Search found 78 matches
- Sat Jan 09, 2021 10:45 am
- Forum: Hardware
- Topic: PCI for the Atari range
- Replies: 47
- Views: 1959
Re: PCI for the Atari range
SSD was the trigger to my research, and it is just a limited subset of pci-e devices. I looked at PCI-E because it is the present norm. PCI is legacy (less than our STs), and SATA seems limited to storage. IDE is nice and already done, but it seems deprecated as well to me. Well at least, the last t...
- Fri Jan 08, 2021 3:17 pm
- Forum: Hardware
- Topic: PCI for the Atari range
- Replies: 47
- Views: 1959
Re: PCI for the Atari range
Funny, yesterday I was daydreaming about not about PCI but PCIe (root idea : ssd). Tu sum up, I could not find a specialized IC (maybe I do not know what to look for), so one would have to start with a FPGA implementation of a PCIe Root complex to plug into the ACSI, maybe implement/use switch contr...
- Sat Dec 26, 2020 2:55 pm
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
The ball speed increase early in the game may need some fine-tuning, it looks a bit too sudden/large to me... I see, I can extends the time of slow speed at the beginning. As for fine-tuning the speed, my game model is too coarse that I reached the most that I could do. It's the consequence of a "l...
- Fri Dec 25, 2020 5:09 pm
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
- Fri Dec 25, 2020 8:53 am
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
Hello, I did another alpha version for this end of year : https://github.com/sporniket/sporny-wrecking-ball/releases/tag/1.0.0-alpha-5 . All the game mechanics are implemented, so I started to do some levels. The game is not finished though, but if bugs and rage do not kill you, you have around 14 l...
- Sat Dec 12, 2020 10:59 pm
- Forum: Hardware
- Topic: Shield Problems...
- Replies: 8
- Views: 603
Re: Shield Problems...
Other than finding whether the shield is in contact with any stacked extension ? maybe put isolating tape (kapton) on the shield where the extension is ?
- Fri Dec 11, 2020 4:39 am
- Forum: Applications
- Topic: Mega STE and TT compatability?
- Replies: 2
- Views: 360
Re: Mega STE and TT compatability?
I will sound like Captain Obvious, but I guess that as long as said TT software has been written to cope with the absence of TT specific hardware (TT-RAM, 68030 instructions/cache, super high resolution) as well as specific calls in TOS 3 (new Bios/xbios/gemdos/vdi/aes call or behaviour), then it sh...
- Sat Dec 05, 2020 8:18 am
- Forum: Applications
- Topic: Pre-configured Disk Image for productivity?
- Replies: 16
- Views: 1115
Re: Pre-configured Disk Image for productivity?
Then back to topic, to constitute the "productivity quick start disk image", I understand that you started something that address your needs -or is on its way to address them fully-. When you are satisfied enough, just publish it and speak about it as a starting reference and it will either address ...
- Fri Dec 04, 2020 11:07 pm
- Forum: Applications
- Topic: Pre-configured Disk Image for productivity?
- Replies: 16
- Views: 1115
Re: Pre-configured Disk Image for productivity?
Just throwing this in: GPL was a good licence then to get Open Source into the heads and started. It was the next logical step from Public Domain software. But nowadays it is just a licence that makes everything more complicated than it helps due to its viral effect. In modern times, Apache 2.0 lic...
- Fri Nov 06, 2020 5:29 pm
- Forum: Games - General
- Topic: Droid: STE Edition - WIP thread
- Replies: 76
- Views: 21109
Re: Droid: STE Edition - WIP thread
wow yes, a map !
- Thu Nov 05, 2020 8:06 pm
- Forum: Games - General
- Topic: Athanor 2 - Legend of the birdmen soon on ATARI STf/STe/Falcon
- Replies: 36
- Views: 3922
Re: Athanor 2 - Legend of the birdmen soon on ATARI STf/STe/Falcon
Very neat. Not my type of game, but it's gorgeous.
- Wed Nov 04, 2020 10:38 pm
- Forum: Gallery
- Topic: My retro corner
- Replies: 19
- Views: 1501
Re: My retro corner
A very nice corner
- Mon Nov 02, 2020 3:36 pm
- Forum: Hardware
- Topic: [MegaST] what hw upgrades do I need in 2020
- Replies: 28
- Views: 2412
Re: [MegaST] what hw upgrades do I need in 2020
Hum, maybe the expectation about color signals from a VGA cables are differents from a SCART signal ? (impedance, frequencies, noise tolerances, etc...)
