Search found 2182 matches

by Eero Tamminen
Sun Jul 12, 2020 7:00 pm
Forum: Games - General
Topic: Droid: STE Edition - WIP thread
Replies: 60
Views: 16462

Re: Droid: STE Edition - WIP thread

IMHO crouch jump could still be easier, I'm still failing with it maybe once every 3 jumps. Or maybe I've just lost my droid skills... Is somebody else having problems with the crouch jump still?
by Eero Tamminen
Tue Jul 07, 2020 7:26 pm
Forum: Games - General
Topic: Droid: STE Edition - WIP thread
Replies: 60
Views: 16462

Re: Droid: STE Edition - WIP thread

Had only time to test it quickly for now, but the crouch jump issue from earlier version seems to be fixed which is great!
by Eero Tamminen
Tue Jul 07, 2020 7:00 pm
Forum: Hatari
Topic: Having issues running games lately + a couple questions
Replies: 4
Views: 780

Re: Having issues running games lately + a couple questions

Fast forward shortcut key is a toggle. Statusbar issue could be with your Hatari launcher. It could be specifying a different config file. Direction options probably need to be configured somewhere lower level than in Hatari. Hatari uses for Joystick directions whatever SDL library provides for it.
by Eero Tamminen
Tue Jul 07, 2020 6:56 pm
Forum: Hatari
Topic: programs run at half speed in mono mode
Replies: 4
Views: 608

Re: programs run at half speed in mono mode

Some questions: * Which version of Hatari this is? * Is it running on Windows, Mac or Linux? * Are you emulating mono monitor with ST/STE, or with TT or Falcon? * Is there MIDI clock option for Breakthru, and if yes, what you've set it to? I think Breakthru 2 is successor to Sequencer One (which can...
by Eero Tamminen
Wed Jul 01, 2020 9:31 am
Forum: Games
Topic: Dune II / OpenDUNE for Falcon (and TT)
Replies: 146
Views: 94518

Re: Dune II / OpenDUNE for Falcon (and TT)

I'll try to read up on Git and figure out how to submit the pull request :) I'm a bit of a noob with Git, it's all about Perforce at work :lol: I've had very little use of Perforce, but AFAIK most Perforce users are migrating to Git, due to speed, distributed usage etc. As to Git hub pull request, ...
by Eero Tamminen
Wed Jul 01, 2020 9:01 am
Forum: Hardware
Topic: GEMDOS on Apple Lisa
Replies: 21
Views: 4646

Re: GEMDOS on Apple Lisa

Thread mentions code being now in: https://github.com/cheesestraws/lisa-gemdos And there seems to be also an emulator (LisaEm) for Lisa here: https://github.com/rayarachelian/lisaem I haven't tried either of them yet though. I think EmuTOS port to Lisa would be more interesting than improving lisa-g...
by Eero Tamminen
Wed Jul 01, 2020 7:58 am
Forum: Hatari
Topic: Two ideas for hatari
Replies: 5
Views: 1114

Re: Two ideas for hatari

I meant not interested in implementing them themselves. While the floppy sound would be nice, I think doing it well isn't very easy, as there are the real FDC emulation and less accurate FDC emulation to which one needs to integrate the floppy sound. Sound output needs to be mixed to other emulation...
by Eero Tamminen
Tue Jun 30, 2020 2:05 pm
Forum: MiST
Topic: MiST in 2020
Replies: 38
Views: 3098

Re: MiST in 2020

I've found it to be noticeably faster. VDI / line-A text drawing is somewhat slower than with Atari TOS, ... The numbers (EmuTOS compared to TOS 2.06) speak for themselves. Right, with ST EmuTOS is about same perf [1]. Looking at GemBench results and 2019 mails, text perf gap is only with blitter (...
by Eero Tamminen
Tue Jun 30, 2020 1:16 pm
Forum: Hatari
Topic: Hatari on RG 350 handheld
Replies: 1
Views: 1194

Re: Hatari on RG 350 handheld

Hatari isn't HW dependent. If CMake, zlib and SDL v1 or v2 library are available for it, you can build Hatari. How well it runs, depends on how well SDL library works on that machine. If the machine is ARM based and runs Linux, Hatari is most likely already available for it from corresponding Linux ...
by Eero Tamminen
Tue Jun 30, 2020 1:07 pm
Forum: Hatari
Topic: Two ideas for hatari
Replies: 5
Views: 1114

Re: Two ideas for hatari

I don't think any of the Hatari developers is interested about these two features, but you can always propose your own patch to hatari-devel mailing list. As to 1), do you mean showing the message in the emulated Atari screen? You can already do something like that with a trivial few line Atari prog...
by Eero Tamminen
Mon Jun 29, 2020 11:33 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 113
Views: 12594

Re: WIP: ScummVM-Lite Atari

Day of the Tentacle will likely never really reach good performance on 8Mhz machines and I'm fine with that. A Mega STE or better should play it just fine with speech enabled (less some expensive cutscenes) and I think that is acceptable. Tried DOTT demo with the new version on 8Mhz Hatari STE emul...
by Eero Tamminen
Mon Jun 29, 2020 10:11 pm
Forum: MiST
Topic: MiST in 2020
Replies: 38
Views: 3098

Re: MiST in 2020

I agree that it is in active development. However, as someone looking to just play a few games, I found EmuTOS to be a bit slower and have some compatibility problems in the past. I am concerned that developers of old games used undocumented features or locations with their games. I admit that I ha...
by Eero Tamminen
Mon Jun 29, 2020 8:47 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 113
Views: 12594

