Search found 78 matches

by sporniket
Sat Jan 09, 2021 10:45 am
Forum: Hardware
Topic: PCI for the Atari range
Replies: 47
Views: 1959

Re: PCI for the Atari range

SSD was the trigger to my research, and it is just a limited subset of pci-e devices. I looked at PCI-E because it is the present norm. PCI is legacy (less than our STs), and SATA seems limited to storage. IDE is nice and already done, but it seems deprecated as well to me. Well at least, the last t...
by sporniket
Fri Jan 08, 2021 3:17 pm
Forum: Hardware
Topic: PCI for the Atari range
Replies: 47
Views: 1959

Re: PCI for the Atari range

Funny, yesterday I was daydreaming about not about PCI but PCIe (root idea : ssd). Tu sum up, I could not find a specialized IC (maybe I do not know what to look for), so one would have to start with a FPGA implementation of a PCIe Root complex to plug into the ACSI, maybe implement/use switch contr...
by sporniket
Sat Dec 26, 2020 2:55 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

The ball speed increase early in the game may need some fine-tuning, it looks a bit too sudden/large to me... I see, I can extends the time of slow speed at the beginning. As for fine-tuning the speed, my game model is too coarse that I reached the most that I could do. It's the consequence of a "l...
by sporniket
Fri Dec 25, 2020 8:53 am
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

Hello, I did another alpha version for this end of year : https://github.com/sporniket/sporny-wrecking-ball/releases/tag/1.0.0-alpha-5 . All the game mechanics are implemented, so I started to do some levels. The game is not finished though, but if bugs and rage do not kill you, you have around 14 l...
by sporniket
Sat Dec 12, 2020 10:59 pm
Forum: Hardware
Topic: Shield Problems...
Replies: 8
Views: 603

Re: Shield Problems...

Other than finding whether the shield is in contact with any stacked extension ? maybe put isolating tape (kapton) on the shield where the extension is ?
by sporniket
Fri Dec 11, 2020 4:39 am
Forum: Applications
Topic: Mega STE and TT compatability?
Replies: 2
Views: 360

Re: Mega STE and TT compatability?

I will sound like Captain Obvious, but I guess that as long as said TT software has been written to cope with the absence of TT specific hardware (TT-RAM, 68030 instructions/cache, super high resolution) as well as specific calls in TOS 3 (new Bios/xbios/gemdos/vdi/aes call or behaviour), then it sh...
by sporniket
Sat Dec 05, 2020 8:18 am
Forum: Applications
Topic: Pre-configured Disk Image for productivity?
Replies: 16
Views: 1115

Re: Pre-configured Disk Image for productivity?

Then back to topic, to constitute the "productivity quick start disk image", I understand that you started something that address your needs -or is on its way to address them fully-. When you are satisfied enough, just publish it and speak about it as a starting reference and it will either address ...
by sporniket
Fri Dec 04, 2020 11:07 pm
Forum: Applications
Topic: Pre-configured Disk Image for productivity?
Replies: 16
Views: 1115

Re: Pre-configured Disk Image for productivity?

Just throwing this in: GPL was a good licence then to get Open Source into the heads and started. It was the next logical step from Public Domain software. But nowadays it is just a licence that makes everything more complicated than it helps due to its viral effect. In modern times, Apache 2.0 lic...
by sporniket
Fri Nov 06, 2020 5:29 pm
Forum: Games - General
Topic: Droid: STE Edition - WIP thread
Replies: 76
Views: 21109

Re: Droid: STE Edition - WIP thread

wow yes, a map !
by sporniket
Thu Nov 05, 2020 8:06 pm
Forum: Games - General
Topic: Athanor 2 - Legend of the birdmen soon on ATARI STf/STe/Falcon
Replies: 36
Views: 3922

Re: Athanor 2 - Legend of the birdmen soon on ATARI STf/STe/Falcon

Very neat. Not my type of game, but it's gorgeous.
by sporniket
Wed Nov 04, 2020 10:38 pm
Forum: Gallery
Topic: My retro corner
Replies: 19
Views: 1501

Re: My retro corner

A very nice corner
by sporniket
Mon Nov 02, 2020 3:36 pm
Forum: Hardware
Topic: [MegaST] what hw upgrades do I need in 2020
Replies: 28
Views: 2412

Re: [MegaST] what hw upgrades do I need in 2020

Hum, maybe the expectation about color signals from a VGA cables are differents from a SCART signal ? (impedance, frequencies, noise tolerances, etc...)

