Search found 73 matches
- Fri Jan 01, 2016 8:29 pm
- Forum: Demos
- Topic: Falcon HNY 2016 Demo
- Replies: 12
- Views: 19167
Re: Falcon HNY 2016 Demo
Thanks! Happy new year!
- Sun Dec 20, 2015 9:43 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
Incredible stuff! You did hint at a fast raytracer. I was wondering if it meant a real-time raytracer. With POV-Ray, even a simple scene at 80*50 without all the details enabled takes a minute or two. To get someting in real-time would imply a couple of orders of magnitude speed-up. For sure this ca...
- Mon Oct 12, 2015 11:48 am
- Forum: 680x0
- Topic: Just another Blitter demo
- Replies: 81
- Views: 51102
Re: Just another Blitter demo
No, the STE doesn't have a dual playfields mode.calimero wrote:btw
offtopic question: does Atari STe have dual playfields like Amiga?
- Sat Jul 18, 2015 9:09 pm
- Forum: Games
- Topic: Cho Ren Sha 68k for the Atari Falcon030
- Replies: 82
- Views: 71603
Re: Cho Ren Sha 68k for the Atari Falcon030
Good! I'm afraid to ask but is the pad button assignment ok? It should be A for fire and B for bombs, isn't it? You can also exchange those buttons in the in game options so does that work as well? Yes, the jag pad buttons assignment is correct. Default is A for fire and B for bombs. The exchange o...
- Thu Jul 16, 2015 9:50 pm
- Forum: Games
- Topic: Cho Ren Sha 68k for the Atari Falcon030
- Replies: 82
- Views: 71603
Re: Cho Ren Sha 68k for the Atari Falcon030
I just tried it. It's really fun, incredible sprite action!
I'm not very good at shoot them up, my best score is 392572.
I'm not very good at shoot them up, my best score is 392572.
- Wed Jun 24, 2015 7:36 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
I tested this public build on my Falcon. No lightmap weirdness, it runs fine!
- Tue Jun 23, 2015 1:11 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
Ah, my sentence was not very clear: I tried your new public build of Q2 engine in Hatari 1.8.0.dml wrote:Thanks. I haven't tried it in the latest Hatari .
Tonight I'll try with my Falcon...
- Tue Jun 23, 2015 11:50 am
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
I briefly tested the new public built in Hatari.
Lightmaps seem to be a bit messed up. Here is a screenshot from ikdm4 in color mode.
It also happens in mono mode. It seems to me that something doesn't use the proper dimensions.
Lightmaps seem to be a bit messed up. Here is a screenshot from ikdm4 in color mode.
It also happens in mono mode. It seems to me that something doesn't use the proper dimensions.
- Mon Jun 22, 2015 7:03 am
- Forum: 680x0
- Topic: The X68000 games porting experiment
- Replies: 476
- Views: 185208
Re: The X68000 games porting experiment
This stuff is mesmerizing. Great work Anima!
- Tue Jun 16, 2015 5:39 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
I tested the engine on a regular 14MB Falcon.
It runs at about the same speed than the previous version I tried but with a lot less noticeable texture popping. That week-end was well spent!
The outdoor lighting in IKDM4 is really nice, with its soft shadows.
It runs at about the same speed than the previous version I tried but with a lot less noticeable texture popping. That week-end was well spent!

The outdoor lighting in IKDM4 is really nice, with its soft shadows.
- Tue Jun 16, 2015 11:19 am
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
I briefly tried this version on Hatari 1.8 this morning and it works fine.
The surface caching is definitively improved, good job!
I'll try it on my real Falcon tonight.
The surface caching is definitively improved, good job!
I'll try it on my real Falcon tonight.
- Sun Jun 14, 2015 6:06 pm
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
Thanks guys for the compliments.
I have no specific plans for the moment, though doing a small game would be cool.
I have no specific plans for the moment, though doing a small game would be cool.
- Sun Jun 14, 2015 6:03 pm
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
I'm using the Windows version of Hatari. The command "hatari_falcon.exe --help" doesn't do anything. With the command "hatari_falcon.exe -W" I get in both cases: "Hatari v1.8.0, compiled on: Jul 30 2014, 00:55:03" It is the same executable, I compared with Winmerge and it tells me that both files ar...
