Search found 172 matches

by LaceySnr
Fri Aug 07, 2020 12:17 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

That's a great setup - pretty sure I could leverage those ideas to great effect in Dave :)

I really should come up with a better name...
by LaceySnr
Tue Aug 04, 2020 3:22 am
Forum: Coding
Topic: Best C2P routine?
Replies: 4
Views: 209

Re: Best C2P routine?

I'd be interested to see what you find with this. I briefly looked into options for the 3d stuff I'm doing on the Falcon as it'd get away from having to push so much data over the bus - currently I'm working in TC mode but dropping back down to 16 might offer quite a speed-up even with C2P happening.
by LaceySnr
Wed Jul 22, 2020 12:50 am
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

FWIW Richard, while Cygwin does work, I find WSL to be a much more enjoyable solution for running *nix type stuff under Windows these days. It's pretty easy to get Vincent's toolchain up and running with that, and you can launch the windows hatari binary from the WSL prompt too. Maybe I'll setup aga...
by LaceySnr
Tue Jul 21, 2020 1:45 am
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

It was feeling pretty good in terms of the jumping etc. Once I've sorted out these BSP trees (almost there) I'll have to give compiling Dave a go again.
by LaceySnr
Mon Jul 20, 2020 12:09 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

So there are few active projects using AGT? :) So mine was one of the ones that got paused (mostly because of work and kids), but it's not exactly abandoned either. Currently distracted with the Falcon but I'd love to get back into this for sure. Last progress was 3 years ago according to YouTube! ...
by LaceySnr
Wed Jul 15, 2020 11:07 pm
Forum: Professionals
Topic: This'll probably go nowhere...
Replies: 9
Views: 954

Re: This'll probably go nowhere...

Well, I just remember that the models might contain quads so do you discard them while parsing? You were correct! There weren't many in the file, but I added support for them and it's filled in a few gaps. Spent most of the last week working on a Windows tool that leverages the same loading code et...
by LaceySnr
Mon Jul 06, 2020 1:13 am
Forum: Professionals
Topic: This'll probably go nowhere...
Replies: 9
Views: 954

Re: This'll probably go nowhere...

Ah, I didn't look in the file in too much detail - that may well be it. I do some pretty basic scanf parsing, might well just be discarding the fourth index. Will take a look - should be easy enough to create two triangles for a quad, will just have to make sure I get the winding correct.
by LaceySnr
Fri Jul 03, 2020 12:51 pm
Forum: Professionals
Topic: This'll probably go nowhere...
Replies: 9
Views: 954

Re: This'll probably go nowhere...

Reckon I might need to sort out some proper z-buffering or something to make these look good, but couldn't resist taking a crack. Pretty sure I'm dropping a few tris with backface culling turned on so either I have a bug or some of the faces are wound in different directions. Will keep poking about ...
by LaceySnr
Fri Jul 03, 2020 12:10 am
Forum: Professionals
Topic: This'll probably go nowhere...
Replies: 9
Views: 954

Re: This'll probably go nowhere...

Well, I like it. In fact it doesn't have to be fast or whatever as long as you and others have fun watching and/or programming new stuff on our ancient machines. So thumbs up! So you can load Wavefront object files with your program? Basic ones :) It only loads the vertex and face information. I ca...
by LaceySnr
Thu Jul 02, 2020 12:59 pm
Forum: Professionals
Topic: This'll probably go nowhere...
Replies: 9
Views: 954

This'll probably go nowhere...

But I wanted to write a basic software 3d again, and figured it might be fun to do it on the Falcon in TC mode (albeit in C, for some modicum of portability). It's not fast or pretty, and may well never be either of those two things, but thought I might post some updates here all the same. Finally g...
by LaceySnr
Thu Jul 02, 2020 12:55 pm
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Sweet. I'll give it a crack myself first when I find some time and see how I go, hopefully can at least give the tutorials some testing for you.

Need to stop playing in 3d first :)
by LaceySnr
Thu Jul 02, 2020 10:46 am
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Guess I'll pull the latest and see if I can get Dave building again. I can't remember the state I was in now, feel like it was working in Hatari but not on the STE or something like that. Of course, that's not to say it was your code rather than mine causing the problems :D
by LaceySnr
Tue Jun 30, 2020 4:25 am
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 172
Views: 66617

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

Think I'm going to have to get back on this bandwagon!
by LaceySnr
Thu Feb 20, 2020 1:20 am
Forum: Applications
Topic: A couple abandonware apps
Replies: 379
Views: 125542

