Search found 178 matches

by hyperterminal
Sat May 09, 2020 7:53 am
Forum: MiSTer
Topic: MSX core
Replies: 136
Views: 52267

Re: MSX core

Peredonov wrote:
Sorgelig wrote:They may need TurboR BIOS.
This could be the case. In what folder should the BIOS be placed when using a VHD image?
The BIOS needs to be inside the VHD image.
by hyperterminal
Sat May 09, 2020 7:53 am
Forum: MiSTer
Topic: MSX core
Replies: 136
Views: 52267

Re: MSX core

Peredonov wrote:
Sorgelig wrote:They may need TurboR BIOS.
This could be the case. In what folder should the BIOS be placed when using a VHD image?
The BIOS needs to be inside the VHD image.
by hyperterminal
Sat Apr 25, 2020 12:26 pm
Forum: MiSTer
Topic: MSX core
Replies: 136
Views: 52267

Re: MSX core

The MoonSound cartridge contains additional sound hardware (Yamaha YMF278B OPL4 sound chip) that is not replicated in the OCM MSX core. KdL, the developer of the OCM MSX core once stated that there is not enough space in the OCM FPGA to simulate additional hardware.
by hyperterminal
Sat Mar 21, 2020 2:03 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211497

Re: NEW OR UPDATED ARCADE CORES

Here are some mappings for using the iBuffalo SNES controller with Jotego's new Double Dragon and Double Dragon 2 core for MiST:

Code: Select all

[jtdd]
joystick_remap=0583,2060,1,2,4,8,20,20,40,10,30,60,100,80
[jtdd2]
joystick_remap=0583,2060,1,2,4,8,40,20,20,10,30,60,100,80
by hyperterminal
Sat Mar 14, 2020 11:43 am
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211497

Re: NEW OR UPDATED ARCADE CORES

A useful one-liner in a bash-like shell to create several ARCs and ROMs in one step: for i in *.mra; do mra -A -z /path/to/mame/roms "$i"; done If somebody knows the windows version, then please share, I'll add that to the Wiki, too. You could also refer to the batch file on sebdel's GitHub reposit...
by hyperterminal
Sun Feb 23, 2020 4:14 pm
Forum: MiSTer
Topic: MegaCD (SegaCD) Core
Replies: 84
Views: 18443

Re: MegaCD (SegaCD) Core

You can use a patched region free BIOS that works for all regions.
by hyperterminal
Sun Feb 23, 2020 1:54 pm
Forum: MiST
Topic: NES core on MiST
Replies: 229
Views: 96041

Re: NES core on MiST

I've tested several cartridge and FDS games. Thats great! :D :cheers: . It works very well and too stable. The only game I'm not able to run it Arkanoid II. Try "Arkanoid II (Japan)" (CRC 32: C7DB2710). It works for me. One problem I encountered is that the F12 menu sometimes hangs when you have us...
by hyperterminal
Sun Feb 16, 2020 7:26 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300738

Re: Arcade cores

LewisD wrote:What is needed to get the cassette support working in Journey?
Aside from using the latest MCR3 core and Journey.mra files you need to download the sample file journey.zip from here and place it inside a subfolder called "sound" (/media/fat/_Arcade/sound/).
by hyperterminal
Sun Feb 09, 2020 4:14 pm
Forum: MiST
Topic: MiST core and firmware changelog
Replies: 180
Views: 135451

Re: MiST core and firmware changelog

DanyPPC wrote:
- Add csync_disable option to mist.ini
What affect this option ?
csync_disable=0 ; set to 1 to output separate hsync and vsync in 15khz
by hyperterminal
Wed Feb 05, 2020 5:33 pm
Forum: MiSTer
Topic: Script for temporarily disabling MiSTer's video output?
Replies: 3
Views: 608

Re: Script for temporarily disabling MiSTer's video output?

Sorgelig wrote:No, you can't disable HDMI. HDMI is fully controlled by FPGA, so you can't do it from Linux side.
To accomplish it, every core must include some specific code to shutdown the HDMI from Linux. And there is no reason to implement it.
And I guess VGA can't be shut down from Linux either?
by hyperterminal
Sun Feb 02, 2020 4:55 pm
Forum: MiSTer
Topic: Script for temporarily disabling MiSTer's video output?
Replies: 3
Views: 608

Script for temporarily disabling MiSTer's video output?

