net/prod.php?which=51962p01 wrote:It sounds great. Looking forward to this in action.
OTOH for some effects, the 230 bytes width can be an advantagebut, I guess your technique could also produce overscan lines of a not-multiple-of-8 bytes.
Code: Select all
;init
moveq #2,d7
; overscan line
dcb.w 6,$4e71
move.b d7,$ffff8260.w
move.w d7,$ffff8260.w
dcb.w 90,$4e71
move.w d7,$ffff820a.w
move.b d7,$ffff820a.w
dcb.w 20,$4e71
... and re-used in 2009evil wrote: 10. STe 16pixels left border
- invented by DHS
- used in the Tyranny demo (intro part) released in 1993, but was invented back in 1992
- pouet.net: http://pouet.net/prod.php?which=1000
- trivia: A simple trick to remove 16 pixels of the left border on STe, utilizing the shift buffer of the STe hardscroll. Also used in the Octalyser tracker and Obsession pinball game.
Thank you for your great job illustrating the history of overscan. I can't believe that it was over 12 years ago that I posted that question and started this thread!dyno64100 wrote:Over the past last months, I've remade in HTML5/Canvas all the screens that have marked the era of the Atari ST, seen under the angle of overscan, ie all screens that led to progress in these techniques : sync-locking, overscan, fullscreen, sync-scroll, etc...
You can now run all these screens in a web browser : http://aldabase.com/atari-st-fullscreen-demos-history/ (Google Chrome is prefered)
Presently, the only missing technique is STE left/right without stabilizer