Search found 99 matches

by crocky
Wed Apr 15, 2020 5:43 am
Forum: MiSTer
Topic: Original analog video without I/O board? Possible!
Replies: 327
Views: 74907

Re: Original analog video without I/O board? Possible!

I have CRT whining with a few original PCBs as well till the game boots up. Either use TV CRTs which have more protection for incompatible resolutions, or use official VGA IO board if you are that concerned.
by crocky
Mon Feb 17, 2020 6:36 pm
Forum: MiSTer
Topic: ao486
Replies: 238
Views: 50598

Re: ao486 Windows95 ?

If you are looking for win 95 gaming, please know the core isnt very fast nor does it have SVGA / any kind of graphics accelerator.
by crocky
Fri Feb 14, 2020 2:01 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 693
Views: 205020

Re: Joystick testing thread

https://github.com/MickGyver/DaemonBite-Arcade-Encoder Open Source db15 to usb encoder I think $20 for parts and easy solder. So, it has to be this particular encoder ? Why not any other ? Thanks The encoder itself is around $5 to $10 like Sorg said. Also since MickGyver wrote the code on this enco...
by crocky
Wed Feb 12, 2020 4:26 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 693
Views: 205020

Re: Joystick testing thread

https://github.com/MickGyver/DaemonBite-Arcade-Encoder


Open Source db15 to usb encoder I think $20 for parts and easy solder.
by crocky
Wed Feb 05, 2020 5:33 pm
Forum: MiSTer
Topic: X68000 core
Replies: 122
Views: 41077

Re: X68000 core

afaik x68000 core no longer works with the latest MiSTer. You need to get an older main MiSTer just to try it. The core as it stands is abandoned till its revived in future or rewritten from scratch.
by crocky
Sat Jan 25, 2020 9:33 am
Forum: MiSTer
Topic: ao486
Replies: 238
Views: 50598

Re: ao486 Performance Technical Discussion

If you are looking for a 386 to run games before 1993 mainly, ao486 is fine.
by crocky
Sun Jan 19, 2020 1:08 am
Forum: MiSTer
Topic: NeoGeo topic
Replies: 448
Views: 124722

Re: Neo Geo "bad contact" error message

Likely bad rom / xml.
by crocky
Sat Jan 18, 2020 4:41 pm
Forum: MiSTer
Topic: DIY MD/SMS/Atari/C= to USB adapter
Replies: 76
Views: 13472

Re: DIY MD/SMS/Atari/C= to USB adapter

Paddles can be used on Atari 2600, Pong arcade core and in future the AY Pong core. MiSTer treat "tilt" for paddle - absolute position (say voltage measurement). This is different from a spinner which is relative position (unlimited turns) and is mapped to MiSTer as mouse. Cores like Super Breakout,...
by crocky
Tue Jan 14, 2020 9:04 am
Forum: MiSTer
Topic: 256gb Sandisk micro sd card won't work with mister
Replies: 14
Views: 2379

Re: 256gb Sandisk micro sd card won't work with mister

I am using 256GB card.Works for me.
by crocky
Mon Jan 13, 2020 12:48 pm
Forum: MiSTer
Topic: upscaler core via serial?
Replies: 11
Views: 2376

Re: upscaler core via serial?

Love this idea, scalers on MiSTer are amazing.
by crocky
Mon Jan 13, 2020 10:05 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 314653

Re: Arcade cores

Does anyone know why the direction pad gets flipped on the gamepad on Galaga if the rotation is turned off? Same behaviour on Galaxian.
by crocky
Mon Jan 13, 2020 3:19 am
Forum: MiSTer
Topic: MiSTer tag lines what are your thoughts and suggestions
Replies: 23
Views: 3681

Re: MiSTer tag lines what are your thoughts and suggestions

MiSTer: Christmas every month.
by crocky
Sun Jan 12, 2020 1:56 pm
Forum: MiSTer
Topic: Atari 7800?
Replies: 21
Views: 8334

Re: Atari 7800?

When bog standard titles like Space Invaders, Asteroids, Centipede, Haunted House, etc. are not working properly, then something is wrong with the core. These titles all work perfectly on real 2600 hardware via LCD or CRT. These games all run on the core from what I tried just now, are you talking ...
by crocky
Fri Jan 10, 2020 4:07 am
Forum: MiSTer
Topic: Atari 7800?
Replies: 21
Views: 8334

Re: Atari 7800?

