Search found 1458 matches
- Tue Feb 23, 2021 12:33 pm
- Forum: Hatari
- Topic: Strange Caps Lock behaviour in Hatari 2.3!
- Replies: 20
- Views: 698
Re: Strange Caps Lock behaviour in Hatari 2.3!
Your latest nightly build works absolutely fine also :) Well the v2.3.1 build is also done by me so they're all "mine" ;) But there might've been different SDL versions in them causing this. Since the latest devbuild is working fine I'll look at whether I should replace SDL in v2.3.1 or just let it...
- Tue Feb 23, 2021 11:20 am
- Forum: Hatari
- Topic: Strange Caps Lock behaviour in Hatari 2.3!
- Replies: 20
- Views: 698
Re: Strange Caps Lock behaviour in Hatari 2.3!
Hi all,
I've been pointed to this thread and will take a look at it when I find some time. In the meantime, please check if a later build solves the problem. My build system produces new builds whenever there's new code checked in. They can be found here: https://troed.ddns.net/d/b90229b625/
/Troed
I've been pointed to this thread and will take a look at it when I find some time. In the meantime, please check if a later build solves the problem. My build system produces new builds whenever there's new code checked in. They can be found here: https://troed.ddns.net/d/b90229b625/
/Troed
- Thu Jul 16, 2020 7:54 pm
- Forum: Gallery
- Topic: Proper Atari ST gray and 3D printing
- Replies: 20
- Views: 18699
Re: Proper Atari ST gray and 3D printing
3D Prima does state that their filaments are based on the RAL color scheme, which I take to mean that their naming is the RAL naming (instead of using the number scheme). RAL Moss Gray would then be 7003. They also have Light Gray which is 7035. I might pick that up as well just to compare. https://...
- Thu Jul 16, 2020 7:37 pm
- Forum: Gallery
- Topic: Proper Atari ST gray and 3D printing
- Replies: 20
- Views: 18699
Re: Proper Atari ST gray and 3D printing
Well. It is close - but there definitely is a green tinge absent in the original Atari color.
(This STE is slightly slightly yellowed)
/Troed
(This STE is slightly slightly yellowed)
/Troed
- Thu Jul 16, 2020 4:15 pm
- Forum: Gallery
- Topic: Proper Atari ST gray and 3D printing
- Replies: 20
- Views: 18699
Re: Proper Atari ST gray and 3D printing
My Falcon is pretty close to its original color I think. Will do a comparison with the Mega STE as well, think that one is even closer.
/Troed
/Troed
- Tue Jul 14, 2020 9:23 am
- Forum: Gallery
- Topic: Proper Atari ST gray and 3D printing
- Replies: 20
- Views: 18699
Re: Proper Atari ST gray and 3D printing
Thanks! Found it from a Swedish company in 2.85mm diameter here: https://www.3dprima.com/filaments/prima ... y/a-24201/
edit: oh, that was your original site. Well, good for Swedes with them being local then
I could actually pick it up from their warehouse.
/Troed
edit: oh, that was your original site. Well, good for Swedes with them being local then

