Search found 38 matches

by kiwilove007
Thu Sep 19, 2013 10:43 am
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

I could never get interested in the 2600 - mainly because I am graphics orientated. Took art at high school, did drawing as a hobby/interest - that was later superceded by an interest in still photography. So, games and games machines/computers capable of reproducing arcade quality graphics would in...
by kiwilove007
Thu Sep 19, 2013 10:42 am
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

I could never get interested in the 2600 - mainly because I am graphics orientated. Took art at high school, did drawing as a hobby/interest - that was later superceded by an interest in still photography. So, games and games machines/computers capable of reproducing arcade quality graphics would in...
by kiwilove007
Thu Sep 19, 2013 5:22 am
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

I think the Atari ST was a big failure in that it did not improve upon the Atari 400/800 range - ie. You had to put up with jerky scrolling and jerky moving sprites - the Amiga was more the successor - mainly probably Jay Miner was behind it's design. Obviously the ST was better at 3D graphics, than...
by kiwilove007
Wed Sep 18, 2013 9:03 pm
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

I have watched several of those "Let's compare...." videos on Youtube - as it always interesting to see the same game on the different systems to see how they coped, etc etc. But it's disappointing to see where the emulation is running much faster than the original, spoiling it's representation - an...
by kiwilove007
Thu Sep 05, 2013 4:19 am
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

Yes - with Mame available - you can't beat the arcade (original) version of the game. With Mame you can check out some arcade games that never made it into your local area. If someone is developing on the Atari 800 - it's better to make up your own remix version of whatever game genre you fancy - li...
by kiwilove007
Wed Sep 04, 2013 9:58 pm
Forum: The Atari 8bit corner
Topic: Alive and kicking
Replies: 21
Views: 12052

Re: Alive and kicking

I should mention that the Legend of Zelda games - SNES onwards are rightfully leaders in this field. But I like to point out the flaw with the hero/heroine archetype that we always see in all our entertainments, etc... It is goodies versus baddies - but in the real world this distinction does not ex...
by kiwilove007
Wed Sep 04, 2013 9:42 pm
Forum: The Atari 8bit corner
Topic: Alive and kicking
Replies: 21
Views: 12052

Re: Alive and kicking

I did play most of those games by Treasure - but Contra III is still the stand out, though Contra Spirits is a good return to that style. I did meet Paul Woakes briefly, while I happen to be in the Atari computer store in Birmingham, during a Sol III Star Trek convention, back in the day, when he ju...
by kiwilove007
Tue Sep 03, 2013 10:50 am
Forum: The Atari 8bit corner
Topic: Alive and kicking
Replies: 21
Views: 12052

Re: Alive and kicking

I didn't get into Star Raiders right away - as you need to spend some time to get use to the complexity of the game. When you get battle damage - you can find your battle computer isn't fully working - like trying to dock with a starbase for repairs. You can use your long range sensors and home in p...
by kiwilove007
Tue Sep 03, 2013 10:50 am
Forum: The Atari 8bit corner
Topic: Alive and kicking
Replies: 21
Views: 12052

Re: Alive and kicking

I didn't get into Star Raiders right away - as you need to spend some time to get use to the complexity of the game. When you get battle damage - you can find your battle computer isn't fully working - like trying to dock with a starbase for repairs. You can use your long range sensors and home in p...
by kiwilove007
Tue Sep 03, 2013 12:38 am
Forum: The Atari 8bit corner
Topic: Alive and kicking
Replies: 21
Views: 12052

Re: Alive and kicking

Something I like to see done to Star Raiders - is to remove that green screen effect for shields - but have it green or some colour for the lower part of the screen - instrumentation area - because the blackness of space maintains the illusion that you are out there in deep space. I would leave Star...
by kiwilove007
Sun Sep 01, 2013 11:30 pm
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

You are not only comparing the hardware, when comparing the same games on both systems, but more importantly the competency of the programmer(s) involved. eg. Blue Max was poorly converted to the C-64. One could also say Xevious was too... Xevious was only hugely successful for the NES - I haven't p...
by kiwilove007
Sun Sep 01, 2013 3:35 am
Forum: The Atari 8bit corner
Topic: Alive and kicking
Replies: 21
Views: 12052

Re: Alive and kicking

When the Atari 400 and Atari 800 were first on sale - and in their early years - say 1980 till around 1982? they were expensive machines - so their price was the only thing unattractive about them - also the Atari 400 keyboard... Look at the price of the Vic-20 versus the Atari 400 - they were not i...
by kiwilove007
Sun Sep 01, 2013 3:09 am
Forum: The Atari 8bit corner
Topic: The smooth machine
Replies: 41
Views: 19887

Re: The smooth machine

It is up to the programmer to use the hardware correctly and to ensure the smoothness of the graphics possible. ie. Use the hardware smooth scrolling and to smoothly move the graphics (sprites). Where there is not the hardware (Atari ST) then it is done by the software (programming) - which takes up...

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