Search found 129 matches

by vanfanel
Wed Jan 30, 2019 8:56 pm
Forum: MiSTer
Topic: Atari 8bit computer line core
Replies: 26
Views: 5446

Re: Atari 8bit computer line core

Hi there, Has anybody succeeded in making "Alternate Reality: The City" working with this core? That's the main Atari 8 bit RPG classic, I believe, an historic masterpiece on the machine. It seems to hang just before actual gameplay starts, after you enter name and define stats. I have tried: -Diff...
by vanfanel
Wed Jan 30, 2019 2:45 pm
Forum: MiSTer
Topic: MSX core
Replies: 136
Views: 54758

Re: MSX core

What you mean by "doesn't work on HDMI"? Does it switch the core itself between PAL/NTSC? HDMI PAL/NTSC is controlled by MiSTer.ini. Or you have to use vsync_adjust=1 if you want HDMI to follow core's frame rate. What the DISPLAY.COM (and HERTZ.COM, included with MSX-DOS latest version) is set VDP ...
by vanfanel
Wed Jan 30, 2019 2:42 pm
Forum: MiSTer
Topic: C64 Core
Replies: 415
Views: 124644

Re: C64 Core

Any game with infinite smooth scrolling will do. For example, the "Remember" cracktro in this one (see attachment), with fine-scrolling text will do. You don't need to enter the game, just look at the cracktro scrolling text, and you will see a hiccup every 25 seconds or so. I've stared to scroller...
by vanfanel
Wed Jan 30, 2019 3:35 am
Forum: MiSTer
Topic: C64 Core
Replies: 415
Views: 124644

Re: C64 Core

I think the best way to detect if it's HDMI specific issue or not - check the VGA output. If you will see this problem on VGA then the problem is in core. If you won't see the problem on VGA then something wrong in the VGA->HDMI code. Ok, tested VGA output, and there are no hiccups whatsoever, in c...
by vanfanel
Wed Jan 30, 2019 2:38 am
Forum: MiSTer
Topic: Atari 8bit computer line core
Replies: 26
Views: 5446

Atari 8bit computer line core

Hi there, Has anybody succeeded in making "Alternate Reality: The City" working with this core? That's the main Atari 8 bit RPG classic, I believe, an historic masterpiece on the machine. It seems to hang just before actual gameplay starts, after you enter name and define stats. I have tried: -Diffe...
by vanfanel
Wed Jan 30, 2019 2:31 am
Forum: MiSTer
Topic: C64 Core
Replies: 415
Views: 124644

Re: C64 Core

INFO: Video resolution: 370 x 280, fHorz = 15.9KHz, fVert = 50.9Hz, fPix = 8.00MHz INFO: Frame time (100MHz counter): VGA = 1965599, HDMI = 1965598 it means vsync_adjust=1 works. So, something wrong inside the core. In which game you see the scroll problem? Any game with infinite smooth scrolling w...
by vanfanel
Tue Jan 29, 2019 11:24 pm
Forum: MiSTer
Topic: MSX core
Replies: 136
Views: 54758

Re: MSX core

So has anyone got Sword of Ianna working on the MiSTer? I'm not sure Dany was referring to that. I played it on old MSX-Core and new MSX-Core (ported from MiSTer) on my MiST without problems, Actual MSX Core should be the same on both MiST and MiSTer, or I wrong ? The Sword of Ianna DOES work great...
by vanfanel
Tue Jan 29, 2019 5:16 pm
Forum: MiSTer
Topic: C64 Core
Replies: 415
Views: 124644

Re: C64 Core

@Sorgelig: I have been experimenting with PAL (50Hz) cores as you suggested. None of them has hiccups every 35 seconds, only the C64 one. The C64 core displays the adjust_vsync=2 option, but I am not sure it's obeying the setting. These are the results for the C64, Amiga and ZX Spectrum cores. ONLY ...
by vanfanel
Mon Jan 28, 2019 10:32 pm
Forum: MiSTer
Topic: C64 Core
Replies: 415
Views: 124644

Re: C64 Core

Not sure if this has been asked before...Is it possible to output a synced ~50Hz via HDMI similar to the Ultimate64 board? I would like this for smooth scrolling in PAL software. Option vsync_adjust is supported long time already. Study the forum study the Wiki for more info. Sorgelig, please, coul...
by vanfanel
Mon Jan 28, 2019 9:00 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 175
Views: 59319

Re: Atari 2600

If it just flickers, then it is ok - the Juno First text is displayed in two frames (pseudo-interlaced). Hmm... But Stella shows it well on GNU/Linux on the KMS/DRM framebuffer and a double buffer scheme, using HDMI of course. Out of curiosity, why is this different? Just curiosity as I said. It's ...
by vanfanel
Mon Jan 28, 2019 2:59 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 175
Views: 59319

Re: Atari 2600

slingshot wrote:If it just flickers, then it is ok - the Juno First text is displayed in two frames (pseudo-interlaced).
Hmm... But Stella shows it well on GNU/Linux on the KMS/DRM framebuffer and a double buffer scheme, using HDMI of course. Out of curiosity, why is this different? Just curiosity as I said.
by vanfanel
Mon Jan 28, 2019 9:49 am
Forum: MiSTer
Topic: Atari 2600
Replies: 175
Views: 59319