/Troed
- Tue May 12, 2020 4:29 pm
- Forum: Applications
- Topic: Req : "Audio Sculpture" (STX,...) even not running...
- Replies: 244
- Views: 64602
Re: Req : "Audio Sculpture" (STX,...) even not running...
Sorry, had a self-caused outage on my server this afternoon. Back up now.DrCoolZic wrote:Would be interested to look at the scp file unfortunately your link are not working
/Troed
- Mon May 11, 2020 6:51 pm
- Forum: Hardware
- Topic: MegaSTE with DD - upgrade to 2.06 issues
- Replies: 6
- Views: 929
Re: MegaSTE with DD - upgrade to 2.06 issues
Not really a TOS 2.06 issue. It's similar to something which does trip people up though. When you boot TOS 2.06 _without_ a floppy drive connected it will show 4 bombs.
/Troed
/Troed
- Sat May 09, 2020 9:05 pm
- Forum: Applications
- Topic: Req : "Audio Sculpture" (STX,...) even not running...
- Replies: 244
- Views: 64602
Re: Req : "Audio Sculpture" (STX,...) even not running...
... and that concludes my lonely string of posts here - by answering the original call :) Here's a dump from an original Audio Sculpture v1.3, to SCP and converted to STX. I've verified both STX images with Hatari. I don't know if the SCP images work as is in Steem - as I wrote above, Aufit seems to...
- Sat May 09, 2020 8:24 pm
- Forum: Applications
- Topic: Req : "Audio Sculpture" (STX,...) even not running...
- Replies: 244
- Views: 64602
Re: Req : "Audio Sculpture" (STX,...) even not running...
I've managed to get Aufit running under Wine. Interestingly enough, when converting disk B to STX using Aufit, it wrote something about "recovered" regarding a few sectors - and the resulting STX can indeed display both the readme2.txt as well as access the side2 folder.
/Troed
/Troed
- Sat May 09, 2020 10:37 am
- Forum: Applications
- Topic: Req : "Audio Sculpture" (STX,...) even not running...
- Replies: 244
- Views: 64602
Re: Req : "Audio Sculpture" (STX,...) even not running...
Sectors overwritten somehow? Sector 004 seems to come at the wrong time here.
I'm wondering if this is a screw up when producing the original, if no one has a good suggestion on how the previous owner could've caused it.
/Troed
I'm wondering if this is a screw up when producing the original, if no one has a good suggestion on how the previous owner could've caused it.
/Troed
- Sat May 09, 2020 9:37 am
- Forum: Applications
- Topic: Req : "Audio Sculpture" (STX,...) even not running...
- Replies: 244
- Views: 64602
Re: Req : "Audio Sculpture" (STX,...) even not running...
I'm trying to create good dumps from my original Audio Sculpture v1.3. While the program disk seems fine, I have issues with the data disk. Even after extensive cleaning, I can't get better than 34 bad sectors according to HxC Software. I need the opinions of those who're much more used to this than...
- Thu Dec 05, 2019 6:36 pm
- Forum: Hardware
- Topic: Mega STE motherboard small issue - can't detect HD 1.44MB Floppy Disks
- Replies: 7
- Views: 1845
Re: Mega STE motherboard small issue - can't detect HD 1.44MB Floppy Disks
Just measure resistance between the two points mentioned. If they aren't connected, add a wire. I had to do that to my MSTE.
https://blog.troed.se/2016/07/14/mega-s ... -upgrades/
/Troed
https://blog.troed.se/2016/07/14/mega-s ... -upgrades/
/Troed
- Tue Dec 03, 2019 4:24 pm
- Forum: Hardware
- Topic: Mega STE motherboard small issue - can't detect HD 1.44MB Floppy Disks
- Replies: 7
- Views: 1845
Re: Mega STE motherboard small issue - can't detect HD 1.44MB Floppy Disks
With GAL U407 tested ok I assume you mean UA2 being the 1.44MB version? (-002)
http://dev-docs.atariforge.org/files/Me ... n_1991.pdf
/Troed
http://dev-docs.atariforge.org/files/Me ... n_1991.pdf
/Troed
- Sun Nov 17, 2019 4:08 pm
- Forum: Coding
- Topic: ATARI depacking benchmark
- Replies: 38
- Views: 21623
Re: ATARI depacking benchmark
Yeah strip the automatic depacking header and add your own routines that also do the depacking.
- Fri Oct 11, 2019 8:02 pm
- Forum: For sale / Wanted
- Topic: FOR SALE: MEGA STE Keyboard
- Replies: 16
- Views: 6835
Re: FOR SALE: MEGA STE Keyboard
If not sold I'm interested.
- Sat Sep 21, 2019 10:39 am
- Forum: Hardware
- Topic: DIY Fpu Unit for STFM
- Replies: 35
- Views: 10208
Re: DIY Fpu Unit for STFM - possible?
It does indeed look like your FPU board is working. Nice work!
- Sun Sep 15, 2019 7:34 pm
- Forum: For sale / Wanted
- Topic: Coprocessor and GAL for Mega STe.
- Replies: 16
- Views: 7856
- Sat Sep 14, 2019 4:32 pm
- Forum: For sale / Wanted
- Topic: wanted: Mega STE Keyboard
- Replies: 4
- Views: 3886
Re: wanted: Mega STE Keyboard
I have one with French layout.
- Sat Sep 07, 2019 1:42 pm
- Forum: Hardware
- Topic: Announcing the Lightning ST - USB & IDE for STs
- Replies: 74
- Views: 25014
Re: Announcing the Lightning ST - USB & IDE for STs
Yes, that makes sense. By having it as the first driver in the AUTO folder (and if memory test is patched out in TOS 2.06), will a USB keyboard (and USB mouse) work exactly in the same way as the original Atari mouse and keyboard? I had a look at the Atari wiki Lightning VME info-text (there's no S...
- Fri Sep 06, 2019 6:45 pm
- Forum: Games - General
- Topic: Dungeon Master Copy Protection
- Replies: 3
- Views: 4493
Re: Dungeon Master Copy Protection
thanks Zippy 

- Mon Aug 26, 2019 9:10 am
- Forum: Demos - General
- Topic: "We Were @" demo question
- Replies: 19
- Views: 8769
Re: "We Were @" demo question
Ok. Sounds like there indeed are a bunch of 2MB STEs - so at least that work was in order
Also shows that not all effects were just animations from RAM 


- Sun Aug 25, 2019 8:13 pm
- Forum: Demos - General
- Topic: "We Were @" demo question
- Replies: 19
- Views: 8769
Re: "We Were @" demo question
Surely anyone with actual interest in using the real hardware has already maxed the SIMMs in their STEs? ST is a whole different ballgame however.
- Sat Aug 24, 2019 2:12 pm
- Forum: Hardware
- Topic: STe - Bad DMA Chip
- Replies: 191
- Views: 76022
Re: STe - Bad DMA Chip
Not on STEmlynn1974 wrote: 1. It is now known that there are 4 wakeup modes.
- Mon Apr 01, 2019 11:22 am
- Forum: 680x0
- Topic: LZ4 decoder (assembler)
- Replies: 59
- Views: 36644
Re: LZ4 decoder (assembler)
Awesome! Will definitely help smoothing out my build chain 
