Search found 342 matches

by AdamK
Tue Feb 16, 2021 6:35 am
Forum: Professionals
Topic: LZH or ZIP
Replies: 4
Views: 244

Re: LZH or ZIP

LHZ Shell has much nicer interface than ST-ZIP, and supports long filenames which ST-ZIP does not.
by AdamK
Sun Feb 07, 2021 11:23 am
Forum: Applications
Topic: Editors and GDOS (NVDI)
Replies: 7
Views: 439

Re: Editors and GDOS (NVDI)

GDOS handles the fonts, not the programs itself, your installation is correct. But there are 2 kind of fonts: bitmap fonts and scalable vector fonts. QED can work with both types, but it seems that Everest can't. There is really nothing You can do.
by AdamK
Tue Feb 02, 2021 7:46 am
Forum: For sale / Wanted
Topic: Atari VCS 800 Dust covers
Replies: 0
Views: 85

Atari VCS 800 Dust covers

Retro Venture is working on producing Atari VCS 800 dust covers. If you're intrested, please fill Google docs form: https://docs.google.com/forms/d/1PE_UBuAhMcmZ08PD9oqjeJicWztdkelhnbL0yMpvz9Y/viewform?edit_requested=true&fbclid=IwAR1ELMDNKTWJ7i-XALseoGSX517qLy-301DKHnCZ_QGm4Stq5a-7S5zIiqI https://w...
by AdamK
Mon Jan 25, 2021 9:44 am
Forum: Applications
Topic: ISA (Panther/2) Plug and Play tool
Replies: 2
Views: 243

Re: ISA (Panther/2) Plug and Play tool

Images are not loading.
by AdamK
Mon Jan 25, 2021 6:23 am
Forum: Hatari
Topic: hAtari, N.AES2, Thing Desktop and drive access crashing.
Replies: 6
Views: 414

Re: hAtari, N.AES2, Thing Desktop and drive access crashing.

If you're updating from Gemulator, Aranym might be a better option than hAtari.
by AdamK
Fri Jan 22, 2021 6:23 am
Forum: CT60 / CT63 Area
Topic: Fast ST-RAM idea
Replies: 19
Views: 1118

Re: Fast ST-RAM idea

I see two possible options how it could work:
1) double port RAM, obviously
2) RAM that is clocked X times faster than falcon bus. Consider 2x clock: MB get even cycles, 060 get odd cycles. But given how DRAM access work, I'm not sure it is possible.
by AdamK
Tue Jan 19, 2021 12:55 pm
Forum: CT60 / CT63 Area
Topic: Fast ST-RAM idea
Replies: 19
Views: 1118

Fast ST-RAM idea

I'm not a HW guy, so I'm not even sure if it is feasible. Currently all access from 060 to ST-RAM goes through MB. What if we bypass it for not IO range? Double channel RAM could be used (or just ram that is x times faster then ST-RAM is) . So with MB path having priority, 060 accesses to ST-RAM cou...
by AdamK
Fri Jan 08, 2021 11:28 am
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 476

Re: Atari ST keyboard -> USB interface

If it would work with Mega ST/Mega STE/TT, I' don;t see why not.
by AdamK
Fri Jan 08, 2021 7:47 am
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 476

Re: Atari ST keyboard -> USB interface

viking272 wrote: Fri Jan 08, 2021 7:40 am Also using the STE keyboard would ideally mean putting it in an external case with a USB cable? Is there options for this anywhere?
Let me rephrase: "Mega ST, Mega STE, TT keyboard"
by AdamK
Fri Jan 08, 2021 6:00 am
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 476

Re: Atari ST keyboard -> USB interface

viking272 wrote: Thu Jan 07, 2021 9:55 pm
AdamK wrote: Thu Jan 07, 2021 7:31 pm Would anybody be intrested in an interface allowing connection of Atari Mega ST/STE/TT keyboard to PC as USB keyboard?
Would or could this work as an Atari keyboard connected to USB on an Atari?
I do not see why not.
by AdamK
Thu Jan 07, 2021 7:31 pm
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 476

Atari ST keyboard -> USB interface

Would anybody be intrested in an interface allowing connection of Atari Mega ST/STE/TT keyboard to PC as USB keyboard?
by AdamK
Thu Dec 10, 2020 12:53 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 359
Views: 99517