Re: Atari 2600

"Juno First" tittle screen is ALMOST fixed! It's still shaking quite a lot, but otherwise it looks fine.
by vanfanel
Sun Jan 27, 2019 1:19 pm
Forum: MiSTer
Topic: FX CAST Atari ST core
Replies: 336
Views: 159323

Re: FX CAST Atari ST core

Sorgelig wrote:If Torlus would wait for perfection before share the sources, such cores as Genesis and PCE wouldn't exist today. And both have perfect compatibility now.
True thing, yes. This how it happened.
by vanfanel
Tue Jan 22, 2019 3:03 pm
Forum: MiSTer
Topic: C64 Core
Replies: 415
Views: 124644

Re: C64 Core

@ redmist vsync_adjust=1 (mister.ini) should do what you want ;) Thing is, contrary to other 50Hz cores like Minimig, vsync_adjust=1 seems to be not working on the C64 core: I can clearly see smooth-scrolling sequences stutter for a frame, every 15 seconds or so (like Remember cracktros for an easy...
by vanfanel
Tue Jan 15, 2019 6:57 pm
Forum: MiSTer
Topic: Atari 2600
Replies: 175
Views: 59319

Re: Atari 2600

Hi, Slingshot!

I have noticed the tittle screen in Juno First is totally wrong. Is that fixable somehow? Thanks!
by vanfanel
Fri Jan 11, 2019 3:09 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 290
Views: 119278

Re: MiSTer NES Core

I have tried holding Select, but still the tittle screen is displayed just for a brief moment and then the game goes into the name enter menu. That's odd, it worked for me. When are you pressing Select? I am pressing select on the FDS "Set disk" screen (the one with Mario & Luigi running around). W...
by vanfanel
Thu Jan 10, 2019 9:36 am
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 290
Views: 119278

Re: MiSTer NES Core

Hi guys! Do you happen to know how to make Zelda (FDS) stay on the tittle screen instead of going to the name entering menu directly? I have tried every button on the FDS screen ("set disk") but it always shows the tittle screen only for a moment and then goes straight to the name entering menu. I'...
by vanfanel
Tue Jan 08, 2019 4:33 pm
Forum: MiSTer
Topic: Gameboy core
Replies: 183
Views: 60915

Re: Gameboy core

Tittle screen on "Super Hunchback" still has blinking lines, etc. This tittle screen requires precise timing so when it looks right, I believe the implementation can be considered pretty much "perfect" regarding timing! :D
by vanfanel
Mon Jan 07, 2019 6:06 pm
Forum: MiSTer
Topic: MiSTer NES Core
Replies: 290
Views: 119278

Re: MiSTer NES Core

Hi guys! Do you happen to know how to make Zelda (FDS) stay on the tittle screen instead of going to the name entering menu directly? I have tried every button on the FDS screen ("set disk") but it always shows the tittle screen only for a moment and then goes straight to the name entering menu. I'd...
by vanfanel
Mon Jan 07, 2019 6:01 pm
Forum: MiSTer
Topic: SMS core
Replies: 142
Views: 40913

Re: SMS core

Latest core seems to have fixed every problem I had found!
Only two small problems that I see:
-Castle of Illusion - Starring Mickey Mouse: small green square top-left of the screen when the game is loaded.
-Ys - Vanished Omens - FM Music on the overworld map sounds strange. Easy to tell.
by vanfanel
Mon Dec 24, 2018 9:54 am
Forum: MiSTer
Topic: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?
Replies: 56
Views: 11649

Re: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?

It's in vain to discuss in this topic. Even after i gave the link where i've clearly wrote how SuperNT deal with refresh rate, people start to explain here how SuperNT does it. So people don't want to read.. They blindly write whatever they want. Ok. Leave you guys here playing your ping-pong. I ha...
by vanfanel
Sun Dec 23, 2018 10:58 pm
Forum: MiSTer
Topic: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?
Replies: 56
Views: 11649

Re: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?

I would like to point to the lagless solution the SuperNT uses: it moves the SNES refresh rate to an HDMI-compatible mode. The implemented system, when this option is activated, is a bit slower than the original NTSC system, but the difference is very small so it can't be noticed while playing, yet ...
by vanfanel
Thu Dec 20, 2018 1:44 pm
Forum: MiSTer
Topic: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?
Replies: 56
Views: 11649

Re: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?

Appart from the max_swapchain=2 used on the RetroArch config and usbhid.jspoll=2 in cmdline.txt, you also need to use the VC4 video stack. The default BCRM video stack stinks, and adds a frame more of latency. I don't know if the video stack in use is relevant for RGB-Pi: Does RGB-Pi rely on writing...
by vanfanel
Thu Dec 20, 2018 9:50 am
Forum: MiSTer
Topic: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?
Replies: 56
Views: 11649

Re: Test Input lag: Megadrive vs MiSTer FPGA and also Megadrive vs RGB-Pi... Which one?

On the Pi tests, was max_swapchain=2 used on the RetroArch config? If you use max_swapchain=3 (default) you will get at least one additional frame of input lag.
Also, usbhid.jspoll=2 should be passed to the kernel on cmdline.txt.

That or the tests are not valid, I think.
by vanfanel
Thu Dec 20, 2018 9:47 am
Forum: MiSTer
Topic: Newbie questions
Replies: 690
Views: 184030

Re: Newbie questions

I'm guessing what he is asking is whether a simultaneous combination of buttons can be mapped to open the OSD. For example, if you are using a SNES controller there are no free buttons available for the OSD, so you could use let's say down+select. That way you could navigate the menu from your couc...

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