Search found 2161 matches

by Eero Tamminen
Mon Sep 28, 2020 10:41 am
Forum: Coding
Topic: [A]tari [G]ame [T]ools - 2D prototyping engine for STE
Replies: 189
Views: 71711

Re: [A]tari [G]ame [T]ools - 2D prototyping engine for STE

To debug file path/name issues with Hatari, use its "--trace os_base" command line option. Adding ",gemdos" to trace options will tell a bit more, but typically os_base trace (execs & file opens) already tells enough.
by Eero Tamminen
Thu Sep 24, 2020 12:53 pm
Forum: Games - General
Topic: WIP: ScummVM-Lite Atari
Replies: 110
Views: 10590

Re: WIP: ScummVM-Lite Atari

Estrayk wrote: Tue Sep 22, 2020 9:26 pm I made another capture from a real MegaSTE playing Day of tentacle with MIDI+DMA.
https://www.youtube.com/watch?v=P9lpumV36ME
Thanks!
by Eero Tamminen
Thu Sep 24, 2020 12:51 pm
Forum: Games
Topic: Coming soon
Replies: 18
Views: 685

Re: Coming soon

According to Wikipedia, there's a real (haunted) abbey with this name in France: https://en.wikipedia.org/wiki/Mortemer_Abbey
by Eero Tamminen
Wed Sep 16, 2020 11:32 am
Forum: Hatari
Topic: Modem on Hatari windows 10 64 bit machine
Replies: 4
Views: 280

Re: Modem on Hatari windows 10 64 bit machine

None of Hatari developers has Windows, so any Windows specific functionality & its testing must come from somewhere else. For example, Hatari release binaries for Windows are built on Linux with a cross compiler (mingw) producing Windows binaries, and there are some Hatari Windows users who test the...
by Eero Tamminen
Wed Sep 16, 2020 11:23 am
Forum: Hatari
Topic: Hatari 221 - MIDI Support Disabled
Replies: 3
Views: 202

Re: Hatari 221 - MIDI Support Disabled

> I get the warning about MIDI after resetting the app

Which warning? by "app" do you mean Hatari, or a program running in it?
by Eero Tamminen
Mon Sep 14, 2020 6:06 pm
Forum: Games
Topic: WIP - StepFive - Amiga Musics + SFX on falcon...
Replies: 12
Views: 6712

Re: WIP - StepFive - Amiga Musics + SFX on falcon...

Too bad : I can't finish my game STEPFIVE for falcon because, my Bird stays on the floor.... Black Screen Power led is On, the disk drive led is active flashing, stopping, flashing, etc... ... Is this hard disk led? And if yes, have you tried some boot floppy? Is my videl dead ??? Is there anybody ...
by Eero Tamminen
Mon Sep 14, 2020 6:01 pm
Forum: Demos
Topic: JOY version 1.1 released!
Replies: 20
Views: 1523

Re: JOY version 1.1 released!

When you enable "Prefetch enabled", "Cycle exact enabled", "24 bits addressing enabled". The graphic bugs disappears. ... It's possibly to replace the DSP music player. With a music player that supports samples? Then the production may work even in Aranym. Cycle-exact = CPU cache emulation. Aranym ...
by Eero Tamminen
Mon Sep 14, 2020 8:44 am
Forum: Hatari
Topic: Hatari 221 - MIDI Support Disabled
Replies: 3
Views: 202

Re: Hatari 221 - MIDI Support Disabled

Is this on Linux, Mac or Windows?
by Eero Tamminen
Sun Sep 13, 2020 11:02 pm
Forum: Hatari
Topic: Modem on Hatari windows 10 64 bit machine
Replies: 4
Views: 280

Re: Modem on Hatari windows 10 64 bit machine

Use WSL1 or WSL2?

Hatari requires devices to be given as files, as is case on Linux, Mac, Android etc. Windows doesn't support that, and nobody's contributed Windows specific "modem" support to Hatari.
by Eero Tamminen
Wed Sep 09, 2020 6:55 pm
Forum: News & Announcements
Topic: EmuTOS 1.0
Replies: 37
Views: 2150

Re: EmuTOS 1.0

I see (now, I'm blaming my deteriorating eye-sight). So, only some (a huge amount of) TOS v4 functionality is missing.
by Eero Tamminen
Tue Sep 08, 2020 6:04 pm
Forum: News & Announcements
Topic: EmuTOS 1.0
Replies: 37
Views: 2150

Re: EmuTOS 1.0

At end of EmuTOS status.txt: https://raw.githubusercontent.com/emuto ... status.txt

Following is listed:

Code: Select all

AES v3.30 (TOS > v3.06):
 -      menu_attach
 -      menu_istart
 -      menu_popup
 -      menu_settings
by Eero Tamminen
Tue Sep 08, 2020 2:37 pm
Forum: Coding
Topic: Blitter routine OK on STE, KO on Falcon (skew register)
Replies: 24
Views: 1292

Re: Blitter routine OK on STE, KO on Falcon (skew register)

It's really weird that TOS version affects this. Basically things that change are: * ROM contents (don't rely on undocumented ROM addresses containing specific data) * Initial values of some HW registers & certain RAM areas (initialize everything you use to known values) * Values left to scratch reg...
by Eero Tamminen
Tue Sep 08, 2020 2:25 pm
Forum: Games - General
Topic: RANDOMAZER – a newgame for ATARI STe/Falcon New
Replies: 8
Views: 1215