- Sun Jun 14, 2015 1:07 pm
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
I made an additional test: I force the instruction cache ON. In this case, the bug doesn't happen anymore. The test program gives 14470 ms in both my Hatari installations. I attached both the test program and the voxel program that forces the instruction cache. Before that, only the instruction cach...
- Sun Jun 14, 2015 12:37 pm
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
Here are a few results of the CPU side code running 100 times. - Hatari 1.8 in my dev setup (no bug): 14470 ms - Hatari 1.8 in my emulators folder (bug): 20375 ms - Real Falcon030 (no bug): 10820 ms It is strange that I get different results between the Hatari installations. Executables are identica...
- Sun Jun 14, 2015 10:09 am
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
so Jaguar is only twice as fast as Falcon with voxels (do you use same resolution on Jaguar)? is there any time left for game logic and sprites on Falcon? I use the same resolution on the Jaguar. However there is a small game running around in the Jaguar version. The game logic would probably not s...
- Sun Jun 14, 2015 9:49 am
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
Do you have fast RAM? Which FPU version you have? Any other modifications to stock Falcon? The Falcon doesn't have any fast RAM. It's a 14 MB Falcon with 68882 FPU and 4GB CF. It doesn't have any accelerator. The FPU isn't used in voxel drawing loop. Maybe you could at some point do a version of yo...
- Sun Jun 14, 2015 6:24 am
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
Re: A DSP voxel engine
When one goes up, horizon looks weird though as hills get clipped. Ah! Did you run into this weird bug? horizonbug.jpg This is very strange. It doesn't occur with the Hatari install I have with my dev tools, but it happens with the other Hatari install, in my "emulators" folder. Both installations ...
- Sat Jun 13, 2015 8:14 pm
- Forum: 680x0
- Topic: A DSP voxel engine
- Replies: 16
- Views: 10713
A DSP voxel engine
Hello, here is a DSP based voxel engine I made in the past few weeks. It runs in 160x200 on a VGA monitor only, the Falcon doesn't do 160x200 on a RGB in hardware. It's adapted from an engine I made for the Jaguar. It typically runs in 9~10 fps. The Jaguar version is about twice as fast (~18 fps wit...
- Sat Jun 13, 2015 12:32 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
Interesting question! I'd like to give it a go... So with hindsight I think the following changes would have made a more balanced machine: - CPU, BUS at 20 MHz and DSP at 40 MHz. Thanks to various accelerators we now know that the Falcon can be overclocked to 25/50MHz with little modification. At 20...
- Thu Jun 11, 2015 9:39 am
- Forum: 680x0
- Topic: How to set 160x200 TC in VGA?
- Replies: 2
- Views: 4172
Re: How to set 160x200 TC in VGA?
I was not aware of this tool! Thanks! I will try it out tonight.
- Thu Jun 11, 2015 9:09 am
- Forum: 680x0
- Topic: How to set 160x200 TC in VGA?
- Replies: 2
- Views: 4172
How to set 160x200 TC in VGA?
Hello, I'm trying to set up 160x200 True Color mode on VGA but I'm not successful. I start from 320x240 TC, which I set using XBIOS function VSETMODE. To set up VIDEL registers, I'm using the explanations from this page: http://mikro.naprvyraz.sk/docs/mikro/videl.html Setting 200 lines is easy, I ju...
- Mon Jun 08, 2015 7:04 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
Source engine coming to life on Falcon... that's a red letter day!
Silliness aside, I like the experimentation you're doing. We're in completely uncharted territory here.
8-bit computers have been pushed quite far in modern days. It's nice to see people also pushing the Falcon...
Silliness aside, I like the experimentation you're doing. We're in completely uncharted territory here.
8-bit computers have been pushed quite far in modern days. It's nice to see people also pushing the Falcon...
- Thu Jun 04, 2015 12:29 pm
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
Really the adaptation of the Quake2 engine on Falcon has unforeseen consequences!
- Wed May 27, 2015 7:20 am
- Forum: 680x0
- Topic: Quake 2 on Falcon030
- Replies: 1208
- Views: 384000
Re: Quake 2 on Falcon030
Thank you guys for the appreciation!