Search found 51 matches
- Tue Aug 27, 2019 1:18 pm
- Forum: MiSTer
- Topic: C64 core - help me get it running
- Replies: 7
- Views: 4175
Re: C64 core - help me get it running
this is the only core I have an issue with. I load up my ao486, aga, and more. All work fine on the monitor and SDRAM. You don't need boot.rom at all to run the c64 core, it's only for running custom kernels like jiffydos. Try removing all boot.rom files from your SDcard ( in the root and the C64 d...
- Mon Jul 01, 2019 8:00 am
- Forum: MiSTer
- Topic: MiSTer Fan
- Replies: 32
- Views: 11138
Re: MiSTer Fan
Ok you mean you are running this: https://www.amazon.com/gp/product/B00NEMGCIA And to connect to the MiSTer the fan you just used the 3 pins to 2 pins converter included in the box of the Noctua fan? Or you made some special wiring? Yes that one. I removed the yellow wire and shortened and crimped ...
- Sun Jun 30, 2019 10:18 am
- Forum: MiSTer
- Topic: MiSTer Fan
- Replies: 32
- Views: 11138
Re: MiSTer Fan
I tried now this Noctua Fab 12V fan: https://www.amazon.com/Noctua-Cooling-Blades-Bearing-NF-A4x10 And it doesn’t spin. I use the 3 pin to 2 pinch converter inside the box of the Noctua fan but it doesn’t spin what could be the problem? Maybe, I need strictly a 5 V or 3V Noctua fan? Thank you I’ve ...
- Sun Jun 30, 2019 12:00 am
- Forum: MiSTer
- Topic: MiSTer Fan
- Replies: 32
- Views: 11138
Re: MiSTer Fan
I tried now this Noctua Fab 12V fan: https://www.amazon.com/Noctua-Cooling-Blades-Bearing-NF-A4x10 And it doesn’t spin. I use the 3 pin to 2 pinch converter inside the box of the Noctua fan but it doesn’t spin what could be the problem? Maybe, I need strictly a 5 V or 3V Noctua fan? Thank you I’ve ...
Re: C64 Core
Double post
Re: C64 Core
I think bertnorg is talking about the secondary mode of the 1351 mouse. If you hold down the right mouse button while the c64 is power cycled the 1351 mouse works like a 1350 mouse which just behaves like a joystick ( ie not using potx or poty ) Then you can use the mouse for software written for po...
Re: Compile c64 source code for MiSTer with quartus 18.1.
If you haven't compiled a core before, have a read of the Wiki. Take note of the Trial vs Full on RBF's. https://github.com/MiSTer-devel/Main_MiSTer/wiki/Core-porting-notes#fulllite-revisions Hi good afternoon. I compiled the source code of the C64 with Quartus 18.1 last night. The quartus shows 100...
Re: C64 Core
This is probably a completely useless bug to implement in the core . . . . . . but the T65 CPU doesn't seem to implement the page boundary bug for shy and shx illegal opcodes. As per this article http://codebase64.org/doku.php?id=base:use_shy_as_sty_x_or_shx_as_stx_y ldy #$14 ldx #$01 shy $0eff,x I'...
Re: C64 Core
Isn't 128D keyboard too bulky? MiSTer board is very small. It can fit into C128 case, so no cable resebling 380V power cable required. Yeah, but I like the chunky terminal style of it and it has a different feel to my C128s and C64s. I’m thinking I’d like to mount it all in a scaled down box to mat...
Re: C64 Core
I've tried it out and this code works nicely without modification ( although I did move some pins on my Micro ). https://github.com/dabonetn/C64USBKey/blob/master/C64USBKeyboard2.ino Right Shift and the F-Keys give you the Even F-Key numbers Left Shift+Restore gives you the F12 Menu. Lines 21 to 25 ...
