Search found 365 matches

by mrbombermillzy
Wed Nov 18, 2020 11:58 pm
Forum: Hardware
Topic: Atari Colour Monitor NO Model Number ?
Replies: 9
Views: 291

Re: Atari Colour Monitor NO Model Number ?

Heres what I have:
Amiga-RGB_to_Iiyama-DA-15.png
It took me a long time to find this pinout!

Obviously, its wired for the Amiga, but you should be able to work it out from this.

Beware it may not be the right pinout for you though! :shrug:
by mrbombermillzy
Wed Nov 18, 2020 7:36 pm
Forum: Games
Topic: Jaguar vs Falcon
Replies: 35
Views: 23429

Re: Jaguar vs Falcon

Looking forwards to it.

Will it be usable from an SD card on RetroHQ/Saints Jag cart?
by mrbombermillzy
Wed Nov 18, 2020 7:28 pm
Forum: Hardware
Topic: Atari Colour Monitor NO Model Number ?
Replies: 9
Views: 291

Re: Atari Colour Monitor NO Model Number ?

That DA15 was used on Aydin/Iyama/Idek RGB 15-31Khz Multisync CRTs back in the day, amongst other things.

Maybe a rebadged one of those?

Pure guess, but the rear connectors and layout is very similar to my Aydin Ranger.

If you want to chance it, I can get you the pinout for that.
by mrbombermillzy
Mon Nov 16, 2020 7:21 pm
Forum: Games
Topic: Jaguar vs Falcon
Replies: 35
Views: 23429

Re: Jaguar vs Falcon

My CRT recording looks bad but this is one of my early demos with it (you can download the ROM and run it on a skunk from the description link as well): http://www.youtube.com/watch?v=eRnRFtvBZmg That was you? Well, congrats. I remember seeing that and thinking it was one of the best Jag demos so f...
by mrbombermillzy
Mon Nov 16, 2020 10:17 am
Forum: Games
Topic: Jaguar vs Falcon
Replies: 35
Views: 23429

Re: Jaguar vs Falcon

Theres always Raptor Basic/API, if you dont feel like learning the Jaguar system fully and want to make games/demos.
by mrbombermillzy
Mon Nov 16, 2020 10:14 am
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 315
Views: 85518

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

I completely agree with Jo here.

Although I really do get where you are coming from regarding a wide as possible user base, Doug.

However, if people are making AAA games on the F030 with AGT, Im sure there will be extra efforts to get the emulation improved ASAP.
by mrbombermillzy
Sun Nov 15, 2020 3:48 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 315
Views: 85518

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Um, Im currently making a display system for TT that is definitely not emulated.

Please dont let lack of emulation stop your creative juices Doug!

There must still be a fair number of Falcons out in the wild being used, surely?
by mrbombermillzy
Sun Nov 15, 2020 12:51 pm
Forum: Games
Topic: Jaguar vs Falcon
Replies: 35
Views: 23429

Re: Jaguar vs Falcon

Ive been trying out some graphics routines on the TT for a while, but some of what I have discovered also seems to apply to the Falcon/Jag. As far as I can see, the planar modes for sprite based games are the main speed problem when using an 030 at over 4bpp. The Falcon and TT both lack any graphica...
by mrbombermillzy
Wed Nov 11, 2020 4:54 pm
Forum: The Digital Department
Topic: SoundLab
Replies: 39
Views: 1380

Re: SoundLab

Actually Sample Master was kind of a "break away" product from AVR / 2-Bit Systems released in 1991 to introduce people to sound and music on the "ST". So definitely related, the software does have the same GUI as the Replay series prior to Pro Series 16 / Stereo Replay / Replay 16 / Clarity 16. Co...
by mrbombermillzy
Wed Nov 11, 2020 4:07 pm
Forum: The Digital Department
Topic: SoundLab
Replies: 39
Views: 1380

Re: SoundLab

I wonder if it'll work with one of these. (This was part of a job lot I got with my STE a few years ago.) IMG_2102.jpg Interesting. Looks like an early version of one of the AVR replay 8-bit carts. I would imagine most sample manipulation programs back then are compatible with the standard 8 bit sa...
by mrbombermillzy
Wed Nov 04, 2020 10:43 pm
Forum: Gallery
Topic: My retro corner
Replies: 16
Views: 622

Re: My retro corner

STFormatJez wrote: Wed Nov 04, 2020 9:28 pm And guess what! At the bottom of the case I found the shell of the ladybird from 30 years ago!!!
I take it you are going to frame the bug too? :lol:

I must say, Ive always wanted some retro game art posters on the wall. Looking good there!
by mrbombermillzy
Sun Nov 01, 2020 6:03 pm
Forum: Professionals
Topic: NeXTSTEP in a Falcon, will be possible?
Replies: 10
Views: 719

Re: NeXTSTEP in a Falcon, will be possible?