From what I have read publicly, Rysha is working on it. Since it is hobby for the devs it will take as much time as it takes, good to know someone is looking at it atleast. I am looking forward to it as well :)
by crocky
Wed Jan 08, 2020 4:51 am
Forum: MiSTer
Topic: Ultimate chiptune development tool?
Replies: 17
Views: 2765

Re: Ultimate chiptune development tool?

Can we add components on all the cores which degrades the cores overtime and ultimately rendering them useless? That way the FPGA will be totally faithful to the devices recreated. The degradations should follow the real thing, like maybe simulate random capacitor leaks and power surge killing the f...
by crocky
Tue Jan 07, 2020 10:34 am
Forum: MiSTer
Topic: MiSTer frontend future
Replies: 104
Views: 18879

Re: MiSTer frontend future

I like idea of autolaunch, I dont want to be forced to change the current OSD.

Edit: The MGM Player looks fantastic!!! Please give us that :D
by crocky
Mon Jan 06, 2020 11:59 am
Forum: MiSTer
Topic: Trouble with player 2 input
Replies: 6
Views: 1227

Re: Trouble with player 2 input

Retrobit is using official Sega mould for both Genesis and Saturn and is quite good, its got2.4ghz variant as well - its new but quality wise pretty good at par with 8bitdo. Couldnt MiSTer arbitrarily add an extra number at the end or the beginning to the hardware id if it sees two controllers of th...
by crocky
Mon Jan 06, 2020 5:51 am
Forum: MiSTer
Topic: Ultimate chiptune development tool?
Replies: 17
Views: 2765

Re: Ultimate chiptune development tool?

Someone needs to write roms for each core and design interface using serial or the game ports to make that happen. No on in MiSTer dev team is doing it afaik. If chiptuners want it, they might need to design and code themselves. Positive thing is, the rom / peripherals could be used in original hard...
by crocky
Sun Jan 05, 2020 4:04 am
Forum: MiSTer
Topic: MiSTer frontend future
Replies: 104
Views: 18879

Re: MiSTer frontend future

Yeah, it is bad when you have a frontend with screenshots / info tab but not all game information is not on it. Not to mention makes it bloat. The current UI is really old school like the NES multi carts back in the 1990s and matches the actual pixilated graphics of most of the cores.
by crocky
Fri Dec 13, 2019 8:51 am
Forum: MiSTer
Topic: MiSTer Boot sound idea: Thoughts / collaboration welcomed
Replies: 15
Views: 2798

Re: MiSTer Boot sound idea: Thoughts / collaboration welcomed

Newsdee wrote:My vote is for fast and silent...
+1
by crocky
Fri Dec 06, 2019 10:51 pm
Forum: MiSTer
Topic: MegaCD (SegaCD) Core
Replies: 84
Views: 19774

Re: MegaCD (SegaCD) Core

To clarify, how do different BIOS' work... do you need to have one labelled as "boot.rom" and then you can have others for different regions etc.? Yeah since majority of games I have are US, I have renamed an US bios as boot.rom. If I want to run any other region, I use the bios from the menu, chan...
by crocky
Fri Dec 06, 2019 8:11 am
Forum: MiSTer
Topic: MegaCD (SegaCD) Core
Replies: 84
Views: 19774

Re: MegaCD (SegaCD) Core

RabidWookie wrote:I can't get Ernest Evans past the Sonic Sega logo without freezing after Sonic makes the sparks pop out, I tried every bios and all the other games I tried worked fine.
I have that game for Japan region and that runs fine, maybe try to get another disk image for that game?
by crocky
Fri Dec 06, 2019 1:48 am
Forum: MiSTer
Topic: PC Engine core
Replies: 456
Views: 100281

Re: PC Engine core

normal19 wrote:According to this the Mister core is very innacruate at every test level, should we be concerned about this?
Its known that the aging PC Engine core has inaccuracies. As and when any dev has time and is interested to fix this it will happen.
by crocky
Fri Dec 06, 2019 1:45 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 314653

Re: Arcade cores

Yet out of specs timings is giving us all the cores. As an user I cant complain. Also MiSTer isnt a commercial product yet.
by crocky
Thu Dec 05, 2019 7:42 am
Forum: MiSTer
Topic: MegaCD (SegaCD) Core
Replies: 84
Views: 19774

Re: MegaCD (SegaCD) Core

As it stands Cart RAM is not implemented.

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