Search found 102 matches

by SegaMan
Tue Apr 21, 2020 5:14 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 693
Views: 196674

Re: Joystick testing thread

Sorgelig wrote:That's why MiSTer has official USB converters based on Arduino Micro which has 1ms polling without any tweaks.
And they are working GREAT!! :cheers:
by SegaMan
Sun Apr 19, 2020 9:35 am
Forum: MiSTer
Topic: Atari ST core
Replies: 298
Views: 16231

Re: Atari ST core

Great!

Thx :cheers:
by SegaMan
Tue Apr 14, 2020 2:37 pm
Forum: MiSTer
Topic: Show us your MiSTer hardware setup
Replies: 257
Views: 129438

Re: Show us your MiSTer hardware setup

I dont think your micro usb plug is happy with that. :cry:
by SegaMan
Sat Apr 11, 2020 10:12 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 301665

Re: What arcade boards would you most want to see in MiSTer?

Toki would be nice. :)
by SegaMan
Fri Mar 13, 2020 8:57 am
Forum: MiSTer
Topic: names.txt, let's make one
Replies: 57
Views: 6182

Re: names.txt, let's make one

@Locutus73

Can you please update the readme on github?

There is no documentation for "REPOSITORIES_NEGATIVE_FILTER"

Didn´t know that this is an option in your script, and i think i am not the only one :angel:
by SegaMan
Wed Mar 04, 2020 1:18 pm
Forum: MiSTer
Topic: Scripting news
Replies: 248
Views: 93091

Re: Scripting news

How can i add the AY-3-8500 Core to the console update ini? REPOSITORIES_FILTER="AY-3-8500" did not work. Nope, that would force the updater to update just that core; there was an incompatibility with that core repo naming (ending with -MiSTer instead of _MiSTer) I corrected thanks to your report. ...
by SegaMan
Wed Mar 04, 2020 8:32 am
Forum: MiSTer
Topic: Joystick testing thread
Replies: 693
Views: 196674

Re: Joystick testing thread

Arduino Leonardo Pinout Question. When using one Spinner. Should i use TXO/RXI to wire the Spinner or can i also use Pin 2/ Pin7 vor Spinner_A and Spinner_B? Get a error message when upload the code to my arduino leonardo board. Arduino: 1.8.12 (Mac OS X), Board: "Arduino Leonardo" PaddleTwoControll...
by SegaMan
Tue Mar 03, 2020 10:51 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 693
Views: 196674

Re: Joystick testing thread

Thx, will try! :cheers:
by SegaMan
Tue Mar 03, 2020 8:33 pm
Forum: MiSTer
Topic: Joystick testing thread
Replies: 693
Views: 196674

Re: Joystick testing thread

I made a Spinner Controller with this Rotary Encoder. https://www.amazon.de/dp/B015GYY7XU/ref=pe_3044161_189395811_TE_SCE_dp_2 https://i.postimg.cc/2LBZBDCL/IMG-0225.jpg https://i.postimg.cc/hzvxcmwr/IMG-0223.jpg I am using a Arduino Leonardo Mini Clone with this skript (simulating mouse). #include ...
by SegaMan
Tue Feb 25, 2020 10:58 pm
Forum: MiSTer
Topic: Scripting news
Replies: 248
Views: 93091

Re: Scripting news

How can i add the AY-3-8500 Core to the console update ini?

REPOSITORIES_FILTER="AY-3-8500" did not work.
by SegaMan
Sat Feb 01, 2020 1:23 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 448
Views: 115152

Re: Neo Geo Core 1080p not working

NeoGeo Core works fine on 1080p for me.
by SegaMan
Fri Jan 31, 2020 10:42 am
Forum: MiSTer
Topic: SNES core
Replies: 420
Views: 139716

Re: SNES core

Don´t have this issues.
by SegaMan
Mon Jan 20, 2020 9:03 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 301665

Re: Arcade cores

There is Rygar (Beta 2) with sound.

https://github.com/nullobject/rygar-fpg ... 0.0-beta.2
by SegaMan
Mon Jan 06, 2020 9:41 pm
Forum: MiSTer
Topic: Scripting news
Replies: 248
Views: 93091

