Search found 77 matches

by RabidWookie
Fri Dec 06, 2019 1:03 pm
Forum: MiSTer
Topic: MegaCD (SegaCD) Core
Replies: 84
Views: 18448

Re: MegaCD (SegaCD) Core

I can't get Ernest Evans past the Sonic Sega logo without freezing after Sonic makes the sparks pop out, I tried every bios and all the other games I tried worked fine. I have that game for Japan region and that runs fine, maybe try to get another disk image for that game? I'll give another copy a ...
by RabidWookie
Fri Dec 06, 2019 1:02 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300847

Re: Arcade cores

Is it possible to have cores like Dig Dug display vertically on a CRT TV at native output without turning on the framebuffer? Toggling the horizontal/vertical setting does nothing, it seems to be stuck sideways. rotation is impossible without additional frame buffer. Use adaption of this game on so...
by RabidWookie
Fri Dec 06, 2019 7:36 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300847

Re: Arcade cores

Is it possible to have cores like Dig Dug display vertically on a CRT TV at native output without turning on the framebuffer? Toggling the horizontal/vertical setting does nothing, it seems to be stuck sideways.
by RabidWookie
Fri Dec 06, 2019 7:32 am
Forum: MiSTer
Topic: MegaCD (SegaCD) Core
Replies: 84
Views: 18448

Re: MegaCD (SegaCD) Core

I can't get Ernest Evans past the Sonic Sega logo without freezing after Sonic makes the sparks pop out, I tried every bios and all the other games I tried worked fine.
by RabidWookie
Wed Dec 04, 2019 8:46 pm
Forum: MiSTer
Topic: Running scripts on CRT without framebuffer or VGA scaling on?
Replies: 9
Views: 1331

Re: Running scripts on CRT without framebuffer or VGA scaling on?

Tonight I tried to run the update script on my MiSTer while connected to a 480i CRT via IO v6 board VGA out, and got an error message that I had to turn on the framebuffer or VGA scaling. Is that supposed to happen? Did the message come from MiSTer GUI or from the script itself? Thank you in advanc...
by RabidWookie
Wed Dec 04, 2019 3:50 am
Forum: MiSTer
Topic: Running scripts on CRT without framebuffer or VGA scaling on?
Replies: 9
Views: 1331

Running scripts on CRT without framebuffer or VGA scaling on?

Tonight I tried to run the update script on my MiSTer while connected to a 480i CRT via IO v6 board VGA out, and got an error message that I had to turn on the framebuffer or VGA scaling. Is that supposed to happen?
by RabidWookie
Sat Nov 30, 2019 7:16 am
Forum: MiSTer
Topic: Filters for Scaler
Replies: 54
Views: 16446

Re: Filters for Scaler

What are some favorite filters for reducing shimmering on 4.5x scaled 240p content?
by RabidWookie
Sat Nov 30, 2019 7:14 am
Forum: MiSTer
Topic: Can the second sd card slot on the IO board be used for extra storage?
Replies: 3
Views: 1042

Can the second sd card slot on the IO board be used for extra storage?

I ask because, with Sega CD and even PSX on the horizon, we're going to need a lot more storage and 2 512gb sd cards are about half the cost of 1 1tb sd card.
by RabidWookie
Tue Nov 26, 2019 9:10 pm
Forum: MiSTer
Topic: Faster USB polling: does the official update script provide everything needed?
Replies: 12
Views: 2235

Re: Faster USB polling: does the official update script provide everything needed?

With the wrong gamepad, the insanely fast polling will cause a division by zero in reality and open a rift in the space-time continuum that will bring your MiSTer and everything around 100 meters to the alternate dimension of Slothia where everything moves with three second lag. Seriously though, i...
by RabidWookie
Tue Nov 26, 2019 5:26 pm
Forum: MiSTer
Topic: Faster USB polling: does the official update script provide everything needed?
Replies: 12
Views: 2235

Re: Faster USB polling: does the official update script provide everything needed?

Is there any potential for harm to a usb gamepad from polling every ms?
by RabidWookie
Tue Nov 26, 2019 5:17 am
Forum: MiSTer
Topic: Faster USB polling: does the official update script provide everything needed?
Replies: 12
Views: 2235

Re: Faster USB polling: does the official update script provide everything needed?

Once the newest kernel releases will the official update script add all the files needed?
by RabidWookie
Mon Nov 25, 2019 6:04 am
Forum: MiSTer
Topic: Nintendo 64 and other later Gen Cores
Replies: 29
Views: 11479

Re: Nintendo 64 and other later Gen Cores

I'd enjoy a PSX core, but I'd LOVE a CPS2 core.
by RabidWookie
Mon Nov 25, 2019 2:08 am
Forum: MiSTer
Topic: Sega CD core coming soon?!? Fantastic!
Replies: 8
Views: 2669

Re: Sega CD core coming soon?!? Fantastic!

