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by EvilFranky
Thu Aug 27, 2020 9:40 pm
Forum: Professionals
Topic: RetroTINK 2X-SCART with Atari STE
Replies: 22
Views: 1096

Re: RetroTINK 2X-SCART with Atari STE

Anima wrote: Thu Aug 27, 2020 7:18 pm Here's a video showing the standard ("filter off"):
https://www.youtube.com/watch?v=NtNCkcn9pOU

And another with the activated filter:
https://www.youtube.com/watch?v=0k-KdSumAaw
Thanks Anima :cheers:
by EvilFranky
Mon Aug 24, 2020 10:50 pm
Forum: Professionals
Topic: RetroTINK 2X-SCART with Atari STE
Replies: 22
Views: 1096

Re: RetroTINK 2X-SCART with Atari STE

Nice Anima, I have been tempted by one of these rather than the expense of an OSSC.

Do you have any screenshots?

Cheers!
by EvilFranky
Thu Aug 13, 2020 7:26 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 185
Views: 71089

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Doug, us mere mortals need a video or 2 :wink:
by EvilFranky
Mon Aug 03, 2020 5:09 pm
Forum: Non Atari Platforms
Topic: The game for PlayStation 4/ Nintendo Switch/ Xbox with music from Atari & Amiga
Replies: 3
Views: 1210

Re: The game for PlayStation 4/ Nintendo Switch/ Xbox with music from Atari & Amiga

Very cool!

So were the tunes actually composed on Atari/Amiga or just composed in that style?
by EvilFranky
Sun Jul 26, 2020 12:09 am
Forum: Coding
Topic: Atari STE Blitter objects demo (new record)
Replies: 88
Views: 5521

Re: Atari STE Blitter objects demo (new record)

Anima, I think you may have just inadvertently created the first ever Atari ST blitter stability testing tool!

Hope you manage to get it sorted :)
by EvilFranky
Mon Jul 20, 2020 2:39 pm
Forum: Ym rockin'
Topic: New Ace Tracker 2 tune "Buzzer"
Replies: 18
Views: 1143

Re: New Ace Tracker 2 tune "Buzzer"

Buzzer was made in 44.1khz. Perhaps that was a bit much but I like the idea of my old Falcon working at CD quality for some reason. During making of this track the CPU reached it's limits often, and 44.1khz did certainly not help in that regard. Falcon doesn't support 44.1KHz or 48KHz unless using ...
by EvilFranky
Fri Jul 17, 2020 5:23 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 397
Views: 164373

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Just tried it on Hatari anyway. Tip for anyone else...use a Falcon config but with an 68040, that appears to clear up the sprite corruption Would they go away just with disabling cache emulation (from command it would be with: "--cpu-exact off")? That would speed 030 emulation a lot (along with dis...
by EvilFranky
Thu Jul 16, 2020 12:24 pm
Forum: Games
Topic: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE
Replies: 397
Views: 164373

Re: Daimakaimura (Ghouls 'n Ghosts) for the Atari STE

Excellent Anima, thanks very much!

Just tried it on Hatari anyway. Tip for anyone else...use a Falcon config but with an 68040, that appears to clear up the sprite corruption (I think this is what Anima means by not working in Hatari yet).

No sound which I assume is normal?
by EvilFranky
Wed Jul 15, 2020 1:13 pm
Forum: Coding
Topic: Atari STE Blitter objects demo (new record)
Replies: 88
Views: 5521

Re: Atari STE Blitter objects demo (new record)

Will give it another go tomorrow once the ST has been turned off a while. Thanks. Looking forward to that test result. :cheers: No issues from a cold STE this morning when I tried. Although I still wouldn't put faith in a 30 year old PSU :mrgreen: If I keep this I'll get a replacement PSU and GOTEK...
by EvilFranky
Tue Jul 14, 2020 6:50 pm
Forum: Coding
Topic: Atari STE Blitter objects demo (new record)
Replies: 88
Views: 5521

Re: Atari STE Blitter objects demo (new record)

Thanks for making that available to the public Anima. I have an STe which I sort of mini restored some years ago (cleaned, fixed broken case, floppy repaired) but it has never been recapped or the PSU swapped, so as far as I'm aware it's the original 30 year old electronics... So I dug it out to see...
by EvilFranky
Sat Jul 04, 2020 9:44 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 110
Views: 10435

Re: WIP: ScummVM-Lite Atari

Anima wrote: Sat Jul 04, 2020 9:32 pm
agranlund wrote: Sat Jul 04, 2020 9:24 pm
EvilFranky wrote: Sat Jul 04, 2020 9:16 pm Excellent! Imagine how good it'd look through a CRT with scanlines!
Yeah everything looks better on a CRT :)
You may check this emulator then: https://mattiasgustavsson.itch.io/steem-crt
Good shout mate :cheers:
by EvilFranky
Sat Jul 04, 2020 9:16 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 110
Views: 10435

