Will the 6.1 I/O board be compatible with current cases?
(I know the files are in Github but I don't even know what software is supposed to open them)
Search found 36 matches
- Mon Feb 03, 2020 7:44 pm
- Forum: MiSTer
- Topic: MiSTer - Case Universal v5.2 - 3D printed
- Replies: 73
- Views: 32233
Re: MiSTer - Case Universal v5.2 - 3D printed
I can't quite make out what that's made out of @karmae, is it printed plastic? I'm really liking the look of it so far. it is made of an "polyurethane board" like "RenShape" but yes it is a kind of plastic but not printed. I just postet here becouse the picture was here ;) it is made with an cnc dr...
- Sun Feb 02, 2020 5:46 pm
- Forum: MiSTer
- Topic: MiSTer - Case Universal v5.2 - 3D printed
- Replies: 73
- Views: 32233
Re: MiSTer - Case Universal v5.2 - 3D printed
That looks sooo good. How are you doing it? looks like the mark of a router on that flat, grey surface. CNC? What material is that? Will you be selling these?
- Fri Dec 06, 2019 2:22 pm
- Forum: MiSTer
- Topic: Running scripts on CRT without framebuffer or VGA scaling on?
- Replies: 9
- Views: 1842
Re: Running scripts on CRT without framebuffer or VGA scaling on?
What I do is to enable VGA scaler as a general rule and then create custom configs for all the cores I use at the end of the ini where I disable it.
mister.ini
It's a pain, I know, I wonder if there can be a custom entry for "menu".
mister.ini
Code: Select all
[NES]
vga_scaler=0
[SNES]
vga_scaler=0
(etc.)
Re: I/O Board
Hi, From the user's point of view, what's the difference between the v6.0 board and the 5.6 XL? Any new feature? I had a visual inspection of the board and it seems to have the same ports, buttons, LEDs, etc. so just wondering if this new revision is something worth the upgrade or the changes only a...
- Wed Aug 21, 2019 7:39 am
- Forum: MiSTer
- Topic: Original analog video without I/O board? Possible!
- Replies: 327
- Views: 82420
Re: Original analog video without I/O board? Possible!
Does this mean we can apply force_scandoubler=1 and it will generate 30khz horizontal signal for a regular CRT VGA computer monitor?Sorgelig wrote: Some HDMI monitors may support such video directly. At least scandoubled video.
- Tue Aug 20, 2019 12:51 pm
- Forum: MiSTer
- Topic: EMS with ao486
- Replies: 3
- Views: 1876
Re: EMS with ao486
Despite the brilliant post from @GoingDown, I'm going to attempt to explain a bit what's going on with EMM386.EXE: EMM386.EXE, when used with the parameter NOEMS, will only be used as a memory manager, this means, it can put resident programs in the space between the 640KB of basic memory and 1MB, k...
- Wed Jul 31, 2019 2:42 pm
- Forum: MiSTer
- Topic: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?
- Replies: 27
- Views: 12054
Re: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?
If you have an HDMI to VGA converter try the following custom video mode: video_mode=1920,48,192,240,240,3,10,8,75170 This should, in theory, show a 1920x240 display at 120hz. Not sure if this will work on the MiSTer. All my CRT VGA monitors are in storage at the moment so I haven't tested it out, ...
- Tue Jun 04, 2019 2:54 pm
- Forum: MiSTer
- Topic: ScummVM running on FrameBuffer
- Replies: 143
- Views: 61603
Re: ScummVM running on FrameBuffer
Perfect! That's what I needed!BBond007 wrote:Ideally you wan the framebuffer to be 640x480
I just enabled Aspect Ratio correction and it looks perfect now in all the games I've tried.
- Mon Jun 03, 2019 10:54 pm
- Forum: MiSTer
- Topic: ScummVM running on FrameBuffer
- Replies: 143
- Views: 61603
Re: ScummVM running on FrameBuffer
Is there a way to make it full screen? Is it reduced due to framebuffer performance?
- Thu May 30, 2019 11:34 am
- Forum: MiSTer
- Topic: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?
- Replies: 27
- Views: 12054
Re: 240p/120Hz instead of 480p/60Hz for VGA scandoubler?
Hi Amadama, do you have a video mode for 640x240@120?
- Sun May 26, 2019 8:05 pm
- Forum: MiSTer
- Topic: Scripting news
- Replies: 248
- Views: 103219
Re: Scripting news
Not sure why, but in my case the fonts are configured with
and if I try to point to /media/fat/font/filename it doesn't work, as if MiSTer was already adding /media/fat to the path.
This makes ini_settings.sh to fail when selecting fonts. Is it something wrong with my setup?
Code: Select all
font=/font/filename
This makes ini_settings.sh to fail when selecting fonts. Is it something wrong with my setup?
- Fri Apr 12, 2019 4:18 pm
- Forum: MiSTer
- Topic: MidiLink 2.0 looking for testers. (no MIDI devices required)
- Replies: 345
- Views: 92577
Re: MidiLink 2.0 looking for testers. (no MIDI devices required)
If that was the issue then the problem would also occur when using a real MT-32 or MUNT on windows when (connecting via remote:UDP) or even when using FluidSynth. That has never been reported. MUNT sometimes exhibits the same behavior using the Minimig core too - which does run the UART at 31250 fo...
