Search found 14 matches
- Sun Jul 30, 2017 7:07 am
- Forum: Hardware
- Topic: Atari Portable
- Replies: 62
- Views: 16284
Re: Atari Portable
For me, it would be mainly for games and to be able to program games on it everywhere.
- Fri Jun 23, 2017 7:14 am
- Forum: Ym rockin'
- Topic: converting a SNDH into a VGM sound file
- Replies: 10
- Views: 15470
Re: converting a SNDH into a VGM sound file
Same result. I tested one of your music and it works.
I used a hexa utility and I see that my sound files are packed with ICE. I tried to unpack them (with multi depacker) and it still does not work.
I used a hexa utility and I see that my sound files are packed with ICE. I tried to unpack them (with multi depacker) and it still does not work.

- Thu Jun 22, 2017 6:51 am
- Forum: Ym rockin'
- Topic: converting a SNDH into a VGM sound file
- Replies: 10
- Views: 15470
Re: converting a SNDH into a VGM sound file
I tried maxymizer with sndh file but everytime I load a song I have an "Disk op. FAILED (CANCEl)" message


- Wed Jun 21, 2017 2:27 pm
- Forum: Ym rockin'
- Topic: converting a SNDH into a VGM sound file
- Replies: 10
- Views: 15470
Re: converting a SNDH into a VGM sound file
Thanks for info.
Yes I record music while the game playing. So I have to learn music.
Great music on your site.
Yes I record music while the game playing. So I have to learn music.
Great music on your site.
- Wed Jun 21, 2017 9:30 am
- Forum: Ym rockin'
- Topic: converting a SNDH into a VGM sound file
- Replies: 10
- Views: 15470
Re: converting a SNDH into a VGM sound file
Cool. With winston you can save music in YM format.
Can I modify a YM file like cutting multiple tracks? And can we convert or retrieve data for notes or instruments to redo it on another tracker?
Can I modify a YM file like cutting multiple tracks? And can we convert or retrieve data for notes or instruments to redo it on another tracker?
- Wed May 31, 2017 6:36 am
- Forum: MiST
- Topic: STMini: New MiST Clone
- Replies: 3
- Views: 3288
Re: STMini: New MiST Clone
I want one, I'll wait your impressions.Orion_ wrote:seems like I bought the last one, because after my purchase it was sold out.
I will tell you about it when I receive it

- Fri May 19, 2017 9:42 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 359
- Views: 99491
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Yep, thanks again with the WAKEUP state it's working fine.
- Fri May 19, 2017 9:10 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 359
- Views: 99491
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

The compil works fine but I have glitch on emulator : I tried steem, steem sse and hatari for stf version

- Fri May 19, 2017 8:15 am
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 359
- Views: 99491
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Hi. I reinstalled my cygwin to test. I tested the stf with h-shmup but I have a compilation error. I changed in makefile: all: ste to all:stf I checked on the github but not find the directory rmac/stf/ Il faut refabriquer la cible « ../../rmac/stf/pflib.o ». make: *** Aucune règle pour fabriquer la...
- Fri May 12, 2017 2:57 pm
- Forum: Coding
- Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
- Replies: 359
- Views: 99491
Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Good news. With basic tutorials, we can already have fun and I think that's enough. I will not bother those waiting for a STE version. 
I'll test the new version when you'll push it (emulator only)

I'll test the new version when you'll push it (emulator only)
- Tue May 02, 2017 8:47 am
- Forum: Coding
- Topic: Create a simple game for STF with [A]tari [G]ame [T]ools
- Replies: 9
- Views: 7000
Re: Create a simple game for STF with [A]tari [G]ame [T]ools
I download the last version bfb3311635ad and all work fine. Certainly "an unfortunate snapshot mid-maintenance" 

- Mon May 01, 2017 7:05 am
- Forum: Coding
- Topic: Create a simple game for STF with [A]tari [G]ame [T]ools
- Replies: 9
- Views: 7000
Re: Create a simple game for STF with [A]tari [G]ame [T]ools
No worries for the STF, it was to be sure. You are doing a fantastic job for STE
.

- Sun Apr 30, 2017 7:21 am
- Forum: Coding
- Topic: Create a simple game for STF with [A]tari [G]ame [T]ools
- Replies: 9
- Views: 7000
Re: Create a simple game for STF with [A]tari [G]ame [T]ools
Thanks for the bump.
1) I have compilation errors for the music part (YM_68k and AGT_sound / music), I just posted to help if someone would have the same problem.
2) ok, that's what I want to know, if the functions for the STF were present (for sprites / bitmap).
1) I have compilation errors for the music part (YM_68k and AGT_sound / music), I just posted to help if someone would have the same problem.
2) ok, that's what I want to know, if the functions for the STF were present (for sprites / bitmap).
- Fri Apr 28, 2017 9:22 am
- Forum: Coding
- Topic: Create a simple game for STF with [A]tari [G]ame [T]ools
- Replies: 9
- Views: 7000
Create a simple game for STF with [A]tari [G]ame [T]ools
Hi, I'm a french indie developper and I wish to make game on STF (low memory 512ko). I installed the agt with gcc under cygwin and I can compile the basic tutorials for STF. I've installed the Atari MiNT GCC 4.6.4 from vincent's site. I have some errors on compilation with more advanced tuto/demo bu...