I love these genius core developers!
by RabidWookie
Sun Nov 24, 2019 8:40 pm
Forum: MiSTer
Topic: Nintendo 64 and other later Gen Cores
Replies: 29
Views: 11479

Re: Nintendo 64 and other later Gen Cores

I'm blown away by the accomplishments of the people working on these cores. Who would have predicted at the beginning of the year that we'd have Neo Geo and GBA so soon?
by RabidWookie
Sat Nov 23, 2019 3:20 am
Forum: MiSTer
Topic: Could input lag from controllers be eliminated without special new hardware?
Replies: 46
Views: 3766

Re: Could input lag from controllers be eliminated without special new hardware?

"This is a SystemVerilog module for use with the two-wire Bliss-Box low latency API, primarily for MiSTer." Thats not LLAPI source code. https://github.com/bootsector/LLOAD/blob/master/README.md Thats not LLAPI. Thats an adaptor that uses the LLAPI. So LLOAD is open source, but uses closed source L...
by RabidWookie
Sat Nov 23, 2019 1:02 am
Forum: MiSTer
Topic: Could input lag from controllers be eliminated without special new hardware?
Replies: 46
Views: 3766

Re: Could input lag from controllers be eliminated without special new hardware?

Are LLOAD and LLAPI interchangeable? As in, would LLOAD enabled cores work on a device built for LLAPI?
by RabidWookie
Fri Nov 22, 2019 11:14 pm
Forum: MiSTer
Topic: Could input lag from controllers be eliminated without special new hardware?
Replies: 46
Views: 3766

Re: Could input lag from controllers be eliminated without special new hardware?

Before you people blame the hardware for having high latency few things to keep in mind: A 60hz game has a 16ms blanking interval when it polls - so likely you arent getting any benefit out of the so called 1ms LLAPI. Also check your reaction time and see how much is your capacity to respond to in ...
by RabidWookie
Fri Nov 22, 2019 11:12 pm
Forum: MiSTer
Topic: Could input lag from controllers be eliminated without special new hardware?
Replies: 46
Views: 3766

Re: Could input lag from controllers be eliminated without special new hardware?

Before you people blame the hardware for having high latency few things to keep in mind: A 60hz game has a 16ms blanking interval when it polls - so likely you arent getting any benefit out of the so called 1ms LLAPI. Also check your reaction time and see how much is your capacity to respond to in ...
by RabidWookie
Fri Nov 22, 2019 10:02 pm
Forum: MiSTer
Topic: Nintendo 64 and other later Gen Cores
Replies: 29
Views: 11479

Re: Nintendo 64 and other later Gen Cores

I m sorry to be shelfish, but old arcade systems will be awsome instead of old first 3D consoles. Cps1, cps2, system16, taito f3 and so many arcade system, sorry i m dreaming... or not :) Agreed, perfect versions of arcade boards with no frame buffer that are essentially unavailable otherwise are f...
by RabidWookie
Fri Nov 22, 2019 10:00 pm
Forum: MiSTer
Topic: Nintendo 64 and other later Gen Cores
Replies: 29
Views: 11479

Re: Nintendo 64 and other later Gen Cores

I m sorry to be shelfish, but old arcade systems will be awsome instead of old first 3D consoles. Cps1, cps2, system16, taito f3 and so many arcade system, sorry i m dreaming... or not :) You arent shellfish. CPS1 and System 16 might be coming to MiSTer in 2020 not sure about CPS2 and F3 looks far ...
by RabidWookie
Fri Nov 22, 2019 9:57 pm
Forum: MiSTer
Topic: How to read memtest utility?
Replies: 9
Views: 1440

Re: How to read memtest utility?

Nat wrote:
RabidWookie wrote:
It does, thank you. What does the light blue number on the middle left of the screen mean?
The cyan number denotes the following memory module sizes:

1 = 32MB Memory Module
2 = 64MB Memory Module
3 = 128MB Memory Module

Hope that helps.
It does, thank you.
by RabidWookie
Fri Nov 22, 2019 9:54 pm
Forum: MiSTer
Topic: Could input lag from controllers be eliminated without special new hardware?
Replies: 46
Views: 3766

Re: Could input lag from controllers be eliminated without special new hardware?

Its not possible to get USB as low or as consistent as something like SNAC, but with 1ms polling and the right controller you can get really good results. The problem is making sure you have a good USB controller because input lag varies per controller. With 1ms polling the M30 2.4ghz average aroun...
by RabidWookie
Fri Nov 22, 2019 9:51 pm
Forum: MiSTer
Topic: Could input lag from controllers be eliminated without special new hardware?
Replies: 46
Views: 3766

Re: Could input lag from controllers be eliminated without special new hardware?

Why use the sega controller. Couldnt you just mod with db15? I wired up this fightstick 10 years ago to work on every console possible (xbox 360 pcb dual modded with MC Cthulhu + an A/B switch to divert the controls to a DB25 port for connecting to padhacked controllers). I was extremely disappoint...

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