Search found 1255 matches
- Wed Oct 16, 2019 7:50 pm
- Forum: News & Announcements
- Topic: Do you think the limitation to RE-edit the messages in Atari-forum is appropriate?
- Replies: 27
- Views: 9665
Re: Do you think the limitation to RE-edit the messages in Atari-forum is appropriate?
Rest assured that a lot of people can't wait for another post in such essential and classic threads as "Atari clothing and accessories", or locked polls that get shot down in a blink of the eye, or dust cover threads, or selling random midi hardware. In fact, they're so flabbergasted by the quality ...
- Wed Oct 16, 2019 3:38 pm
- Forum: News & Announcements
- Topic: Do you think the limitation to RE-edit the messages in Atari-forum is appropriate?
- Replies: 27
- Views: 9665
Re: Do you think the limitation to RE-edit the messages in Atari-forum is appropriate?
Less drama and prose, more quality Atari posts.
(voted yes because in the long run it really doesn't matter)
(voted yes because in the long run it really doesn't matter)
- Wed Oct 16, 2019 5:33 am
- Forum: 680x0
- Topic: Bus error caused by YM buzzer?
- Replies: 5
- Views: 4153
Re: Bus error caused by YM buzzer?
Is this maxYMiser? Then you probably have to mshrink. i.e. try adding this magic code at the top of your code (courtesy of https://github.com/ggnkua/Atari_ST_Sources/blob/master/ASM/Preromanbritain/SNDH_CPU/SNDH_CPU.S#L9): main: move.l 4(sp),a5 ; address to basepage move.l $0c(a5),d0 ; length of tex...
- Mon Oct 14, 2019 7:33 pm
- Forum: GFA BASIC
- Topic: GFA Tile game
- Replies: 3
- Views: 4819
Re: GFA Tile game
There are many ways to do this in GFA Basic, all have their pros and cons. For beginners I'd use RC_COPY since it's quite versatile (and blitter accelerated if present). Something like: dim spr_buf|(32000),palette&(16) buf_adr%=v:spr_buf|(0) open "i",1,"rogue.neo" ' Load palette and .neo header bget...
- Sat Oct 12, 2019 5:51 pm
- Forum: Games - General
- Topic: shadow of the beast ST (Mark mc cubbin here)
- Replies: 105
- Views: 54694
Re: shadow of the beast ST (Mark mc cubbin here)
Let's just wait for the village idiot's response now!
- Mon Sep 30, 2019 6:40 pm
- Forum: News & Announcements
- Topic: :: We Love Atari (Volume Two) Atari Corp. ::
- Replies: 44
- Views: 17022
Re: :: We Love Atari (Volume Two) Atari Corp. ::
Right, so I'm finally done reading the book. Again well done! First thing's first, some more things I noticed (I'm not writing this right before bed time so this time Mr nitpick Karl won't spot any problems ;)): page 227 - "machines development" -> "machine's development" page 234 - "reflected it's ...
- Mon Sep 30, 2019 6:43 am
- Forum: Hardware
- Topic: Just booted up my Stacy 4144... need some help
- Replies: 5
- Views: 3252
Re: Just booted up my Stacy 4144... need some help
It would be a good idea if you could use Diamond Edge to create a backup of the disk first before running a repair. Just think that it might do some irreversible damage to the data thinking it's doing the right thing.
- Thu Sep 26, 2019 7:29 pm
- Forum: News & Announcements
- Topic: :: We Love Atari (Volume Two) Atari Corp. ::
- Replies: 44
- Views: 17022
Re: :: We Love Atari (Volume Two) Atari Corp. ::
Hi there, Still reading the book so I'll reserve judgement till I'm finished. The general feeling is very positive though :) (but I'll post a more detailed opinion soon). In the meantime, here's a few oopsies I spotted while reading (only one chapter left to go for me): - Page 23: "Its a shame" -> "...
- Tue Sep 24, 2019 8:04 pm
- Forum: Games
- Topic: Crown of creation test:
- Replies: 85
- Views: 76363
Re: Crown of creation test:
Well, you know what to do then, don't let us down!leech wrote:I would totally create a game. If I had an engine, an artist, a coder, and sound engineer.
Okay, so that'd leave me with coming up with the idea and writing the plot, etc. But I could do that
- Tue Sep 24, 2019 5:35 pm
- Forum: Games
- Topic: Crown of creation test:
- Replies: 85
- Views: 76363
Re: Crown of creation test:
When you finish yours of course.leech wrote:At which point we could have a 3d engine for the falcon and make new games?
- Tue Sep 24, 2019 6:25 am
- Forum: Games
- Topic: Crown of creation test:
- Replies: 85
- Views: 76363
Re: Crown of creation test:
It's pretty much what mikro said - personally I find the game quite meh otherwise I'd have deprotected it ages ago. One doesn't even have to play the game - just static disassemble the binary, identify the DSP code, disassemble those bits, analyse, patch, done. It's not rocket science really. But......
- Wed Sep 18, 2019 5:50 am
- Forum: Hardware
- Topic: Which HD drivers actually use the IRQ line on IDE?
- Replies: 5
- Views: 1875
Re: Which HD drivers actually use the IRQ line on IDE?
Brifefly looking at the makefile I'm pretty sure that they use madmac from the Atari devkit.
Of course if you want to cross assemble, you could always use madmac's grandchild, rmac, which recently has been version bumped to v2.0.0
.
Of course if you want to cross assemble, you could always use madmac's grandchild, rmac, which recently has been version bumped to v2.0.0

