Search found 335 matches

by AdamK
Fri Jan 08, 2021 11:28 am
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 292

Re: Atari ST keyboard -> USB interface

If it would work with Mega ST/Mega STE/TT, I' don;t see why not.
by AdamK
Fri Jan 08, 2021 7:47 am
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 292

Re: Atari ST keyboard -> USB interface

viking272 wrote: Fri Jan 08, 2021 7:40 am Also using the STE keyboard would ideally mean putting it in an external case with a USB cable? Is there options for this anywhere?
Let me rephrase: "Mega ST, Mega STE, TT keyboard"
by AdamK
Fri Jan 08, 2021 6:00 am
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 292

Re: Atari ST keyboard -> USB interface

viking272 wrote: Thu Jan 07, 2021 9:55 pm
AdamK wrote: Thu Jan 07, 2021 7:31 pm Would anybody be intrested in an interface allowing connection of Atari Mega ST/STE/TT keyboard to PC as USB keyboard?
Would or could this work as an Atari keyboard connected to USB on an Atari?
I do not see why not.
by AdamK
Thu Jan 07, 2021 7:31 pm
Forum: Hardware
Topic: Atari ST keyboard -> USB interface
Replies: 11
Views: 292

Atari ST keyboard -> USB interface

Would anybody be intrested in an interface allowing connection of Atari Mega ST/STE/TT keyboard to PC as USB keyboard?
by AdamK
Thu Dec 10, 2020 12:53 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 350
Views: 93694

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Are there current state of the art commercial compilers for 68k? Usually I use commercial ARM compiler instead of GNU due to the code optimization and overall quality are far beyond free compilers. Obviously, commercial ones can be expensive or hard to acquire... but I am curious about 68k There ar...
by AdamK
Sun Nov 22, 2020 9:16 pm
Forum: Professionals
Topic: Remote development on ST/TT/falcon
Replies: 16
Views: 1190

Re: Remote development on ST/TT/falcon

Network power control might be a solution.
by AdamK
Sun Nov 22, 2020 9:14 pm
Forum: Coding
Topic: BIOS vs GEMDOS (vs AES) environment string
Replies: 2
Views: 281

Re: BIOS vs GEMDOS (vs AES) environment string

Environment string is inherited between parent and child process. Your process just gets copy of environment of its parent.
by AdamK
Fri Nov 13, 2020 9:21 pm
Forum: Games - General
Topic: Shortcut to Eden Station in Frontier: Elite 2 ?
Replies: 1
Views: 228

Re: Shortcut to Eden Station in Frontier: Elite 2 ?

There is a famous 'wormhole' bug, a 16 bit integer overflow in fact that allows jumping by 655.35 ligth years. You need to find a system that will make a good triangle, so both your source and destination are close to 655.35 light years from it, and use it as shortcut :)
by AdamK
Wed Sep 23, 2020 4:13 pm
Forum: Ym rockin'
Topic: .YM to .mp3 on PC
Replies: 7
Views: 794

Re: .YM to .mp3 on PC

I've already recorded most of the tunes for You: http://sndhrecord.atari.org/ (from original hardware)
by AdamK
Sun Sep 06, 2020 7:01 am
Forum: CT60 / CT63 Area
Topic: CT060+Radeon 9200 (demos and games)
Replies: 9
Views: 1072

Re: CT060+Radeon 9200 (demos and games)

1. What is the question?
2. What is the question?
3. Unfortunately CoxmosEx does not work well with FreeMiNT. You can try setting N drive to OLDTOSFS in MINT.CFG, but I'm not sure it will work.
by AdamK
Thu Aug 27, 2020 5:35 am
Forum: Professionals
Topic: RetroTINK 2X-SCART with Atari STE
Replies: 22
Views: 2613

Re: RetroTINK 2X-SCART with Atari STE

What about border removal tricks?
by AdamK
Thu Aug 20, 2020 11:19 am
Forum: Website Discussions
Topic: To TOS or MultiTOS? Or even OtherTOS?
Replies: 60
Views: 6006

Re: To TOS or MultiTOS? Or even OtherTOS?