Re: A couple abandonware apps

I've personally played around a bit with wiki.js recently - seems pretty easy to use but can also be configured to store all content in git, having that in a public repo would make it easy to stand up new instances should one go down.
by LaceySnr
Fri Feb 14, 2020 12:28 am
Forum: Games - Compatibility Issues etc.
Topic: Street Fighter II - Strange Bug (real hardware)
Replies: 6
Views: 2889

Re: Street Fighter II - Strange Bug (real hardware)

I seem to remember, from playing it as a kid, that they just weren't in there. So it's not a bug as such, just an omission!
by LaceySnr
Tue Feb 11, 2020 4:02 am
Forum: Professionals
Topic: Sprites - blitter or CPU?
Replies: 11
Views: 1692

Re: Sprites - blitter or CPU?

seedy1812 wrote:@LaceySnr surely the method you mention is the 16 bit chunky mode and not the 8 bpp planar screen.
Yeah sorry, somehow I read 256 colours in your post and heard 16-bit in my head :)
by LaceySnr
Tue Feb 04, 2020 1:13 am
Forum: Professionals
Topic: Sprites - blitter or CPU?
Replies: 11
Views: 1692

Re: Sprites - blitter or CPU?

My knowledge of the BLiTTER and hardware in general is way below that of other board members, but when I was doing stuff in 256 colour mode, I stole some of LaurentS's ideas, and wrote a C program that'd take a bitmap and output assembly. The assembly output was basically a hard coded sprite, it'd j...
by LaceySnr
Tue Jan 14, 2020 10:59 pm
Forum: Ym rockin'
Topic: Shades of Circuits - a MaxYMiser album
Replies: 13
Views: 3805

Re: Shades of Circuits - a MaxYMiser album

Good stuff! Just had a listen through on Spotify :) Really like The Feller, good happy stuff. Wish I had a modicum of music writing talent, I have tinkered with MaxYMiser but not got past the very basics as of yet.
by LaceySnr
Tue Jan 07, 2020 12:14 pm
Forum: Applications
Topic: Neodesk troubles
Replies: 5
Views: 2001

Re: Neodesk troubles

Embarrassingly enough I hadn't thought to check it out in Hatari. Does seem to render correctly in there when configured as a Falcon, so perhaps I'll try transferring the image files over and extracting on the Falcon to minimise the number of individual file transfers going on!
by LaceySnr
Tue Jan 07, 2020 10:34 am
Forum: Applications
Topic: Neodesk troubles
Replies: 5
Views: 2001

Re: Neodesk troubles

I got it directly from Gribnif: I extracted the disk images using Hatari and then copied the files to my falcon over the network which I then had to write to a floppy to install... so there could be some corruption involved, but I did go through it all twice!
by LaceySnr
Tue Jan 07, 2020 4:43 am
Forum: Applications
Topic: Neodesk troubles
Replies: 5
Views: 2001

Re: Neodesk troubles

Bumpity bump? Would love to get this looking good!
by LaceySnr
Fri Dec 13, 2019 1:47 am
Forum: Demos
Topic: JOY - a new Falcon030 demo from New Beat
Replies: 58
Views: 25922

Re: JOY - a new Falcon030 demo from New Beat

So left my Falcon on for a good hour or two while stuck on conference calls and ran the demo at the end of the call... it almost made it all the way through, so I guess it does just need to warm up. These old birds sure are getting finicky.
by LaceySnr
Sat Dec 07, 2019 9:00 am
Forum: Applications
Topic: Neodesk troubles
Replies: 5
Views: 2001

Neodesk troubles

This week I downloaded and installed Neodesk AND Geneva, but for some reason things aren't rendering right and I have no idea why. Could it just be a corrupt file copy or is this some other known situation? This is a stock Falcon with 14MB of ram and a vga monitor. https://photos.app.goo.gl/Ts6EAB6A...
by LaceySnr
Tue Oct 22, 2019 2:49 am
Forum: Demos
Topic: JOY - a new Falcon030 demo from New Beat
Replies: 58
Views: 25922

Re: JOY - a new Falcon030 demo from New Beat

I only just noticed all the updates to this thread! I might have to do some experiements with my machine and it's PSU, see if I can't get it running :) Will post any findings!
by LaceySnr
Wed Aug 14, 2019 7:34 am
Forum: News & Announcements
Topic: Interview with me (Daniel Hedberg)
Replies: 10
Views: 4907

Re: Interview with me (Daniel Hedberg)

Great interview mate, fascinating to read. Sometimes I wish I'd been born a few years earlier so I would have written more code on the ST as a kid, but then again, I'd rather not be older than I am already :D

Go to advanced search