- Mon Sep 16, 2019 12:27 pm
- Forum: Hardware
- Topic: Which HD drivers actually use the IRQ line on IDE?
- Replies: 5
- Views: 1875
- Fri Sep 13, 2019 7:24 pm
- Forum: Ym rockin'
- Topic: Pulsion CD chip tune request
- Replies: 19
- Views: 8402
Re: Pulsion CD chip tune request
Here's the ones I could recognise: 60=mad max - jambala 73=mad max - leavin' teramis 85=mad max - enchanted land 93=count zero - decade reset 108=mad max - 5th gear 135=mad max - ooh crikey wot a scorcher - your mind is my ashtray 143=lap - lap 20 146=mad max - beatnick 157=mad max - ashtray 161=mad...
- Sun Aug 18, 2019 8:22 pm
- Forum: Coding
- Topic: Difference between .TOS and .PRG?
- Replies: 3
- Views: 4025
Re: Difference between .TOS and .PRG?
Actually there is a small difference between .TOS and .PRG - when binaries with .TOS extension are run from the desktop, GEM shuts itself off for the most part. If memory serves correct (from the time I was getting TOS built using modern toolchains) running a .TOS file from desktop is very close to ...
- Thu Jul 18, 2019 7:51 pm
- Forum: Menu Disks
- Topic: U.L.S. installed games torrent?
- Replies: 2
- Views: 4353
Re: U.L.S. installed games torrent?
Why bother with a torrent or pack? Just point http://d-bug.mooo.com/patch.php to a mass file downloader or a browser extension that downloads all links from a page and off you go. Personally I wouldn't like a pack of my hard disk fixes to float about the web. A pack is something frozen in time. Thin...
- Tue Jul 09, 2019 7:58 am
- Forum: CosmosEx
- Topic: A year later
- Replies: 19
- Views: 16640
Re: A year later
If you're using Windows 10 it's not impossible that some update changed something in file sharing.
I'll try it on my machine later when I get home and will report here.
I'll try it on my machine later when I get home and will report here.
- Thu Jun 27, 2019 4:07 pm
- Forum: Games - General
- Topic: Bugziacs - "new" game released at Outline 2019
- Replies: 13
- Views: 8676
Re: Bugziacs - "new" game released at Outline 2019
Hmm I see. This is most likely the way that the levels are generated (if you read the writeup you know what I'm talking about). For the next version I'll try increasing the time limit a bit, see if that helps. Although who knows, maybe this happened in the original game once in a blue moon
.

- Mon Jun 24, 2019 7:39 pm
- Forum: 680x0
- Topic: LZ4 decoder (assembler)
- Replies: 59
- Views: 36464
Re: LZ4 decoder (assembler)
Thanks for the source but I'm afraid I'm going for maximum compression here due to space constraints. So nrv2b simply won't cut it
.

- Mon Jun 24, 2019 6:09 am
- Forum: 680x0
- Topic: LZ4 decoder (assembler)
- Replies: 59
- Views: 36464
Re: LZ4 decoder (assembler)
Done! If someone is interested I can post the code later, you just have to remove some part that copy the packed data at the end of the buffer. Declaring interest in the source! Is yours based on hakim's, modified to be a0->a1? [EDIT]I use --ultra-brute to compress so maybe the default unpack routi...
- Thu Jun 20, 2019 5:23 pm
- Forum: Games - General
- Topic: Bugziacs - "new" game released at Outline 2019
- Replies: 13
- Views: 8676
Re: Bugziacs - "new" game released at Outline 2019
Hi there, During the last weekend I did some work on the game while on my trip to the UK (to see the 8 bit symphony ). Until now I kept forgetting to upload a newer version for people to test, but I remembered now! It's not a final yet but it contains a few improvements. Here's a small list: - Rando...
- Thu Jun 20, 2019 8:16 am
- Forum: Hatari
- Topic: Turbo Ass Debugger Problem
- Replies: 9
- Views: 6462
Re: Turbo Ass Debugger Problem
Bit late but I guess you can't get a more official version than sarnau's github repository . As for bugaboo, I have a patched version for Falcons over here . Also, since sarnau is reading the topic: Many thanks for both tools! I still use them regularly and bugaboo is my go-to debugger when steem de...
- Wed Jun 19, 2019 8:13 am
- Forum: Hatari
- Topic: Turbo Ass Debugger Problem
- Replies: 9
- Views: 6462
Re: Turbo Ass Debugger Problem
It's possible that you don't have enough ram reserved for bugaboo in your project. Load your source, then hit shift-f4, than alt-a. You should see two editable text fields. The first one tells turbo assembler how much ram to devote to editing the source, and the second tells it how much ram to reser...
- Sat Jun 08, 2019 12:30 pm
- Forum: Games - General
- Topic: Bugziacs - "new" game released at Outline 2019
- Replies: 13
- Views: 8676
Re: Bugziacs - "new" game released at Outline 2019
There's no feedback on whether pressing 'G' and level number actually does something Yup I know that, will be fixed in the final. There were only so many things to fix before the deadline! (it's one of the points the basic and assembly listings interface and I never looked into that closely from th...
- Fri Jun 07, 2019 7:46 pm
- Forum: Games - General
- Topic: Bugziacs - "new" game released at Outline 2019
- Replies: 13
- Views: 8676
Re: Bugziacs - "new" game released at Outline 2019
Someone didn't read the write up before posting!