- Thu Apr 11, 2019 10:59 pm
- Forum: MiSTer
- Topic: MidiLink 2.0 looking for testers. (no MIDI devices required)
- Replies: 345
- Views: 92577
Re: MidiLink 2.0 looking for testers. (no MIDI devices required)
I've been testing MidiLink using the internal MUNT/FluidSynth and I have to report the same as other users before, MUNT doesn't sound right, it feels like it cannot handle all the notes and there is a point were it releases several notes at once to get up to speed with the melody. Not sure if it's a...
Re: ao486
http://www.brutman.com/mTCP/ and what is the experience with it besides just throwing link here? I personally use it on my real DOS machines with success, but not sure how it would work with ao486 as it needs a Packet Driver and I know nothing about the networking side of ao486. If ao486 can use PP...
Re: ao486
I didint know ctrl+k, other games doesnt need to press ctrl+k to play with keyboard thanks This Ctrl+K thing is not a MiSTer feature, it's a Prince of Persia feature, so it's normal you don't see it in other games. Just in case you have lost :wink: the original manual that came with your game: http...
- Sun Mar 31, 2019 10:55 pm
- Forum: MiSTer
- Topic: Direct Bluetooth gamepad support
- Replies: 116
- Views: 34131
Re: Direct Bluetooth gamepad support
In my opinion I think it's preferable to give priority to devices that try to follow standards first, and leave proprietary/custom/exotic protocols as a secondary objective. I would much prefer to ensure a painless support of standard BT devices like 8bitdo gamepads, which in general are cheaper, an...
- Sun Mar 31, 2019 2:37 am
- Forum: MiSTer
- Topic: Direct Bluetooth gamepad support
- Replies: 116
- Views: 34131
Re: Direct Bluetooth gamepad support
Can this be also used to pair a BT mouse or keyboard (or combo)?
Is it possible to map one of the 3 buttons on the I/O board to initiate the pairing of controllers? It would be great if we can use one of the LED indicators to signal the pairing/searching/connected mode by its blinking speed.
Is it possible to map one of the 3 buttons on the I/O board to initiate the pairing of controllers? It would be great if we can use one of the LED indicators to signal the pairing/searching/connected mode by its blinking speed.
- Sat Mar 23, 2019 9:21 pm
- Forum: MiSTer
- Topic: MiSTer - Case Universal v5.2 - 3D printed
- Replies: 73
- Views: 32233
Re: MiSTer - Case Universal v5.2 - 3D printed
Hi, I wanted to comment on a couple of things I don't like from all the cases I've seen so far: - Very light and small. It's the same issue with Raspberry Pi, NES Classic and similar devices, the thing is very small, very light, it weights less than the cables attached to it, it feels more like a do...
Re: ao486
Does anyone else's ao486 crash constantly on either startup or DOS? For some reason my core crashes almost all the time. Especially when trying to use CTMOUSE. Sometimes it will just start and report a fatal error with the mouse. I'm also wondering if it is because of my QEMM shenanigans. Or perhap...
Re: ao486
Fantastic! I found some similar example but they are not necessarily current for MiSTer usage. It's a shame that DOS 6 isn't freely available, otherwise we could package a VHD ready for use with that and maybe a couple of demo/shareware/PD games. I'ver never tried FreeDOS so not sure that is a viab...
- Mon Aug 20, 2018 12:33 am
- Forum: MiSTer
- Topic: Core contributions to MiSTer
- Replies: 17
- Views: 4440
Re: Core contributions to MiSTer
If I may suggest, an issue present with the ao486 emulator is that its BIOS it's not fully compatible. It somehow maps things in the 640KB-1MB area in a different way than what most machines at the time used to, and this presents incompatibility issues for software that intends to use the upper memo...
- Mon Jun 04, 2018 9:42 pm
- Forum: MiSTer
- Topic: ao486 Emm386.exe causing errors?
- Replies: 7
- Views: 5393
Re: ao486 Emm386.exe causing errors?
Hi NML32, these were my findings some time ago: http://www.atari-forum.com/viewtopic.php?f=117&t=31825&start=450#p325400 As Sorgelig replied below that post, the mapping of resources in BIOS might not be "100% IBM PC Compatible"(TM), but who knows, maybe this A20 gate solves the problems. Please let...
- Fri Mar 30, 2018 2:01 am
- Forum: MiSTer
- Topic: If you want to donate to MiSTer project.
- Replies: 284
- Views: 181806
Re: If you want to donate to MiSTer project.
Donation sent. I hope you can replace the broken hardware and keep the great work you have been doing.
- Sat Sep 16, 2017 10:31 am
- Forum: MiSTer
- Topic: MiSTer: MiST on Terasic DE10-nano board.
- Replies: 767
- Views: 245485
Re: MiSTer: MiST on Terasic DE10-nano board.
I suspect that the core could arrive in the shape of an Analogue NT Mini, Kickstarter, or something along those lines.NegSol wrote:In the video he promises to get the core to us.
Still, it's good to see the capabilities of MiSTer.