Search found 11 matches

by defjam
Mon Mar 02, 2015 4:38 pm
Forum: MIDI Software and Hardware
Topic: Cubase 3.01 & MIDI devices
Replies: 0
Views: 4308

Cubase 3.01 & MIDI devices

Anyone having experience with Cubase 3.01 and MIDI devices (esp. with the KORG Electribe SX connected to the ST - esp. concerning the drum-parts mapping) ?
by defjam
Tue Feb 11, 2014 5:51 pm
Forum: Coding
Topic: Spectrum512 & wakestate
Replies: 4
Views: 2573

Spectrum512 & wakestate

Hi there folks! I have some question concerning Spectrum512 display and wakestate. The Spectrum512 routine works fine on my STf's, but very often it's bugged on my STE (in over 90% of all cases). What I read so far it is due to the wakestate. I just shifted the whole bitmap by 1 pixel to the left(co...
by defjam
Wed Mar 13, 2013 3:38 pm
Forum: Demos - Requests
Topic: 3D artist for demo wanted
Replies: 0
Views: 6635

3D artist for demo wanted

Hi there!

For a short term project to be finished (deadline in 2 weeks, demo for Revision)
we need a 3D-artist.

Contact me at defjam_cp@gmx.net

Best regards,
Defjam
by defjam
Wed Nov 07, 2012 9:58 am
Forum: 680x0
Topic: Cosinus Sinus Table Generating 68000 code
Replies: 16
Views: 8542

Re: Cosinus Sinus Table Generating 68000 code

Do you refer to this http://www.pouet.net/prod.php?which=53189 one ?

I used: x^2 + y^2 = r^2

This way you can generate a MxN field with a circular structure,
but you also need a sqrt (I used a table iirc).
by defjam
Mon Nov 05, 2012 10:55 am
Forum: 680x0
Topic: Synclock & Loading from floppy
Replies: 6
Views: 2592

Synclock & Loading from floppy

Is it possible to have a stable sync-lock (f.e. for top-border) while loading from floppy-disk? All my experiments failed so far. I just wonder how's it possible in the latest STE-Video-Demo (that truecolor one) to have Spectrum512-like code and loading from harddisk.. Anyone tried that demo actuall...
by defjam
Mon Nov 05, 2012 10:50 am
Forum: 680x0
Topic: Pseudo Random Number Generator. 4liner 68000.
Replies: 21
Views: 12583

Re: Pseudo Random Number Generator. 4liner 68000.

rand_func:
move.l #$12345678,d0
addq.l #5,d0
rol.l d0,d0
move.l d0,rand_func+2
rts
by defjam
Thu Apr 23, 2009 2:20 pm
Forum: 680x0
Topic: Top + Bottom Border + 3xSID
Replies: 4
Views: 2205

Top + Bottom Border + 3xSID

Anyone with a ST/STE/MSTE could test this one ?

There's at least 1 config (STE TOS 2.06de) where the program crashes...

Feedback is welcome !

The file including source:

http://checkpoint.untergrund.net/defjam/topbott.zip


Regards,
Defjam
by defjam
Sun Oct 01, 2006 2:39 pm
Forum: Demos - General
Topic: Fullscreen test program
Replies: 5
Views: 4922

Fullscreen test program

Hello ...

Anyone with a ST/STE ?
If yes - could you test please
http://checkpoint.untergrund.net/misc/fullscr3.zip
on your machine ?
It's my recent fullscreen code, which uses 1 dataregister only.

Thanks in advance !

Mail me if it works or not at defjam_cp AT gmx.net - thanks!
by defjam
Tue Sep 26, 2006 12:37 pm
Forum: Demos - General
Topic: Fullscreen graphics distortion
Replies: 16
Views: 10901

Leonard: no - not all fullscreens. f.e. the ULM ones are working fine on the TV sets (and they have graphics and rasters in the borders)... I think it's due to the switch to medrez instead of hirez to "close" the right border. (The first one - the medrez method, is used by ULM)
by defjam
Mon Sep 25, 2006 6:33 pm
Forum: Demos - General
Topic: Fullscreen graphics distortion
Replies: 16
Views: 10901

Graphics distortion - the graphics are distorted (like some sinewave) - but it occured only the TV sets here at home. It's NOT sync errors!!
by defjam
Mon Sep 25, 2006 11:40 am
Forum: Demos - General
Topic: Fullscreen graphics distortion
Replies: 16
Views: 10901

Fullscreen graphics distortion

Did anyone noticed some fullscreen graphics distortion on some TV sets ? (for example the Shadow of the beast main menu from the Phaleon demo) ... it seems that having data in the right border causes this problem. Any ideas ? btw.. I figured out that there's no distortion of the graphics if you use ...

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