I am using the same monitor for my PC and MiSTer. The monitor has an auto video input detection feature. If only one of the video inputs has a signal, the monitor will automatically change to this input. On my PC I have a tool that disables the PC's video output until I press a key or move the mouse...
by hyperterminal
Sun Feb 02, 2020 4:45 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300738

Re: Arcade cores

The problem is that the md5 checksum in the mra file is incorrect. I have sent a pull request that fixes this.
by hyperterminal
Wed Jan 29, 2020 6:26 pm
Forum: MiST
Topic: HELP WANTED: MRA file converter for MiST
Replies: 152
Views: 13669

Re: HELP WANTED: MRA file converter for MiST

Another element is the fill : <fill value="FF" upto="1FFFFF"/> It fills the output file with an arbitrary value up to a given offset. It is used to align bits in the address so address-based evaluations are easily done in hardware. Whats the difference to <part repeat="3328">FF</part> apart from be...
by hyperterminal
Wed Jan 29, 2020 4:35 pm
Forum: MiSTer
Topic: Newbie questions
Replies: 690
Views: 174576

Re: Newbie questions

jca wrote:I intend to test the USB rapid polling. The u-boot.txt example contains v=loglevel=4. What is the effect of this parameter?
Here is an explanation: https://github.com/eniva/MisSTer_Guides ... lling-Rate
by hyperterminal
Sun Jan 26, 2020 6:44 pm
Forum: MiSTer
Topic: NeoGeo topic
Replies: 448
Views: 114604

Re: NeoGeo topic

Not sure if i should post a new topic or just ask here, so, here goes.... Im trying to get the neo geo games working, theyre all in the right place but when i load the core and then go to where the games are i cant see anything? Im assuming im missing something...!? You need the Neo Geo Roll-Up Pac...
by hyperterminal
Sat Jan 25, 2020 3:11 pm
Forum: MiSTer
Topic: FPGA Core that pushes MiSTer
Replies: 13
Views: 2665

Re: FPGA Core that pushes MiSTer

You could install and run a stress test program on the Linux side of MiSTer. This will probably give you the highest possible temperatures.

https://wiki.archlinux.org/index.php/Stress_testing
by hyperterminal
Fri Jan 24, 2020 5:07 pm
Forum: MiSTer
Topic: Newbie questions
Replies: 690
Views: 174576

Re: Newbie questions

The changelog from Jan 22 says: apply jspoll tweak to gamepad class Is this applied automatically to all gamepads and joysticks or is it necessary to enable it in the u-boot.txt file? No, you need to enable it by yourself. Here is an explanation: However, u-boot.txt is not enabled by default. Was i...
by hyperterminal
Wed Jan 22, 2020 4:25 am
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300738

Re: Arcade cores

Thank you for the update of your Super Bagman core. Is there a particular reason why the md5-attribute is called "amd5" in the mra file?
by hyperterminal
Mon Jan 20, 2020 4:36 am
Forum: MiST
Topic: HELP WANTED: MRA file converter for MiST
Replies: 152
Views: 13669

Re: HELP WANTED: MRA file converter for MiST

Look for "MAME217RomsOnlyMerged" on archive.org for examples for merged romsets. A merged zip has the parent rom in the main folder and clones in the subfolders. Those subfolders do not contain the full romset for the clones but only the roms that differ from the rest of the archive. When clones sha...
by hyperterminal
Mon Jan 06, 2020 5:58 pm
Forum: MiSTer
Topic: To zip or not to zip
Replies: 4
Views: 1048

Re: To zip or not to zip

I believe that the extracted content of zip files is stored in ram and not on the SD card.
by hyperterminal
Mon Jan 06, 2020 5:54 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300738

Re: Arcade cores

When creating *.mra files I always take a look at the MAME driver of the respective arcade hardware and I presume other *.mra creators do as well. CRC32 values of individual roms are very important to find out which roms (of a merged set) can be used to create a specific game described in MAME's sou...
by hyperterminal
Sun Jan 05, 2020 6:15 pm
Forum: MiSTer
Topic: Genesis Core
Replies: 540
Views: 140752

Re: Genesis Core

The issue still persists if the "ROM Storage" option is switched to DDR3. If the option is switched to SDRAM or Auto it is fixed. Is this an issue with my RAM or ? According to Sorgelig's release log Genesis: - Bus arbiter fixes for better accuracy (srg320) - Support for SDRAM (if available) for be...
by hyperterminal
Sun Jan 05, 2020 10:42 am
Forum: MiSTer
Topic: MiSTer frontend future
Replies: 104
Views: 17376

Re: MiSTer frontend future

The *.mra files for arcade cores already contain some information that could be displayed in the info tab. But I agree that the current simple UI should be kept. The responsiveness of the MiSTer, along with its low input lag and accuracy, is one of the main advantages over emulators and should not b...
by hyperterminal
Sat Jan 04, 2020 12:03 pm
Forum: MiSTer
Topic: Genesis Core
Replies: 540
Views: 140752

Re: Genesis Core

I want to report a bug in the Genesis core found by the user Sho on YouTube. Affected is (at least) the demo The Spiral : The MiSTer FPGA platform plays this demo with one minor bug. As of Genesis core "11/17/19", there is a glitch that will occur @1:07 -- the cyborg's color will change to an off-co...
by hyperterminal
Fri Jan 03, 2020 6:50 pm
Forum: MiSTer
Topic: Arcade cores
Replies: 1278
Views: 300738

Re: Arcade cores

I have a problem with the game Battle of Atlantis (set 2). The rom built for MiSTer has an md5 checksum of 715909ee2f71c7c6f0ffed9560f9f1ec but MiSTer will only let me run the game with the checksum badf8e58881d8964eda2f3f3ed93c643. This is the *.mra file: <misterromdescription> <name>Battle of Atla...

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