Re: Scripting news

be sure to set CORE_CATEGORY_PATHS["arcade-cores"]="$BASE_PATH/_Arcade" in .ini for me updater script works "half": it updated mra-files in _Arcade and also some rbf-files in _Arcade/cores (Pacman_20200106.rbf DigDug_20200106.rbf) but some rbfs are redownloaded to _Arcade (1943_20190509.rbf DevilFi...
by SegaMan
Mon Jan 06, 2020 6:56 pm
Forum: MiSTer
Topic: Scripting news
Replies: 248
Views: 93091

Re: Scripting news

i am totally confused by the new arcade folder mess.... :shrug: When using your script then .rbf files goes to -> _Arcade .mra files goes to -> _Arcade/mra_backup That did not work for me because no mra file can be used and i can only load the .rbf file on OSD. Shouldn't the folder structure be like...
by SegaMan
Sun Jan 05, 2020 1:07 pm
Forum: MiSTer
Topic: Trouble with player 2 input
Replies: 6
Views: 1034

Re: Trouble with player 2 input

I have the problem that the set key assignment is not adopted when I activate two controllers in the game. Have connected an M30 (8bitdo) and a Saturn controller (Retrobit 2.4ghz) with the respective dongle. As soon as I activate both controllers, the set key assignments are overwritten. In the Core...
by SegaMan
Fri Jan 03, 2020 7:10 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 301665

Re: Arcade cores

SegaMan wrote:Ghoust´n Goblins crash at the beginning of Level 2.

All MiSTer files are up to date.

Using the new .mra and mame .zip files.
Tested it with latest gng.rbf and it works fine.

Crash happens only with actual jtgng.rbf
by SegaMan
Thu Jan 02, 2020 4:51 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 301665

Re: Arcade cores

Ghoust´n Goblins crash at the beginning of Level 2.

All MiSTer files are up to date.

Using the new .mra and mame .zip files.
by SegaMan
Thu Dec 26, 2019 9:53 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 301665

Re: Arcade cores

There is a nice explanation somewhere regarding the mra files?
I'm not really looking through it right now.

thx for help
by SegaMan
Sun Nov 10, 2019 10:04 am
Forum: MiSTer
Topic: RGB PAL image is shifted to the left
Replies: 8
Views: 2194

Re: RGB PAL image is shifted to the left

This problem is synonymous with the original consoles.
I use a RGB shifter to align the image horizontally.
That's the easiest way.
by SegaMan
Fri Nov 01, 2019 1:53 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 46
Views: 10954

Re: Commando Arcade in MiSTer

jtcommando_mister_20190906.rbf


edit:

OK i see there is another release from (Gunsmoke/Vulgus public release).
https://github.com/jotego/jt_gng/blob/m ... 191007.zip
This one works.

thx for your help!
by SegaMan
Fri Nov 01, 2019 1:30 pm
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 46
Views: 10954

Re: Commando Arcade in MiSTer

1080p oder 720p.... its the same problem.
by SegaMan
Fri Nov 01, 2019 11:29 am
Forum: MiSTer
Topic: Commando Arcade in MiSTer
Replies: 46
Views: 10954

Re: Commando Arcade in MiSTer

Can it be that this core dont run with 128MB Modul?

Played the game in the past with 32MB and it works well.
Now with 128MB a get picture garbage. :shrug:
by SegaMan
Tue Oct 15, 2019 9:20 am
Forum: MiSTer
Topic: Official MiSTer case?
Replies: 9
Views: 2873

Re: Official MiSTer case?

Same here.... facebook is no deal :(
by SegaMan
Sat Sep 28, 2019 6:05 pm
Forum: MiSTer
Topic: Scripting news
Replies: 248
Views: 93091

Re: Scripting news

thx @Locutus73 :cheers:

The PREFIX was the problem!

A thought about that.
The arcade cores listed in github carry all the prefix in the name when downloading.
Would not it be better to set REMOVE_ARCADE_PREFIX =" false " as default?
In my opinion, that would be more logical.

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