Search found 9 matches

by bodine1231
Fri Nov 29, 2019 10:38 pm
Forum: MiSTer
Topic: GBA Core porting to Mister
Replies: 164
Views: 42825

Re: GBA Core porting to Mister

If you remove boot.rom it is normal to work as the rom is built into the core. You said it was working with the initial release. Is it still working with the initial release and boot.rom? I fixed it. The bios I was using must have gotten corrupted during the update or transfer. I deleted it and unz...
by bodine1231
Fri Nov 29, 2019 9:51 pm
Forum: MiSTer
Topic: GBA Core porting to Mister
Replies: 164
Views: 42825

Re: GBA Core porting to Mister

Do I need to change any settings after updating? I cannot get anything to load after updating it this morning,just a blank grey screen. Was working fine for the initial release. Edit: I fixed it by removing my boot.rom This is strange. Where is your boot.rom located? It should be in the GBA folder,...
by bodine1231
Fri Nov 29, 2019 12:08 am
Forum: MiSTer
Topic: GBA Core porting to Mister
Replies: 164
Views: 42825

Re: GBA Core porting to Mister

Do I need to change any settings after updating? I cannot get anything to load after updating it this morning,just a blank grey screen. Was working fine for the initial release.

Edit: I fixed it by removing my boot.rom
by bodine1231
Fri Nov 08, 2019 3:16 pm
Forum: MiSTer
Topic: Arcade ROM Builder & Injector GUI
Replies: 55
Views: 25486

Re: Arcade ROM Builder & Injector GUI

hyperterminal wrote:
bodine1231 wrote:I downloaded the .sh file
Open it in a text editor (e.g. Notepad) to see whats inside. The passage "<!DOCTYPE html>" indicates it is an HTML document.
Ah,ok thanks!
by bodine1231
Fri Nov 08, 2019 2:45 pm
Forum: MiSTer
Topic: Arcade ROM Builder & Injector GUI
Replies: 55
Views: 25486

Re: Arcade ROM Builder & Injector GUI

slingshot wrote:
bodine1231 wrote:
media/fat/scripts/build_mame_roms.sh: line 7: syntax error near unexpected token 'newline'
media/fat/scripts/build_mame_roms.sh: line 7: <!DOCTYPE html>
You've downloaded a web page, not a script.
I downloaded the .sh file
by bodine1231
Fri Nov 08, 2019 1:27 pm
Forum: MiSTer
Topic: Arcade ROM Builder & Injector GUI
Replies: 55
Views: 25486

Re: Arcade ROM Builder & Injector GUI

A "build arcade roms" script now exists in the main menu too :) That's great! Where is it exactly? I can't seem to find it. A different tool to yours nakedarthur, but kinda the same Once you add it in the updater script will look and do its thing too https://github.com/MiSTer-devel/Scripts_MiSTer/b...
by bodine1231
Sat Oct 26, 2019 9:19 pm
Forum: MiSTer
Topic: Newbie questions
Replies: 690
Views: 185152

Re: Newbie questions

Also getting some tearing on vertical parts,especially shooters.

https://www.youtube.com/watch?v=4Q7QiNPK9b8
by bodine1231
Sat Oct 26, 2019 7:10 pm
Forum: MiSTer
Topic: Newbie questions
Replies: 690
Views: 185152

Re: Newbie questions

I'm just confused as to why the custom scanlines are so off as opposed to the Scandoubler which are perfectly uniform. I feel like there is a setting I'm missing somewhere.
by bodine1231
Sat Oct 26, 2019 6:36 pm
Forum: MiSTer
Topic: Newbie questions
Replies: 690
Views: 185152

Re: Newbie questions

Im having a hard time getting the scanlines to line up correctly using the custom filters on page 2 of the options. If I use the scanline option in the "Scandoubler FX" on the first page,they look correct. I've tried changing vscale_mode in the .ini but it doesnt help. I also get this nasty vertical...

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