Nothing matches all that requirements.
by AdamK
Thu Jun 25, 2020 5:20 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 121
Views: 17298

Re: WIP: ScummVM-Lite Atari

I'm not 100% sure, but SCUMM games rarely played more than one sample at a time. That means that no real mixing is neccessary in most cases. So, if skip SCUMMVM mixer, preprocess all the samples, 50kHz DMA sound could be possible for free :)
by AdamK
Wed Jun 24, 2020 10:36 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 121
Views: 17298

Re: WIP: ScummVM-Lite Atari

I uderstand there is a slowdown, I'm wondering where it is coming from. Playing DMA samples on STE is free, so what I'm askin, what is ScummVM problem with it?
by AdamK
Wed Jun 24, 2020 5:32 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 121
Views: 17298

Re: WIP: ScummVM-Lite Atari

Thank you.

I'm intrested by "Lower quality DMA sound on 8Mhz STE". Can you explain the problem there?
by AdamK
Mon Jun 22, 2020 8:47 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 121
Views: 17298

Re: WIP: ScummVM-Lite Atari

Great :D. Is there a chance for 256 colors version for Falcon/TT? Or maybe even 640x480x256 vesrion? (I remember Indy4 for Mac 68k had 640x240x256 version)
by AdamK
Sat Jun 20, 2020 11:17 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 121
Views: 17298

Re: WIP: ScummVM-Lite Atari

There is an Amiga project to develop ScummVM compatibile engine https://github.com/betajaen/Parrot Maybe it would be possible to join forces?
by AdamK
Fri Jun 19, 2020 8:24 pm
Forum: 680x0
Topic: ROM address map
Replies: 3
Views: 679

Re: ROM address map

The cleaner way would be to make print text using system function and then grab it from screen. There are many TOS versions and font data may be all over the place.

But, the best way woud be to embed your own fonts, as system fonts could be changed by the user.
by AdamK
Fri May 08, 2020 3:08 pm
Forum: The Digital Department
Topic: MV16 Cartridge
Replies: 25
Views: 15857

Re: MV16 Cartridge

It should be the same, as Protracker ST saysy 'ST Replay', but MV16 workst with that setting.
by AdamK
Fri May 08, 2020 3:07 pm
Forum: Applications
Topic: Mint NFS memory leak when copying
Replies: 5
Views: 910

Re: Mint NFS memory leak when copying

sqward wrote:Mint will use free memory as a file cache as far as I remember.
No, caches are staticly declared in MINT.CNF.
by AdamK
Thu May 07, 2020 5:25 am
Forum: The Digital Department
Topic: MV16 Cartridge
Replies: 25
Views: 15857

Re: MV16 Cartridge

Is there anywhere a list of titles that support MV16? Bat obviously, I know about Protracker ST. Any more?
by AdamK
Sat May 02, 2020 8:49 am
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 121
Views: 17298

Re: WIP: ScummVM-Lite Atari

THIS IS AWESOME :) STE (4MB RAM) results: Monkey: works up to the Scabb panorama with a fire (then it seems to freeze), some graphic glitches in the intro Atlantis: after I select sound outputs, only white screen :( DOTT: I could get ingame :) I've also tried it with MV16 cartridge, and I got sound ...
by AdamK
Sun Apr 26, 2020 6:47 am
Forum: For sale / Wanted
Topic: WTB: NetUSBee
Replies: 11
Views: 2052

Re: WTB: NetUSBee

I think Lotharek (https://lotharek.pl/) is still shipping worldwide. At least, You can ask.
by AdamK
Thu Apr 23, 2020 5:13 am
Forum: Applications
Topic: Automatically start ssh daemon under Mint
Replies: 20
Views: 2652

Re: Automatically start ssh daemon under Mint

sshd is not a good idea for Atari, because even on 060 it will eat sizeable chunk of CPU time for encryption. If you consider your network secure, I'd suggest using telnet instead - it has much lower overhead.
by AdamK
Fri Apr 17, 2020 5:10 am
Forum: CT60 / CT63 Area
Topic: Calamus SLC - low memory
Replies: 15
Views: 2186

Re: Calamus SLC - low memory

He is from Poland. And it is not cyrlic, it is derived from Latin alphabet https://en.wikipedia.org/wiki/Polish_alphabet

Go to advanced search