(well I'm a noob in electronics, so those are just random guesses)
(well I'm a noob in electronics, so those are just random guesses)
- Mon Nov 02, 2020 3:23 pm
- Forum: Professionals
- Topic: This'll probably go nowhere...
- Replies: 24
- Views: 3738
Re: This'll probably go nowhere...
Basically I had paths like this: fp = fopen("data/cube.lto"); Which always worked fine under Hatari (even under windows with that '/')... on the hardware I need to use escaped backslashes: fp = fopen("data\\cube.lto"); Maybe it's just Pure C versions or HDD drivers or something but I thought you'd ...
- Sun Oct 25, 2020 3:52 pm
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
Thanks for your feedback. About the levels, I am currently working on a textual representation of a set of levels and a converter. A level include bricks layout and some text to display before. I am a bit ambitious on this point as I am writing a parser and use a small subset of markdown. Because th...
- Wed Oct 21, 2020 12:49 am
- Forum: Games - General
- Topic: Droid: STE Edition - WIP thread
- Replies: 76
- Views: 21109
Re: Droid: STE Edition - WIP thread
I just gave it a little try and it's really nice to play.
Playability wise, I'm a bit annoyed that holding up do not make the droid jump continuously. I may be too used to Mario, Rick dangerous and such platformer.
Playability wise, I'm a bit annoyed that holding up do not make the droid jump continuously. I may be too used to Mario, Rick dangerous and such platformer.
- Sun Oct 18, 2020 2:27 pm
- Forum: Games - General
- Topic: Droid: STE Edition - WIP thread
- Replies: 76
- Views: 21109
Re: Droid: STE Edition - WIP thread
I saw the video, the improvement is impressive. I might give it a try soon.
- Sat Oct 17, 2020 3:30 pm
- Forum: Coding
- Topic: Beginner's guide to write a resident program
- Replies: 12
- Views: 1025
Re: Beginner's guide to write a resident program
In C the tricky part would be to setup TOS to call your C function. I believe that you will have to write a few lines of assembly, with a bit of relocation. Maybe some linker magic could be of use (I say 'magic' because I saw some advanced use here and there but didn't dived further)
- Sun Oct 11, 2020 8:14 pm
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
It's that time again, time to release a new apha — the forth one—. This time the variable length bricks are not only for show. The demo level demonstrate a full width brick. Anyway, this will help design levels that are not too long to clear.
- Sun Oct 11, 2020 8:10 pm
- Forum: FreeMiNT support
- Topic: Announcing ready to use freemint sd card images for the ST
- Replies: 57
- Views: 72505
Re: Announcing ready to use freemint sd card images for the ST
Seems interesting.
- Wed Oct 07, 2020 4:56 am
- Forum: 680x0
- Topic: Fast sequential reading data and writing non sequentially
- Replies: 19
- Views: 1701
Re: Fast sequential reading data and writing non sequentially
... movem.w (a2)+,a0/a3/a4/a5/a6 ; 32 .... now that we have $ffff in top word of a0/a3/a4/a5/a6, we dont need to write the whole long!! :) ... (A2) [Table] (longs) points to the address of the next needed data position Hum, to me it seems that you cannot use this optimized movem, as your address ar...
- Wed Sep 30, 2020 4:23 am
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
yeah, my little one did like it like that too...
**edit** ...so i consider keeping it like that.
**edit** ...so i consider keeping it like that.
- Tue Sep 29, 2020 6:38 pm
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
Pic is ok on real falcy and the sound mutes if you select 6kHz sampling,had a quick look at it and tested it to see that my vasmm install was still ok. Plays if do this in macros/dmasnd.s ; -- setup mono 6xxx Hz//falcy dont do 6kHz sampels,mutes the matrix and all sound move.w #$0081,$ffff8920 Real...
- Sat Sep 26, 2020 9:59 pm
- Forum: Games - General
- Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
- Replies: 32
- Views: 4016
Re: Sporny's Wrecking Ball [homebrew - Atari STE]
I am still working on this project, and focused on adding some usual mechanics (a.k.a. special bricks) for now it is just display without real effect, but I wanted to post an update with another alpha release anyway . Ha, I fixed my supexecs call, the display should works on Falcons and with Emutos ...
- Sat Sep 26, 2020 9:32 am
- Forum: Hardware
- Topic: OSSC testing. Great but strange colors
- Replies: 5
- Views: 606
Re: OSSC testing. Great but strange colors
From your pictures, I deduce the following : * Yellow = Red + Green => the green signal of the ST is wired to both red and green (either between ST - OSCC, or OSCC - Monitor), * Confirmed by the picture of the palette, where the red color patch is black, i.e red signal is wired to nowhere. *** edit ...