Nice ideas and lot of work !!
The convention is a little far for me, but I hope you'll have fun !
Merci !
Search found 90 matches
- Thu May 26, 2022 5:01 pm
- Forum: Demos - General
- Topic: GemTos - la bande-annonce
- Replies: 8
- Views: 418
- Mon Apr 25, 2022 6:18 pm
- Forum: Hatari
- Topic: Breaking on or monitoring access to memory
- Replies: 15
- Views: 714
- Sat Apr 09, 2022 12:46 pm
- Forum: Applications
- Topic: Program to batch convert GIF to NEO?
- Replies: 3
- Views: 280
Re: Program to batch convert GIF to NEO?
XnView MP can do batch operations, and it seems it can manage Neo format.
- Thu Mar 03, 2022 4:24 pm
- Forum: Applications
- Topic: Custom image converter needed
- Replies: 18
- Views: 978
Re: Custom image converter needed
Maybe XnView MP could help ?
- Mon Jan 10, 2022 8:27 pm
- Forum: Applications
- Topic: MP_STE updated with manual
- Replies: 23
- Views: 3782
- Fri Nov 19, 2021 11:28 pm
- Forum: MIDI Software and Hardware
- Topic: Roland MT-32
- Replies: 53
- Views: 6148
Re: Roland MT-32
It has been a long time since I have used one, but I don't remember having to plug any midi or audio cable to have the display working.
- Thu Nov 11, 2021 1:13 pm
- Forum: 680x0
- Topic: need help with MC68020 addressing mode
- Replies: 13
- Views: 1899
Re: need help with MC68020 addressing mode
Yes 8 cycles for 2 add.w, and 10 (so 12) for a lsl.w #2 on 68000
- Mon Nov 01, 2021 9:03 pm
- Forum: Coding
- Topic: STE Blitter & No Final Source Read
- Replies: 28
- Views: 3901
Re: STE Blitter & No Final Source Read
Thanks for testing on HW, I won't have to unpack my STe then !

I suppose this confirms that Hatari implementation is correct. Do you confirm Leonard ?
- Mon Nov 01, 2021 4:32 pm
- Forum: Coding
- Topic: STE Blitter & No Final Source Read
- Replies: 28
- Views: 3901
Re: STE Blitter & No Final Source Read
When you use shifting you are supposed to use End Mask value different than $FFFF, which does clear the problem. This is interesting. Why would there be a requirement to use an endmask value different to $FFFF when skew != 0? I can think of plenty of scenarios where you'd want to use skew !=0 and e...
- Mon Nov 01, 2021 3:37 pm
- Forum: Coding
- Topic: STE Blitter & No Final Source Read
- Replies: 28
- Views: 3901
Re: STE Blitter & No Final Source Read
When you use shifting you are supposed to use End Mask value different than $FFFF, which does clear the problem. But if you theoretically do not need using masking, and want to avoid a destination read bus access by setting $FFFF, then the problem appears. Nevertheless, the blitter internals are ver...
- Mon Nov 01, 2021 2:59 pm
- Forum: Coding
- Topic: STE Blitter & No Final Source Read
- Replies: 28
- Views: 3901
Re: STE Blitter & No Final Source Read
Hi Leonard, Unfortunately my STe is currently packed, but I have previously found the same issue (or at least something very very close). You can look at the following post of the thread about this (which also discuss of other blitter emulation discrepancies): https://www.atari-forum.com/viewtopic.p...
- Sun Oct 31, 2021 8:48 pm
- Forum: The Digital Department
- Topic: Help with sample mixing routine please
- Replies: 35
- Views: 5091
Re: Help with sample mixing routine please
That's really cool, I'll be interested to hear how big the hit in sound quality and volume is. Not sure if I can make use of movep for buffering in my routine since it needs to be pretty adaptable for different output devices but I'll give it some thought :) Concerning volume, a "classical&quo...
- Tue Oct 26, 2021 4:57 pm
- Forum: The Digital Department
- Topic: Help with sample mixing routine please
- Replies: 35
- Views: 5091
Re: Help with sample mixing routine please
Yes, the movep is very useful for that too. I used it (but also the a7 trick) in my replay routine to send all samples to the L or R channel. But it effectively requires to have the right input format : if you are ready to reduce quality (increase noise), then you can convert samples onto 6 bits uns...
- Tue Oct 05, 2021 7:46 pm
- Forum: The Digital Department
- Topic: Proper Stereo in Quartet.
- Replies: 11
- Views: 2626
Re: Proper Stereo in Quartet.
It's true there are some very efficient MOD player routines, especially Lance/Paulo one (available here: https://dhs.nu/files.php?t=democreation ) which plays 4 tracks @ 12.5 kHz with only 20% CPU. At least it contains interesting tricks for optimising your own replay routine. And if CPU is really c...