Re: RANDOMAZER – a new game for ATARI STe/Falcon New

That said: I just tested it with EmuTOS (ATARI STe on Steem SSE, latest version EmuTOS 1.0) and it worked fine, as expected. I can not reproduce your problem. Hmmm... Have you checked that mouse/joystick is selected as the control options? Not Jagpad or keyboard?! Sorry, my mistake! I hadn't notice...
by Eero Tamminen
Tue Sep 08, 2020 2:13 pm
Forum: News & Announcements
Topic: EmuTOS 1.0
Replies: 37
Views: 2150

Re: EmuTOS 1.0

Thank you for your hard work and congratulations on achieving this important moment! Do you already have an idea of the direction of further development? I'm not part of EmuTOS devel team, but there are still few large things missing for TOS v3 & v4 compatibility: * Falcon 16-bit HiColor mode suppo...
by Eero Tamminen
Tue Sep 08, 2020 1:52 pm
Forum: Games - Requests
Topic: Guy Fawkes
Replies: 12
Views: 11326

Re: Guy Fawkes

Do you still remember what tools you were using for coding & debugging? What about graphics tools?
by Eero Tamminen
Sun Sep 06, 2020 7:45 pm
Forum: Coding
Topic: Blitter routine OK on STE, KO on Falcon (skew register)
Replies: 24
Views: 1292

Re: Blitter routine OK on STE, KO on Falcon (skew register)

Looking at Hatari code for emulating the blitter: https://git.tuxfamily.org/hatari/hatari.git/plain/src/blitter.c I don't really see there anything Falcon specific. However, other things than Blitter do work differently on STE & Falcon, and affect data you provide to Blitter: * Performance / timings...
by Eero Tamminen
Sun Sep 06, 2020 7:29 pm
Forum: Games - General
Topic: RANDOMAZER – a newgame for ATARI STe/Falcon New
Replies: 8
Views: 1215

Re: RANDOMAZER – a newgame for ATARI STe/Falcon New

I played few of the first levels. Some comments: * Really nice game * Joystick doesn't work with EmuTOS. Please use documented ways of accessing joystick data * Please add some way to finish countdown for different point types at end of each level, e.g. by pressing <space> or mouse/joystick button (...
by Eero Tamminen
Sun Sep 06, 2020 7:09 pm
Forum: News & Announcements
Topic: EmuTOS 1.0
Replies: 37
Views: 2150

Re: EmuTOS 1.0

Does the Falcon DSP work with EmuTOS? (on real hardware) EmuTOS doesn't implement any of the DSP related (XBios) OS calls. Therefore any application using DSP through them will fail, which is (almost) everything that has support for DSP, and no option for disabling that DSP support. Some Falcon dem...
by Eero Tamminen
Fri Sep 04, 2020 9:24 pm
Forum: Applications
Topic: Wedit 1.1
Replies: 4
Views: 387

Re: Wedit 1.1

Only text editor I was involved a bit more is ME, the (programmable) Mutt Editor (v3), but I think sources for that and v2 can still be found. :-) The thing for which I would want sources, is Gulam, which implements a scriptable shell, most shell commands *and* a small MicroEmacs version, all in a s...
by Eero Tamminen
Fri Sep 04, 2020 9:18 pm
Forum: News & Announcements
Topic: EmuTOS 1.0
Replies: 37
Views: 2150

Re: EmuTOS 1.0

Atari users description to download in sourceforge: - emutos-512k-1.0.zip - for emulators like Hatari or Steem - emutos-192k-1.0.zip - for Atari ST/STF - emutos-256k-1.0.zip - for Atari STE 512k version being most full featured EmuTOS version & supporting all HW makes it an easy choice with emulato...
by Eero Tamminen
Fri Sep 04, 2020 9:02 pm
Forum: Games - General
Topic: New ST game: Toop
Replies: 16
Views: 1264

Re: New ST game: Toop

640x400 would have been possible and not much extra work, but as I understand not many people have a monitor to use their STs in that resolution. I don't myself. TT & Falcon support 640x400@2 on color monitors too, only with ST/STE one needs separate monitor for it. And emulators of course emulate ...
by Eero Tamminen
Tue Sep 01, 2020 11:00 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 18
Views: 1227

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

sporniket wrote: Mon Aug 31, 2020 5:03 am Thanks for the tips on HW checking.
For an example, you could check e.g. from EmuTOS sources how it does its HW detection.
by Eero Tamminen
Sun Aug 30, 2020 10:03 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 18
Views: 1227

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

Blitter is HW, AFAIK EmuTOS (nor Atari TOS) don't really do much with that except provide Blitmode(): http://toshyp.atari.org/en/004013.html#Blitmode I think the normal way of checking for HW is installing error handler, trying to access HW register and if error is caught, reporting that required HW...
by Eero Tamminen
Sun Aug 30, 2020 9:52 pm
Forum: Games - General
Topic: New ST game: Toop
Replies: 16
Views: 1264

Re: New ST game: Toop

Thank you, yhis is really nice puzzle game! One of those "one more level and then I stop" type of things. Only problem is that after playing to level 14, game started to constantly give the keyboard beep, although I was using just joystick. This was with latest EmuTOS release, I don't know whether i...
by Eero Tamminen
Sun Aug 30, 2020 6:30 pm
Forum: Games - General
Topic: Sporny's Wrecking Ball [homebrew - Atari STE]
Replies: 18
Views: 1227

Re: Sporny's Wrecking Ball [homebrew - Atari STE]

I like the looks, and the game name is nice. There are few issues though: * Screen isn't drawn correctly with EmuTOS: swb-etos.png * Tiles are so small/numerous that clearing out a level takes IMHO too much time * Game bombs on ST, instead of telling that it needs STE I guess it's too late to change...

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