Re: C64 Core
Hmmm . . . I'd like to do the same thing. I have bought a 128D keyboard and an Ardunio Micro ( with the USB host support ). I just need some time to wire it up. Maybe I'll move it to the top of my project pile. I thought this might be a good start, although he's mapped Shift F1 (C64) => F2 (PC). htt...
Re: C64 Core
Does Wizball work for you guys in the latest version of the core? It seems to hang before the tittle screen. Game was working with older versions of the core. Could it be a regression? Or maybe the dual SID somehow confusing the game's code? The last core that wizball worked on was : C64_20190128.r...
Re: C64 Core
Does Wizball work for you guys in the latest version of the core? It seems to hang before the tittle screen. Game was working with older versions of the core. Could it be a regression? Or maybe the dual SID somehow confusing the game's code? The last core that wizball worked on was : C64_20190128.rbf
Re: C64 Core
Hmm that explains why the VICE test suite for the CIA has Old CIA and New CIA tests in it.
I’m guessing the Lorenz tests were only written for an old Breadbin. Maybe these tests would be a better benchmark.
https://sourceforge.net/p/vice-emu/code ... testprogs/
I’m guessing the Lorenz tests were only written for an old Breadbin. Maybe these tests would be a better benchmark.
https://sourceforge.net/p/vice-emu/code ... testprogs/
Re: C64 Core
Hi Slingshot, you probably already know, but new CIA has the old trouble with the Turbo Outrun Intro music. Dogey @negedge workaround fixes it again. CIA passes heaps of Tests now . . . amazing! Will test it. Interesting if it really fixes it. Yeah I had a crack at it already as I was curious and i...
Re: C64 Core
Hi Slingshot, you probably already know, but new CIA has the old trouble with the Turbo Outrun Intro music.
Dogey @negedge workaround fixes it again. CIA passes heaps of Tests now . . . amazing!
Dogey @negedge workaround fixes it again. CIA passes heaps of Tests now . . . amazing!
Re: C64 Core
In the source for the 8580 sid_voice.v, if you set default to triangle in the waveform selector, then the music plays for GUTZ and Hysteria with one slightly odd voice.
Re: C64 Core
Thanks for updating the core, I look forward to studying all of your latest updates.
Re: C64 Core
Yes I knowSorgelig wrote:That fix with falling_edge is too hacky.

Now someone else better than I can implement it properly.
That’s all that matters, isn’t it.
Re: C64 Core
Yep that makes sense, thanks for elaborating.
Re: C64 Core
Great! I'll test it. Didn't you try just to remove "enable" from the int firing logic? That way it still would not have the interrupt delayed by 2 enable cycles, and no need to use the falling edge. No didn’t try that, I’m not that familiar with HDLs in general so I don’t know of those types of imp...
Re: C64 Core
Thanks for working on the core. I've pushed C1541 related changes i've made long time ago but didn't push yet. So you also can test how it works before release. Hi Sorgelig, Thanks, I have merged all of the CIA changes into the latest source and created a pull request. I have also gone through and ...
Re: C64 Core
Anyhow, please test 1) and 3) and provide feedback, if they've made an improvement I'll submit them to the main core for inclusion. I won't push the WR_Delay clean up, just the fixes. Great! Can you post the diff for 3) ? I'd like to test it. 1) only fixed some tests for me, but I admit I'm not rea...
Re: C64 Core
Hi there, Here is my personal test core, it contains stuff I'm playing with and also the Turbo Outrun sound fix. The fix seems to have also improve a number of other programs as well like the Eagle cracktro's. ( well I think they're closer to my recollection ). It has not fixed GUTZ or HYSTERIA, fro...
Re: C64 Core
can anyone try Turbo Outrun on the C64 core ? I was wrong! This morning I tried Turbo Out Run on my Ultimate 64 and behaves the same way as the C64 Core on MiST/MiSTer. Hysteria instead plays perfectly on the Ultimate 64. Is there space for improvements ? I've fixed the music for Turbo Outrun. I'll...