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SaboTagE - New STE demo by Paradox
Posted: Mon Mar 14, 2016 1:07 am
by fiveofive
Developing this demo took us a few years, with many ups and downs. Anyway, here it is.. enjoy and say hello to your STE from us!
Download:
http://paradox.atari.org/files/SABOTAGE.ZIP
Pouet:
http://www.pouet.net/prod.php?which=67052
Youtube:
https://www.youtube.com/watch?v=qE8iZzddgDk
Paradox:
http://paradox.atari.org
Re: SaboTagE - New STE demo by Paradox
Posted: Mon Mar 14, 2016 2:29 am
by TheNameOfTheGame
Nice production! Those spinning dice were a highlight. That was fresh look!
Re: SaboTagE - New STE demo by Paradox
Posted: Mon Mar 14, 2016 6:07 am
by Ragstaff
Very nice work, I liked the fan rotating in the storm drain effect, and I thought the lead-up to the greets was very clever
Re: SaboTagE - New STE demo by Paradox
Posted: Mon Mar 14, 2016 11:02 am
by AtariCrypt
I loved the helicopter bit but artistic throughout. gorgeous music!
Re: SaboTagE - New STE demo by Paradox
Posted: Mon Mar 14, 2016 7:38 pm
by Cyprian
really nice, effects are also cool - especially in the second part
Re: SaboTagE - New STE demo by Paradox
Posted: Tue Mar 15, 2016 10:06 am
by npomarede
Hi
Nice demo and I really liked the musics. Are they using 3 YM voices + 2 ste dma channels for sample at the same time ?
Nicolas
Re: SaboTagE - New STE demo by Paradox
Posted: Tue Mar 15, 2016 8:22 pm
by fiveofive
Thanks for the nice comments, glad you enjoyed our prod. The musics use 3 YM voices (1 of them with Timer effects like SID) and 1 STE-DMA channel with fixed STE frequencies. MaxYMIser also allows to use 2 STE-DMA channels with various frequencies, but this option is very CPU-consuming, so not an option for a demo production with effects.
Re: SaboTagE - New STE demo by Paradox
Posted: Tue Mar 15, 2016 10:37 pm
by dml
My favourite bits were the dice and the helicopter/parallax bit, fan thingy and the ZB'd cubes. And *especially* the music which makes it all work

Re: SaboTagE - New STE demo by Paradox
Posted: Tue Mar 15, 2016 11:37 pm
by christos
All the images were beautiful. I really liked the parallax scrolling bit, great colours there. The music was very fitting as well and the effects were very good. But it needed a bit more motion. It felt like a slideshow at times and it was a bit too slow paced.
Re: SaboTagE - New STE demo by Paradox
Posted: Wed Mar 16, 2016 9:37 am
by Zarchos
I very much like the global design, the ambiance/atmosphhere, of course the effects and really the soundtrack is brilliant, to me.
Re: SaboTagE - New STE demo by Paradox
Posted: Wed Mar 16, 2016 4:48 pm
by simonsunnyboy
Overall nice demo with great graphics, soundtrack and, not so often found at Atari demos, a storyboard! LIKE!
Re: SaboTagE - New STE demo by Paradox
Posted: Wed Mar 16, 2016 5:06 pm
by Anima
Great demo. Thumbs up for creativity and story.

Re: SaboTagE - New STE demo by Paradox
Posted: Wed Mar 16, 2016 8:59 pm
by fiveofive
Great you like it, in fact we were not all sure about how the story idea would do. It's a bit different thing from common demos (which I really really like). But anyway our gfx-man Dan just sticked to realize the idea and thats the way it worked out. Cheers!
Re: SaboTagE - New STE demo by Paradox
Posted: Sun Mar 20, 2016 6:03 pm
by lotek_style
Well done guys
