Search found 40 matches
- Sun Feb 02, 2020 6:35 pm
- Forum: MiSTer
- Topic: Amstrad CPC Core
- Replies: 285
- Views: 119958
Re: Amstrad CPC Core
|Cl...And refinig this simulation just for one demo is not really interesting for me (as it passes several copy protections, Does addimg Plus range freature intrest you by any chace? There is a pretty amazing new homebrew port of Sonic in the works. https://www.cpcwiki.eu/forum/news-events/announci...
- Mon Jan 20, 2020 1:20 pm
- Forum: MiSTer
- Topic: GBA Core porting to Mister
- Replies: 164
- Views: 48295
Re: GBA Core porting to Mister
IMO it's fine to not get identical results, after all there's no final way to know the correct colors. The OXY-001 colors could be taken as "official", since that system use a color correction by Nintendo itself, but they probably won't look exactly the same as an AGS-001 under noon-time sun light ...
- Thu Nov 14, 2019 7:40 am
- Forum: MiSTer
- Topic: Which cores have LLAPI support?
- Replies: 8
- Views: 3061
Re: Which cores have LLAPI support?
It is and a true open source hardware option called LLOAD is being worked on.RabidWookie wrote:Isn't LLAPI an open protocol that anyone can build hub boards for?
- Wed Nov 06, 2019 8:26 pm
- Forum: MiSTer
- Topic: If you want to donate to MiSTer project.
- Replies: 284
- Views: 185453
Re: If you want to donate to MiSTer project.
Donate some more because the true random nature that the static on the background is generated is awsome as is Sorg! 

- Wed Nov 06, 2019 8:17 pm
- Forum: MiSTer
- Topic: TV Static background changes at random?
- Replies: 7
- Views: 2014
Re: TV Static background changes at random?
I find this fact awsome, I'm going to donate again for this truly random TV static replication.Sorgelig wrote:Noise screen comes from true noise produced by FPGA. It's NOT pseudo random generator using some calculations.
So it depends on temperature of chip and initial state.
Re: SNES core
Do you have a SDRAM module?rashohyo wrote:Hi everyone,
I’ve read for days about this core and i’ve tried everything (i think) every kind of rom but no games strats..i got always a black screen...someone can tell me where i’m wrong?
Tried sms and genesis cores and it seems everything good...
Many thanks
- Sat Sep 21, 2019 6:34 pm
- Forum: MiSTer
- Topic: Arcade cores
- Replies: 1278
- Views: 350820
Re: Arcade cores
Thank you MrX8B for a wonderful new core, your work is very much appreciated!MrX8B wrote:I fixed.guvner wrote:looks like the aspect ratio on the digdug core is a little squished in vertical orientation.
I hope you plan to become MiSTer-X8B!

- Sat Sep 07, 2019 7:13 am
- Forum: MiSTer
- Topic: NeoGeo topic
- Replies: 448
- Views: 140390
Re: NeoGeo topic
This is happening to me also over HDMI, VGA is fine.Piacenti wrote:Awesome work, team! Congrats! Just reporting... I’m losing TV signal frequently when loading roms or cold boot the system. All updated. Using vsync adjust 2, HDMI.
- Thu Sep 05, 2019 10:00 pm
- Forum: MiSTer
- Topic: Commando Arcade in MiSTer
- Replies: 46
- Views: 13266
Re: Commando Arcade in MiSTer
Wonderful work, as always. Thank you so much!! :D Is there any way that you'll be releasing a version of your excellent cores without all the advertising and begging for money? It just seems to be handled in a really clumsy way which I find really off putting and which to me runs counter to the inc...
- Fri Aug 02, 2019 10:47 am
- Forum: MiSTer
- Topic: MiSTer (FPGA): Oric1 / Atmos Core
- Replies: 26
- Views: 8831
Re: MiSTer (FPGA): Oric1 / Atmos Core
I too am looking forward to Oric, i remember playing some games around a friends on a B&W Screen many years back.
Thanks for your work on this.
Thanks for your work on this.
Re: SNES core
Looks like Pgate1 ported a WIP version to MiSTer a while ago https://pgate1.at-ninja.jp/SNES_on_FPGA/ it's towards the bottom of the page. Also they have a SPC player that looks cool.
- Tue Jun 25, 2019 10:12 pm
- Forum: MiSTer
- Topic: Joystick testing thread
- Replies: 693
- Views: 226036
Re: Joystick testing thread
The Blissbox 4play adaptor seems to recognise all the controllers as the same input. Is this because they have the same HID ID? Is there a configuration I'm missing to use the blissbox 4 play for 4 upto 4 unique player inputs? would this be a problem for the Blister board?