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Are there current state of the art commercial compilers for 68k? Usually I use commercial ARM compiler instead of GNU due to the code optimization and overall quality are far beyond free compilers. Obviously, commercial ones can be expensive or hard to acquire... but I am curious about 68k There ar...
by AdamK
Sun Nov 22, 2020 9:16 pm
Forum: Professionals
Topic: Remote development on ST/TT/falcon
Replies: 16
Views: 1401

Re: Remote development on ST/TT/falcon

Network power control might be a solution.
by AdamK
Sun Nov 22, 2020 9:14 pm
Forum: Coding
Topic: BIOS vs GEMDOS (vs AES) environment string
Replies: 2
Views: 325

Re: BIOS vs GEMDOS (vs AES) environment string

Environment string is inherited between parent and child process. Your process just gets copy of environment of its parent.
by AdamK
Fri Nov 13, 2020 9:21 pm
Forum: Games - General
Topic: Shortcut to Eden Station in Frontier: Elite 2 ?
Replies: 1
Views: 285

Re: Shortcut to Eden Station in Frontier: Elite 2 ?

There is a famous 'wormhole' bug, a 16 bit integer overflow in fact that allows jumping by 655.35 ligth years. You need to find a system that will make a good triangle, so both your source and destination are close to 655.35 light years from it, and use it as shortcut :)
by AdamK
Wed Sep 23, 2020 4:13 pm
Forum: Ym rockin'
Topic: .YM to .mp3 on PC
Replies: 7
Views: 1002

Re: .YM to .mp3 on PC

I've already recorded most of the tunes for You: http://sndhrecord.atari.org/ (from original hardware)
by AdamK
Sun Sep 06, 2020 7:01 am
Forum: CT60 / CT63 Area
Topic: CT060+Radeon 9200 (demos and games)
Replies: 9
Views: 1241

Re: CT060+Radeon 9200 (demos and games)

1. What is the question?
2. What is the question?
3. Unfortunately CoxmosEx does not work well with FreeMiNT. You can try setting N drive to OLDTOSFS in MINT.CFG, but I'm not sure it will work.
by AdamK
Thu Aug 27, 2020 5:35 am
Forum: Professionals
Topic: RetroTINK 2X-SCART with Atari STE
Replies: 22
Views: 3070

Re: RetroTINK 2X-SCART with Atari STE

What about border removal tricks?
by AdamK
Thu Aug 20, 2020 11:19 am
Forum: Website Discussions
Topic: To TOS or MultiTOS? Or even OtherTOS?
Replies: 60
Views: 6793

Re: To TOS or MultiTOS? Or even OtherTOS?

Nothing matches all that requirements.
by AdamK
Thu Jun 25, 2020 5:20 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 123
Views: 19364

Re: WIP: ScummVM-Lite Atari

I'm not 100% sure, but SCUMM games rarely played more than one sample at a time. That means that no real mixing is neccessary in most cases. So, if skip SCUMMVM mixer, preprocess all the samples, 50kHz DMA sound could be possible for free :)
by AdamK
Wed Jun 24, 2020 10:36 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 123
Views: 19364

Re: WIP: ScummVM-Lite Atari

I uderstand there is a slowdown, I'm wondering where it is coming from. Playing DMA samples on STE is free, so what I'm askin, what is ScummVM problem with it?
by AdamK
Wed Jun 24, 2020 5:32 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 123
Views: 19364

Re: WIP: ScummVM-Lite Atari

Thank you.

I'm intrested by "Lower quality DMA sound on 8Mhz STE". Can you explain the problem there?
by AdamK
Mon Jun 22, 2020 8:47 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 123
Views: 19364

Re: WIP: ScummVM-Lite Atari

Great :D. Is there a chance for 256 colors version for Falcon/TT? Or maybe even 640x480x256 vesrion? (I remember Indy4 for Mac 68k had 640x240x256 version)
by AdamK
Sat Jun 20, 2020 11:17 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 123
Views: 19364

Re: WIP: ScummVM-Lite Atari

There is an Amiga project to develop ScummVM compatibile engine https://github.com/betajaen/Parrot Maybe it would be possible to join forces?
by AdamK
Fri Jun 19, 2020 8:24 pm
Forum: 680x0
Topic: ROM address map
Replies: 3
Views: 768

Re: ROM address map

The cleaner way would be to make print text using system function and then grab it from screen. There are many TOS versions and font data may be all over the place.

But, the best way woud be to embed your own fonts, as system fonts could be changed by the user.

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