(well I'm a noob in electronics, so those are just random guesses)
by sporniket
Mon Nov 02, 2020 3:23 pm
Forum: Professionals
Topic: This'll probably go nowhere...
Replies: 24
Views: 3738

Re: This'll probably go nowhere...

Basically I had paths like this: fp = fopen("data/cube.lto"); Which always worked fine under Hatari (even under windows with that '/')... on the hardware I need to use escaped backslashes: fp = fopen("data\\cube.lto"); Maybe it's just Pure C versions or HDD drivers or something but I thought you'd ...
by sporniket
Sun Oct 25, 2020 3:52 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

Thanks for your feedback. About the levels, I am currently working on a textual representation of a set of levels and a converter. A level include bricks layout and some text to display before. I am a bit ambitious on this point as I am writing a parser and use a small subset of markdown. Because th...
by sporniket
Wed Oct 21, 2020 12:49 am
Forum: Games - General
Topic: Droid: STE Edition - WIP thread
Replies: 76
Views: 21109

Re: Droid: STE Edition - WIP thread

I just gave it a little try and it's really nice to play.

Playability wise, I'm a bit annoyed that holding up do not make the droid jump continuously. I may be too used to Mario, Rick dangerous and such platformer.
by sporniket
Sun Oct 18, 2020 2:27 pm
Forum: Games - General
Topic: Droid: STE Edition - WIP thread
Replies: 76
Views: 21109

Re: Droid: STE Edition - WIP thread

I saw the video, the improvement is impressive. I might give it a try soon.
by sporniket
Sat Oct 17, 2020 3:30 pm
Forum: Coding
Topic: Beginner's guide to write a resident program
Replies: 12
Views: 1025

Re: Beginner's guide to write a resident program

In C the tricky part would be to setup TOS to call your C function. I believe that you will have to write a few lines of assembly, with a bit of relocation. Maybe some linker magic could be of use (I say 'magic' because I saw some advanced use here and there but didn't dived further)
by sporniket
Sun Oct 11, 2020 8:14 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

It's that time again, time to release a new apha — the forth one—. This time the variable length bricks are not only for show. The demo level demonstrate a full width brick. Anyway, this will help design levels that are not too long to clear.
by sporniket
Wed Oct 07, 2020 4:56 am
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1701

Re: Fast sequential reading data and writing non sequentially

... movem.w (a2)+,a0/a3/a4/a5/a6 ; 32 .... now that we have $ffff in top word of a0/a3/a4/a5/a6, we dont need to write the whole long!! :) ... (A2) [Table] (longs) points to the address of the next needed data position Hum, to me it seems that you cannot use this optimized movem, as your address ar...
by sporniket
Wed Sep 30, 2020 4:23 am
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

yeah, my little one did like it like that too...

**edit** ...so i consider keeping it like that.
by sporniket
Tue Sep 29, 2020 6:38 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

Pic is ok on real falcy and the sound mutes if you select 6kHz sampling,had a quick look at it and tested it to see that my vasmm install was still ok. Plays if do this in macros/dmasnd.s ; -- setup mono 6xxx Hz//falcy dont do 6kHz sampels,mutes the matrix and all sound move.w #$0081,$ffff8920 Real...
by sporniket
Sat Sep 26, 2020 9:59 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 32
Views: 4016

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

I am still working on this project, and focused on adding some usual mechanics (a.k.a. special bricks) for now it is just display without real effect, but I wanted to post an update with another alpha release anyway . Ha, I fixed my supexecs call, the display should works on Falcons and with Emutos ...
by sporniket
Sat Sep 26, 2020 9:32 am
Forum: Hardware
Topic: OSSC testing. Great but strange colors
Replies: 5
Views: 606

Re: OSSC testing. Great but strange colors

From your pictures, I deduce the following : * Yellow = Red + Green => the green signal of the ST is wired to both red and green (either between ST - OSCC, or OSCC - Monitor), * Confirmed by the picture of the palette, where the red color patch is black, i.e red signal is wired to nowhere. *** edit ...

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