Re: SNES core
Saves/Load doesnt work in Zelda link to the past ?¿?¿ I save the game, but when I reset the core, everything is deleted..doing something wrong? After saving in game. Go in to the OSD menu F12 and select Save RAM When you load the game you need to go in the OSD again and Load RAM. You might want to ...
- Thu May 30, 2019 3:06 pm
- Forum: MiSTer
- Topic: SRAM Options
- Replies: 12
- Views: 3204
Re: SRAM Options
Could the Save RAM be mapped to one of the keybaords function keys? That way a save can be commited made without having to interrupt game play by loading the menu. already mapped. OSD/Menu key does what you've said when Auto save mode is enabled. I was wondering if it could be mapped independently ...
- Thu May 30, 2019 7:44 am
- Forum: MiSTer
- Topic: SRAM Options
- Replies: 12
- Views: 3204
Re: SRAM Options
Could the Save RAM be mapped to one of the keybaords function keys?
That way a save can be commited made without having to interrupt game play by loading the menu.
That way a save can be commited made without having to interrupt game play by loading the menu.
- Wed May 29, 2019 7:19 am
- Forum: MiSTer
- Topic: SRAM Options
- Replies: 12
- Views: 3204
Re: SRAM Options
How about this logic? On change detected saving to another file like a .tmp. Once written overwrite of the save file by deleting the save file and renaming the .tmp. I assume the rename is an atomic oprtaion, one clock cycle so should eliminate the risk of corruption? In the small chance that the sy...
- Wed May 29, 2019 6:58 am
- Forum: MiSTer
- Topic: SRAM Options
- Replies: 12
- Views: 3204
Re: SRAM Options
In any of these save algorithms, it would be very useful to have a way to see when the last save was done in the OSD. Or maybe a small confirmation somewhere that the save was just done. Currently, we're never sure unless we save manually. And there's always a risk, with manual save, to overwrite y...
- Tue May 28, 2019 5:37 pm
- Forum: MiSTer
- Topic: SRAM Options
- Replies: 12
- Views: 3204
SRAM Options
I understand SRAM is not automatically written to the SD card due to some games using it as in game RAM and SD cards have a limited write life. I know I'm not the only one to be frustrated by losing a few hours of game play on a RPG. Kitrinx's auto save on menu load is great, but from time to time I...
- Thu May 23, 2019 6:38 am
- Forum: MiSTer
- Topic: Gameboy core
- Replies: 183
- Views: 67507
Re: Gameboy core
LCD Filter...by the way... ...the normal Gameboy has black borders in the dot matrix while the gbc has white lines. There are filters for both systems but... I'd like to have the filters stored for each system, so you don't have to set it again and again when changing between gc and gbc. This would...
Re: SNES core
Thanks for the ability to toggle the super scope cursor off, it makes the games much more enjoyable to play. It no longer feels like I'm cheating :D I'm not intrested in the game that uses the S-RTC, but I was just wondering as the mister has a RTC module and can get the time from NTP what would be ...
Re: SNES core
I've just had great fun playing Yoshi's Safari with a Wiimote. Many thanks to everyone that made that possible. I have 1 suggestion, as super scope games tend to allow for calibration and I have a Wiimote gun holder could there be an option to have no crosshair displayed? Also I hear there is an Eas...
Re: SNES core
Great to hear.
Re: SNES core
With wiimote and Zapper support in the NES core being so amazing, are there any plans for Superscope support on the SNES core? I'm sure a wiimote could fit inside an actual super scope.
Re: SNES core
The standard of this SNES core is exceptional - well done Srg and Sorg :cheers: Now all major chips are supported. Not sure if SatellaView/BSX will be implemented. It's more marginal very specific to JRPG and similar games fans speaking Japanese. And this task is more suitable for some Japanese deve...
- Mon Jan 14, 2019 10:47 pm
- Forum: MiSTer
- Topic: Amstrad CPC Core
- Replies: 285
- Views: 119958
Re: Amstrad CPC Core
So is there a game launcher for this like tinylauncher for the Amiga? I'm not aware of anything but this might help you http://www.cpcwiki.eu/index.php/A_guide_to_running_software_on_a_real_Amstrad_CPC/CPC_Plus_computer If cart support did implemented there are many dsk and tap conversions that aut...