Search found 126 matches

by squid4
Fri Apr 10, 2020 10:45 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

Never thought I'd see Street Fighter II on the little 'old MiST but it plays great! A remarkable achievement. Has some issues though yet...
by squid4
Fri Mar 20, 2020 12:51 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

Jotego released more games on his beta CPS1 core on Patreon. Three Wonders & Mega Twins. They look, sound & play fantastic! Never thought I'd be playing Three Wonders and Willow on my MiST.
by squid4
Tue Mar 17, 2020 9:13 pm
Forum: MiST
Topic: PCEngine core issues with roms?
Replies: 114
Views: 31631

Re: PCEngine core issues with roms?

Been playing Bonk's Adventure but I regularly have the game suddenly jumping back to the title screen as if it crashed. Anyone having the same issues?
by squid4
Wed Mar 11, 2020 10:09 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

Yes, thanks to Gyurco/slingshot! :cheers:
by squid4
Sun Mar 08, 2020 6:56 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

Nice, he's just fixed the pixel perfect issue I reported only a few days ago. This affected all his recent cores, including CPS1, showing up as funny scrolling issues and what looked like squashed pixels. Looks pixel perfect now on the display. As well as the cores above he's also fixed the CPS1 cor...
by squid4
Fri Mar 06, 2020 2:50 pm
Forum: MiST
Topic: [ZX Spectrum Core] New Update
Replies: 121
Views: 32208

Re: [ZX Spectrum Core] New Update

That's sad news. No problem with my L2 with 240p signals but I've had issues with 480i and the arcade cores like Tapper etc although no issues with real consoles and 480i. The Sony consumer TVs are more forgiving of signals than the PVMs.
by squid4
Mon Mar 02, 2020 4:23 pm
Forum: MiST
Topic: New feature: YPbPr/RGsB output
Replies: 134
Views: 57625

Re: New feature: YPbPr/RGsB output

You are connecting using a sync on composite into the PVM? And you've selected "RGB/EXT or COMP/EXT" on the PVM settings?
by squid4
Sat Feb 29, 2020 7:00 pm
Forum: MiST
Topic: [ZX Spectrum Core] New Update
Replies: 121
Views: 32208

Re: [ZX Spectrum Core] New Update

PVM-14L2
by squid4
Sat Feb 29, 2020 2:26 pm
Forum: MiST
Topic: [ZX Spectrum Core] New Update
Replies: 121
Views: 32208

Re: [ZX Spectrum Core] New Update

Pentagon timings work fine on my Sony PVM and an RGB cable.
by squid4
Tue Feb 25, 2020 3:10 pm
Forum: MiST
Topic: [ZX Spectrum Core] New Update
Replies: 121
Views: 32208

Re: [ZX Spectrum Core] New Update

Spectrum Next has a 7Mhz Z80 mode which improves some games considerably. I wonder how they've implemented this without messing up the timings in the Speccy?
by squid4
Tue Feb 25, 2020 2:21 pm
Forum: MiSTer
Topic: VGA output questions and problems
Replies: 85
Views: 5698

Re: MiSTer and PVM resolution?

gaijinretro, have you tried other PAL outputs like Spectrum or Amiga? SNES PAL works fine through MiST on my PVM-14L2, a later model than yours. I know it's MiST but I assume the analogue output is the same as MiSTer as it's based on the same core.
by squid4
Thu Feb 13, 2020 10:37 pm
Forum: MiST
Topic: Atari 2600 / VIC 20
Replies: 144
Views: 32042

Re: Atari 2600 / VIC 20

Thanks NML32 that fixed/resolved it!
by squid4
Thu Feb 13, 2020 9:41 pm
Forum: MiST
Topic: Atari 2600 / VIC 20
Replies: 144
Views: 32042

Re: Atari 2600 / VIC 20

On Space Invaders anyone else see the player is twice as wide as it should be? i.e. compared to emulators and screenshots, don't have an original 2600 to compare. Everything else looks OK.

https://imgur.com/jR2opP5
by squid4
Thu Feb 13, 2020 11:13 am
Forum: MiST
Topic: Arcade cores interlaced and PVM monitor
Replies: 0
Views: 827