@shoggoth: In a similar thread a while ago here, I requested an EmuTOS version for Mac Quadra. I have three or four LC475's (same as Quadra 605 I believe) with ethernet-cards. I'll be happy to donate one to anyone who wants to port EmuTOS. Yes, I know I can run MagiCMac on these but the overhead of...
by mrbombermillzy
Sun Nov 01, 2020 1:55 pm
Forum: Professionals
Topic: NeXTSTEP in a Falcon, will be possible?
Replies: 10
Views: 719

Re: NeXTSTEP in a Falcon, will be possible?

@shoggoth: In a similar thread a while ago here, I requested an EmuTOS version for Mac Quadra. Not sure how different Nextcube hardware is from that. The main issue I think is the amount of effort for the literally handful of people who will benefit, so I Imagine the answer is the same...Probably no...
by mrbombermillzy
Thu Oct 22, 2020 10:28 am
Forum: Applications
Topic: M_PLAYER 4.02 and Microwire Interface
Replies: 30
Views: 1507

Re: M_PLAYER 4.02 and Microwire Interface

Thank you so much Guillaume, for continuing to support the TT!

Great work. :cheers:
by mrbombermillzy
Wed Oct 07, 2020 6:29 pm
Forum: The Digital Department
Topic: Any trackers that record Audio for the STe?
Replies: 11
Views: 1238

Re: Any trackers that record Audio for the STe?

Thanks. :)

I also have a VHS video tutorial for it.

Theres a nice little SVHS deck in the house somewhere too, but finding it, a good video lead and a PC capture card are a job for another (distant) day!
P1030832.JPG
by mrbombermillzy
Wed Oct 07, 2020 10:57 am
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

Im currently doing: move.w (A1)+,(A0);12 cycles/w move.w (A2)+,A0 ;8 cycles/w = 20 cycles/word I am not sure if this works for all situations, because moving to address value also automatically sign extends. So this is prone to error, unless all your addresses in a2 are < $7fff. No the addresses in...
by mrbombermillzy
Wed Oct 07, 2020 7:51 am
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

OK. Sorry if I have confused. Here are the facts: - All the data (source/target) is word size. - The target area is written non consecutively, from a consecutively read source data table. Was a bit tired last night. Completely overlooked movem sign extends, so this optimisation, like you say, wont w...
by mrbombermillzy
Tue Oct 06, 2020 11:12 pm
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

Thanks again wietze. Although the examples you provide 'as is' dont beat my initial 20 cyc/word original routine, I CAN actually tweak your first example to (after a certain amount of writes) provide a slightly lower than 20 cyc/word throughput. e.g: movem.l (a2)+,a0/a3/a4/a5/a6 ; 52 move.w (a1)+,(a...
by mrbombermillzy
Tue Oct 06, 2020 7:27 pm
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

Great method wietze! However, like I said to Thomas, I cannot use lower memory.

All the fastest movem routines are not available to me either, as my target write locations are words, not constant value data AND non sequential!
by mrbombermillzy
Tue Oct 06, 2020 6:34 pm
Forum: The Digital Department
Topic: Any trackers that record Audio for the STe?
Replies: 11
Views: 1238

Re: Any trackers that record Audio for the STe?

And here is Breakthru 2 finally:
bre201.zip
:cheers:
by mrbombermillzy
Tue Oct 06, 2020 5:09 pm
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

My data is organised however it needs to be to get below 20 cycles (on 68000) for that move sequence! :D If you need to target 68k, then you don't have to think about using any fancy addressing modes. All of them exist only on 68020+. Sorry for any confusion. I was referencing 20 cycles on 68000, a...
by mrbombermillzy
Tue Oct 06, 2020 3:45 pm
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

However, wouldnt that be the same as a simpler move (An)+,(An) if no displacements/indexes are applied? Not quite, it does another indirection (writing to the address that is in memory where a0 points to), without having to load that address into some register first. So move.l (a1)+,([a2]) will be ...
by mrbombermillzy
Tue Oct 06, 2020 11:07 am
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

Thankyou for the clarification of the shorthand seedy1812. However, wouldnt that be the same as a simpler move (An)+,(An) if no displacements/indexes are applied? Back to the task in hand, I wonder if there is a way using pre-generated code and hacking it afterwards or some clever manipulation of th...
by mrbombermillzy
Tue Oct 06, 2020 8:32 am
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

Thorsten: Regarding move.l (a1)+,([a2])...Excuse my ignorance, but I dont recognise/cant seem to find any reference to that addressing mode. Is it another way of writing one of the standard Motorola ones? (Im using Devpac 3).
Address modes.PNG
by mrbombermillzy
Mon Oct 05, 2020 11:12 pm
Forum: 680x0
Topic: Fast sequential reading data and writing non sequentially
Replies: 19
Views: 1095

Re: Fast sequential reading data and writing non sequentially

@Thomas3: Thanks. Actually, I was using word alignment to save the extra word write, but thought it might add extra confusion, so did the example with longs to (apparently not! lol) keep it simple. Also I cannot write to the lower memory. ...and as I am actually writing non consecutive words to the ...

Go to advanced search