anyone?rmd wrote:Dummy question: how to create a disk image to use it with an hxc floppy emulator?

anyone?rmd wrote:Dummy question: how to create a disk image to use it with an hxc floppy emulator?
Thanks Laurent, but I don't own a falcon so I won't invest time in this. I just mentioned it in case someone had interest in improving the SDL by any chance...LaurentS wrote:Send me a PM. I'll send you the music code of racer2.
It has both music (4 voices modules + 4 voices sounds)
Sure but that would require to implement that in the SDL... also there could be some music if a DSP support was added in the SDL mixer...catmando wrote:Would it be possible to make it 6 player with the paralellel port joystick adaptor?
Did you compile the sdl 1.2 version natively for linux?ragnar76 wrote:tried it with linux and its unplayable fast
thanks, always fun to watch
sounds good will try that.ThorstenOtto wrote: If it is static, then you might be able to work around this by putting the structure in a source file on its own, and then use a custom linker script where you use the SUBALIGN() directive for object files to make each object file be aligned.
thanks; btw you can do releases with versions on github and associate zip files to them.mic wrote:Hello,
we have finally released the game we presented at the last Sillyventure party: Roc'Hell.
boulder_presentation.png
You can find the project here (it's on Github).
Hi Adam, IMO if all the code operates on a pointer; it would be very slow...AdamK wrote:@rmd if it is performance critical, You can malloc n+4 bytes of memory manually and align structure by yourself.
dma wrote:A suggested thread after searching about this subject here: http://atari-forum.com/viewtopic.php?f=3&t=19513