Re: WIP: ScummVM-Lite Atari

Excellent! Imagine how good it'd look through a CRT with scanlines!
by EvilFranky
Sat Jul 04, 2020 1:45 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 110
Views: 10435

Re: WIP: ScummVM-Lite Atari

Anima, hope these help mate.
marleyman.png
hotel.png
costume.png
cemetery.png
campfire.png
boat.png
bar.png
woodstick.png
by EvilFranky
Fri Jul 03, 2020 9:59 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 110
Views: 10435

Re: WIP: ScummVM-Lite Atari

Ahh well done mate!

Puts my attempts to shame :mrgreen:
by EvilFranky
Sat May 02, 2020 2:20 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 110
Views: 10435

Re: WIP: ScummVM-Lite Atari

shoggoth wrote:I wrote an entire PC (286 + MCGA + Tandy sound) emulator just to play Monkey Island 1 in 256 colours on my Falcon.
What?!

Was this released?? Wish I'd known about this!
by EvilFranky
Thu Apr 09, 2020 5:27 pm
Forum: Games - General
Topic: Cannon Fodder (D-Bug)
Replies: 42
Views: 18122

Re: Cannon Fodder (D-Bug)

Showaddywaddy wrote:Hiya

we've kinda moved things around, but here you are

http://d-bug.me/dbugmenu/dbug190av2.msa

Shw
Perfect, thanks very much :cheers:
by EvilFranky
Thu Apr 09, 2020 3:42 pm
Forum: Games - General
Topic: Cannon Fodder (D-Bug)
Replies: 42
Views: 18122

Re: Cannon Fodder (D-Bug)

That's not the one mate, I tried that earlier.

It's the v2 with the intro colour fix that Showaddywaddy posted back in 2017 I was looking for.
by EvilFranky
Thu Apr 09, 2020 3:07 pm
Forum: Games - General
Topic: Cannon Fodder (D-Bug)
Replies: 42
Views: 18122

Re: Cannon Fodder (D-Bug)

Apologies for dragging up an old thread, but the link to the fixed version of Cannon Fodder on the D-Bug website appears to be dead.

Does anyone still have this?
by EvilFranky
Thu Mar 26, 2020 9:55 pm
Forum: Demos - Requests
Topic: Atari ST Space Ace Demo Vs Amiga Space Demo....and STe??
Replies: 6
Views: 1741

Re: Atari ST Space Ace Demo Vs Amiga Space Demo....and STe??

Same as the original Atari ST Monkey Island 2 demo. That had nothing to do with Lucasarts. Then the subsequent demo where you could actually play the first 5 minutes had nothing to do with them either... That was demoscene but never went past proof of concept... I don't ever remember a playable dem...
by EvilFranky
Wed Sep 04, 2019 5:20 pm
Forum: For sale / Wanted
Topic: FOR SALE - Atari 520 STE with extras (SatanDisk).
Replies: 5
Views: 4845

Re: FOR SALE - Atari 520 STE with extras (SatanDisk).

Hi Thomas,

I'd really prefer not to ship to the US.

The idea of shipping a 30 year old computer that sort of distance, then having to deal with any potential issues that may arise. I just don't want the hassle.

Sorry, but appreciate the interest.
by EvilFranky
Thu Aug 29, 2019 6:13 pm
Forum: For sale / Wanted
Topic: FOR SALE - Atari 520 STE with extras (SatanDisk).
Replies: 5
Views: 4845

Re: FOR SALE - Atari 520 STE with extras (SatanDisk).

Bumping thread after 3+ years...

Still available :)
by EvilFranky
Sun May 19, 2019 9:26 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 215
Views: 63112

Re: Outrun with frame counter

CiH wrote:
Another port they can blame the ST for :lol:
I can almost hear the low moaning sounds emanating from the English Amiga Board now! :mrgreen:
:lol: :lol: :lol:
by EvilFranky
Sun May 19, 2019 12:26 am
Forum: Games - General
Topic: Outrun with frame counter
Replies: 215
Views: 63112

Re: Outrun with frame counter

Another port they can blame the ST for :lol:
by EvilFranky
Tue May 07, 2019 5:54 pm
Forum: Games - General
Topic: Outrun with frame counter
Replies: 215
Views: 63112

Re: Outrun with frame counter

Cyprian wrote:Steem SSE debugger shows 25fps for Lotus Turbo Esprit
Oh really! I'm surprised.

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