- Tue Oct 05, 2021 7:28 pm
- Forum: Hardware
- Topic: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!
- Replies: 105
- Views: 43503
Re: The SECRET VIDEO MODE in an ST: 400 lines in COLOR (and with 72 Hz)!
Has someone already used this new modes for a demo ?
- Wed Sep 01, 2021 9:35 pm
- Forum: Hardware
- Topic: Conversion of the schematics of the Atari STE motherboard into Kicad
- Replies: 1
- Views: 329
Re: Conversion of the schematics of the Atari STE motherboard into Kicad
Amazing work ! Thanks for sharing !
- Mon Aug 30, 2021 8:19 pm
- Forum: Demos - General
- Topic: FirST Love by Overlanders
- Replies: 22
- Views: 5383
Re: FirST Love by Overlanders
Additionally, there don't seem to be any overscan effects in the demo, yet, it totally rocks. Shows that design and execution still matter. All praise to overlanders for pulling this off so well. Well there is plenty of sync scrolling going on, which essentially is overscan in all forms possible :-...
- Wed Aug 11, 2021 4:17 pm
- Forum: 680x0
- Topic: Star Wars scroller (in STe demo) explained
- Replies: 9
- Views: 2238
Re: Star Wars scroller (in STe demo) explained
Cooking up some batshit, off the wall method for solving a problem, and then prototyping it and seeing that (a) it looks OK and (b) there's still half a frame of CPU left, is my favourite part of making demos :) Yes, it is the most intersting part for me too. Except that there are always a lot of i...
- Wed Aug 11, 2021 4:14 pm
- Forum: 680x0
- Topic: Star Wars scroller (in STe demo) explained
- Replies: 9
- Views: 2238
Re: Star Wars scroller (in STe demo) explained
I haven't and didn't want to, in order not to be influenced :wink: . And also I suppose that it is the habit I have taken from back in the days, i.e. to try to reproduce their demos without having access to their source code ! :lol: That's the spirit and that's when you truly can point at something...
- Wed Aug 11, 2021 3:04 pm
- Forum: 680x0
- Topic: Star Wars scroller (in STe demo) explained
- Replies: 9
- Views: 2238
Re: Star Wars scroller (in STe demo) explained
Thanks Cyprian & Thomas3 ! Out of interest, has anyone looked into how TCB did theirs all those years back? I haven't and didn't want to, in order not to be influenced :wink: . And also I suppose that it is the habit I have taken from back in the days, i.e. to try to reproduce their demos withou...
- Wed Aug 11, 2021 1:49 pm
- Forum: 680x0
- Topic: Star Wars scroller (in STe demo) explained
- Replies: 9
- Views: 2238
Re: Star Wars scroller (in STe demo) explained
Thanks Daniel ! Happy that you have liked it !
- Wed Aug 11, 2021 1:14 pm
- Forum: 680x0
- Topic: Star Wars scroller (in STe demo) explained
- Replies: 9
- Views: 2238
Star Wars scroller (in STe demo) explained
Hi guys ! After the release of my STe demo (The Star Wars Demo by The Arctic Land, see links below), I have received lots of nice comments about it (thanks !), but also several requests to explain how the Star Wars scroller is implemented. I have therefore prepared few PPT slides, that are available...
- Mon Jul 12, 2021 9:07 pm
- Forum: Coding
- Topic: Metal Slug (Mission 1) port for Atari STE - Completed
- Replies: 62
- Views: 11910
Re: Metal Slug (Mission 1) port for Atari STE - Completed
Amazing work ! Congrats !
If only we've had such STE games at the old times
If only we've had such STE games at the old times

- Sun Apr 11, 2021 12:14 pm
- Forum: The Digital Department
- Topic: Proper Stereo in Quartet.
- Replies: 11
- Views: 2626
Re: Proper Stereo in Quartet.
The mixing part, although composed of simple operations, requires quite a significant part of the CPU time.
And as I said it is not impossible to do the kind of stereo mix you describe, but you'll probably have to do it by yourself, I doubt that you find ready to use code on STE.
And as I said it is not impossible to do the kind of stereo mix you describe, but you'll probably have to do it by yourself, I doubt that you find ready to use code on STE.
- Sun Apr 11, 2021 8:44 am
- Forum: The Digital Department
- Topic: Proper Stereo in Quartet.
- Replies: 11
- Views: 2626
Re: Proper Stereo in Quartet.
The main problem is CPU usage. 4 voices soundtracks mixing almost takes half of CPU at low replay frequency on STE. What you are looking for will add two additional voices to mix and lower mixing quality. Not impossible to do, but that's mainly with Falcon (with its DSP) that real stereo management ...