Search found 374 matches

by Sarek
Thu Sep 21, 2006 6:01 pm
Forum: Steem
Topic: Please plesae do at least anyting something with Steem.
Replies: 23
Views: 9958

some applications do produce very low intensity hardware noise on my line-out. If I run a wave recorder mixing all of the channels, it is visible there, at about 2 bits amplitude in 16 bit audio. Could it be something like this? On the other hand, 1. consider increasing the sound buffer length in st...
by Sarek
Mon Sep 18, 2006 6:14 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Nyh - Do you feel we are at a stage now to begin some programming?
Or are there IYO, things we have yet to decide?
by Sarek
Mon Sep 18, 2006 5:43 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

1: Scrolling:- What about having it scroll in chunks, so as you near the edge of the screen it scrolls say a quarter of a screen at a time. I don't mean in 80 pixel wide chunks, I mean 16 pixels per frame and scroll a few frames and then wait for the characters to move again. Does that make sense? ...
by Sarek
Sat Sep 16, 2006 11:25 am
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Don't give up before you started. If you are planning to make an interesting adventure game don't pin yourself on sleek scrolling screens. That is not the thing the whole game is about. :lol: All this bitplane and preshifting nonsense in news to me... I didn't expect something so simple would face ...
by Sarek
Thu Sep 14, 2006 5:39 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Well I think it's fair to say that things are looking bleak :lol: Prior to reading your comments just now, I gave some thought on Wednesday over the different types of scrolling, and some implicated issues. So skip over the bits you've already answered. Let's discuss our options for the different t...
by Sarek
Mon Sep 11, 2006 6:03 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

The equations of motion for the camera are: mx" = Rx' + kx Remember that Rx' and kx could potentially be non-linear functions of x and x', as we should use lookup tables to avoid fp math. The linear form should only be taken as a guideline. You are asking for smooth pixel level 50 fps camera scroll...
by Sarek
Sat Sep 09, 2006 10:21 am
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Nyh, I think we are struggling to understand one another with regards the tiling method. I think only an example program will help us: see below. -- NIGHTLORE DESIGN, REV. 1: [ 1 BASICS ] ------------ 1.1 First Concept ----------------- Inspiration: Curse Of Sherwood ; Feud ; Sabre Wulf The game is ...
by Sarek
Thu Sep 07, 2006 5:12 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Nyh, I think Sarek is looking for less of an arcade / 50fps game, and more of a Battlemaster-type game [although with more bias toward arcade than RPG]. i think this type of game could get away with 17 or 25fps. SkylineDave, I think you understand the game concept well. - This is not a shooter, but...
by Sarek
Mon Sep 04, 2006 5:16 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

OK, I suppose your all ready for your orders... - - - - - UnseenM: I'm putting you in charge of the palette. I would like you to look at the screenshots I have made, and their colour palettes, and consider adjusting the palette to maximise usefulness. NiceguyUK will provide you with some graphics to...
by Sarek
Mon Sep 04, 2006 5:01 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

hi raggy 8) pleased with your approval. I was hoping it would stir up enthusiasm amongst the bit pusher crowd, and a much needed programmer will be bewitched by it, abandon his current workload, and defect to the dark side. "These are not the bytes you're looking for...etc etc" :lol: The video and m...
by Sarek
Thu Aug 31, 2006 4:33 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

UM: Then 32x32 staggered is what we'll use.

BTW, the griddy look comes from horizontal and vertical blackness where the graphics begin and end at the edges of the tiles. See:
by Sarek
Thu Aug 31, 2006 4:13 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

you say the world map would be about 128x128 - would some of the world be randomly-generated too or would it be fixed (and pre-drawn by editor - also available with release? ) I will make the editor myself as a VB application as this is my speciality, and VB is suitable for this kind of management ...
by Sarek
Thu Aug 31, 2006 4:04 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Mercator is that Geezer from that old Kids show 'Parallel 9'! Perhaps, but actually I took the name from some guy in 18th century who started accurate cartography. Looks like you got sound and graphics covered already then..... As Ragstaff advised me, I need to make example graphics, etc to win sup...
by Sarek
Tue Aug 29, 2006 3:35 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Actually by overhead with angle I meant true overhead, but where tiles are drawn with angle.


I spent my bank holiday monday making these example graphics:

Plus a promotional video :D

video is xvid so install K-lite etc
by Sarek
Thu Aug 24, 2006 6:24 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Thanks UM. ID: 001 Title: Night Lore Genre: Fantasy Adventure ------------------------------------------------------------------------------ There are three games on the Spectrum that I want you to take a look at: - The Curse Of Sherwood - Sabre Wulf - Feud The first of these was a sentimental puzzl...
by Sarek
Thu Aug 24, 2006 6:08 pm
Forum: Doc Disks, Manuals & Instructions
Topic: Just bought 24 Issues of ST Format for 6 quid :)
Replies: 9
Views: 4693

by Sarek
Thu Aug 24, 2006 6:00 pm
Forum: Games - Requests
Topic: PD CD's wanted
Replies: 10
Views: 2960

whats on them?
They're full of quality pd, ST and Falcon... and German built.
by Sarek
Thu Aug 24, 2006 5:57 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Thanks guys. Hopefully we can get something off the ground. SkylineDave: You clearly have modest experience of writing games, which I consider to be a valuable quality, so I'd like you on my team, as a consultant programmer if nothing else. RetroGamerUK: You are being draughted as my 'Consultant For...
by Sarek
Mon Aug 21, 2006 4:44 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

Don't mind me... just pushin' this post to the top of the stack. :wink:

No volunteers yet. 8O

If no-one is interested, I shall say no more about designing games. But it would be nice to be told if you are not interested, rather than leaving me in limbo.
by Sarek
Mon Aug 21, 2006 4:39 pm
Forum: Coding
Topic: generating a maze
Replies: 14
Views: 5610

tks ssb, will take a look.
by Sarek
Mon Aug 21, 2006 4:22 pm
Forum: Games - Requests
Topic: PD CD's wanted
Replies: 10
Views: 2960

What about those two Whiteline cds? Should they be on the list?
by Sarek
Mon Aug 21, 2006 4:18 pm
Forum: Website Discussions
Topic: The Ultimate Computer
Replies: 10
Views: 4666

so let us begin... Choose a category:
- OS/DESKTOP
- OFFICE SOFTWARE
- UTILITIES
- GRAPHICS
- SOUND/MUSIC
- PROGRAMMING
by Sarek
Mon Aug 21, 2006 4:13 pm
Forum: Coding
Topic: generating a maze
Replies: 14
Views: 5610

Keep the player at a fixed position and rotate the maze around him? Ok, So we're remaining on the centre-south line of the maze? Interesting idea. But this will destroy the spatial image in the mind of the player, and these mental structures IMO are important parts of enjoyment. It would be more di...
by Sarek
Fri Aug 18, 2006 3:43 pm
Forum: Chat forum [ENG]
Topic: New Games
Replies: 77
Views: 25931

New Games

Sarek is now requesting programmers to volunteer to help create some of his game designs. Those interested in contributing should respond.
by Sarek
Fri Aug 18, 2006 3:24 pm
Forum: Coding
Topic: generating a maze
Replies: 14
Views: 5610

I see your point, I think. If a straight corridor takes on a subtle curve, the Hero's direction is going to have to change also, lest he come to a dead stop. If a circular direction allows him to go 1 1/2 times faster than usual, he could whip around the curve so fast that he isn't actually faced w...

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