Re: WIP: ScummVM-Lite Atari

where I can find data files for those games? You can try the demos, download them from the ScummVM web-site: https://www.scummvm.org/demos/#lec They work after renaming their files as explained here: https://www.atari-forum.com/viewtopic.php?p=400820#p400820 (Or does the latest version already chec...
by Eero Tamminen
Mon Jun 22, 2020 10:13 pm
Forum: Hatari
Topic: Having issues running games lately + a couple questions
Replies: 4
Views: 780

Re: Having issues running games lately + a couple questions

If you've added "--grab" option to Hatari command line, it will take mouse grab on startup. You can toggle mouse grab with AltGr+M keyboard shortcut. Mouse grab is released also while you have the Hatari options dialog (F12) open. You can disable Hatari statusbar using Options (F12) -> Hatari Screen...
by Eero Tamminen
Mon Jun 22, 2020 7:58 pm
Forum: MiST
Topic: MiST in 2020
Replies: 38
Views: 3098

Re: MiST in 2020

I think best thing to use for Atari ST/STE/etc harddisk access would be latest EmuTOS version because EmuTOS has builtin ACSI, IDE & SCSI support (in 512k version), i.e. you don't need separate drivers. However, I'm not sure how compatible MiSTery is with EmuTOS (some earlier MiST versions had probl...
by Eero Tamminen
Wed May 13, 2020 7:06 pm
Forum: Games - General
Topic: The Top 50 Atari ST Games - The Great Atari ST Game Survey
Replies: 20
Views: 2917

Re: The Top 50 Atari ST Games - The Great Atari ST Game Survey

Starglider 2 is one of the few games I bought for my STfm (mostly I played PD games, and coded) and I still have it in the closet along with the other games. Argonaut SW supported games both on color and mono monitors, which one of the reasons I bought Starglider 2, besides liking earlier Starglider...
by Eero Tamminen
Wed May 13, 2020 6:55 pm
Forum: Hatari
Topic: Mounting a Folder on Linux
Replies: 6
Views: 644

Re: Mounting a Folder on Linux

EmuTOS includes harddisk driver, Atari TOS versions don't. For Atari TOS, you need to first get a hard disk driver suitable for given machine type, and boot your HD image with a HD driver floppy image, or install that specific driver to the HD image after creating it. Some older Atari TOS versions m...
by Eero Tamminen
Tue May 12, 2020 2:04 pm
Forum: Hatari
Topic: linux: force hatari window position
Replies: 5
Views: 764

Re: linux: force hatari window position

Gunstick wrote:No, does not work. I also searched other SLD projects (pygame) and there the environment variable does what it should. Or maybe it's my window manager. It's xfce, not gnome or kde.
Is your Hatari built against SDL2? SDL2 doesn't anymore support those environment variables, like SDL1 did.
by Eero Tamminen
Tue May 12, 2020 2:02 pm
Forum: Hatari
Topic: Mounting a Folder on Linux
Replies: 6
Views: 644

Re: Mounting a Folder on Linux

Don't try to specify directories as disk images. :-) Just drag suitable thing to Hatari / give it as command line argument, and Hatari will automatically use it: * Floppy image -> mount that as floppy, and set A: as boot drive * Host directory -> mount that as GEMDOS HD, and set C: as boot drive * A...
by Eero Tamminen
Mon May 11, 2020 10:29 pm
Forum: Hatari
Topic: hatari: again sound not working (linux)
Replies: 2
Views: 399

Re: hatari: again sound not working (linux)

Ubuntu 19.10? If you have built Hatari with older Ubuntu release, try rebuilding it, maybe without portaudio (Falcon mic) support. Does sound work in other SDL applications linking the same SDL version [1]? [1] You can use something like "apt rdepends libsdl-mixer1.2" to find out programs using SDL1...
by Eero Tamminen
Fri May 08, 2020 10:21 pm
Forum: Games - Compatibility Issues etc.
Topic: Ballerburg
Replies: 11
Views: 2168

Re: Ballerburg

Always when extracting a ZIP, make sure that the extracted directories and files are readable (some ST Zip programs are buggy and set wrong file attributes). Things may work better if you create Atari floppy image from the ZIP file because: * FAT file system on floppy images doesn't support all of t...
by Eero Tamminen
Tue May 05, 2020 5:46 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 113
Views: 12594

Re: WIP: ScummVM-Lite Atari

I simply didn't want to waste cycles, or program space, on all these runtime checks for scumm versions or specific stuff regarding games I don't support. It's not much but everything counts a little. I figured the older scumm v4 games were already released on Atari officially. Scumm v7 stuff is als...
by Eero Tamminen
Tue May 05, 2020 10:22 am
Forum: Professionals
Topic: Fastest way to move 256 words on 68030 TT for 4096 colour display
Replies: 42
Views: 5641

Re: Fastest way to move 256 words on 68030 TT for 4096 colour display

@elliott: Hmm.. It sounds very much like what I was doing. Id like to think Ive posted enough of an explanation above, but to explain again, I am writing palette data for raster line 2 as soon as the shifter has displayed the beginning of raster line one. Sort of chasing the beam as soon as its bee...
by Eero Tamminen
Sun May 03, 2020 3:01 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 113
Views: 12594

Re: WIP: ScummVM-Lite Atari

MiNT issue I think it's more about working nicely with other multitasked applications, than under MiNT. AFAIK there's no good low level support for applications that install their own IKBD handlers and want to write directly to the display for performance reasons, so that it would work nicely with ...
by Eero Tamminen
Sun May 03, 2020 10:01 am
Forum: Coding
Topic: Disk performances (stdlib functions vs GEMDOS)
Replies: 11
Views: 1293

Re: Disk performances (stdlib functions vs GEMDOS)

Whereas MiNTlib probably does things the other way round (like modern libc versions), i.e. buffers reads & writes to have "large enough" reads & writes, even when program does things one byte at a time...

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