Arcade cores interlaced and PVM monitor

Recently got a Sony 14" PVM to replace my Sony CRT but I'm getting a shakey picture when using the interlaced Arcade cores like Tapper & Rampage. Shakey look is as if the interlaced lines aren't in sync with each other and hard to describe. Picture is fine (well fantastic! :D ) when running SNES int...
by squid4
Mon Feb 10, 2020 7:06 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

Nice work slingshot on the MRAs and Williams Cores. The Williams/Robotron cores no longer need the reset for the CMOS with the MRA roms and switching between Williams cores now work correctly without the need to poweroff. Also the sound levels are now good too. Just the Defender cores need the same ...
by squid4
Mon Feb 10, 2020 12:42 pm
Forum: MiST
Topic: ARCADE core joystick mappings
Replies: 8
Views: 1271

Re: ARCADE core joystick mappings

Here's my Williams Core mappings, for those games with more than two buttons, for the iBuffalo SNES controller. You'll need the latest firmware to fix the mist.ini >1024 size bug. Also you'll need the latest cores as of today : iBuffalo SNES custom controls: (Put the following in MIST.INI) [mist] ;(...
by squid4
Fri Feb 07, 2020 6:56 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

The Williams Robotron cores have problems running one after another if power isn't turned off between the cores. The CMOS memory is being kept behind and not cleared so it corrupts the next game. Not sure if it's possible to clear this in the MiST or it has to be in the firmware.
by squid4
Thu Feb 06, 2020 11:43 am
Forum: MiST
Topic: ARCADE core joystick mappings
Replies: 8
Views: 1271

Re: ARCADE core joystick mappings

"don't stop reading the line even it's too long, otherwise the it'll wrap to the next line"
This makes sense on those long comment lines, was this breaking those sections?
by squid4
Thu Feb 06, 2020 10:01 am
Forum: MiST
Topic: ARCADE core joystick mappings
Replies: 8
Views: 1271

Re: ARCADE core joystick mappings

slingshot, I just knew you were going to say that :roll: :wink: Looks like the problem is the line length has to be less than 90 characters in length for a section or the whole section is classed as invalid: ini_parser.c: if (i >= INI_LINE_SIZE) { return INI_SECTION_INVALID_ID; } My two lines were e...
by squid4
Wed Feb 05, 2020 11:06 pm
Forum: MiST
Topic: ARCADE core joystick mappings
Replies: 8
Views: 1271

Re: ARCADE core joystick mappings

Seems that mist.ini doesn't like commented (;) lines with commas in them? Removed the commented lines completely and it works OK.
by squid4
Wed Feb 05, 2020 9:27 pm
Forum: MiST
Topic: ARCADE core joystick mappings
Replies: 8
Views: 1271

Re: ARCADE core joystick mappings

Thought I was getting my head around the mappings and am getting there but I appear to have hit a bug, or I'm misunderstanding how the [core] works. For the Arcade cores I need multiple [core] definitions for keymapping, particularly with the Williams cores as they have many buttons. Here's my mist....
by squid4
Sun Feb 02, 2020 4:12 pm
Forum: MiST
Topic: ARCADE core joystick mappings
Replies: 8
Views: 1271

ARCADE core joystick mappings

Just trying to setup mappings I'm comfortable with with arcade cores that use multiple buttons. I'm a bit confused by the mappings, here is my Defender mappings for iBuffalo SNES: [DEFENDER] ; none,none,up,down,start(A),B(B),select(X),A(Y),left(L),ESC(SELECT),F1(START),START+SELECT joystick_remap=05...
by squid4
Wed Jan 29, 2020 9:05 pm
Forum: MiST
Topic: NEW OR UPDATED ARCADE CORES
Replies: 819
Views: 211658

Re: NEW OR UPDATED ARCADE CORES

Thanks for the new and updated Williams cores! :lol: Noticed defender sound is much better but the pitch is higher than MAME. Stargate works too. How can you reconfigure the keys in Defender & Stargate, currently they're impossible to use - would be nice to match MAME. Also I can't get credits and s...
by squid4
Thu Jan 23, 2020 9:06 pm
Forum: MiST
Topic: Atari 2600 / VIC 20
Replies: 144
Views: 32042

Re: Atari 2600 / VIC 20

Anyone confirm paddles in the atari 9 pin port actually work? Just got a second hand one and it's not working with Super Breakout (fire button works), not sure the controller is faulty.

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