Search found 1214 matches
- Sun Jan 05, 2020 1:31 am
- Forum: Games - General
- Topic: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
- Replies: 108
- Views: 21423
Re: Lotus Esprit Turbo Challenge - STE enhanced (WIP)
its looking great. i have the same problem with the engine sound both on enduro racer and outrun. i was thinking on if you can live with a pure square sound. if you have one big square wave in memory. lowest frequency you need, and if you want to make it lighter just increase start point with number...
- Sat Jan 04, 2020 1:03 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Thank All
Btw Dma.. she got her hair color back
wongck i did make a version (i think it was the previous video) where i fixed the horse, but some love the flipping more, i think that they maybe think it look more like the arcade version.

Btw Dma.. she got her hair color back

wongck i did make a version (i think it was the previous video) where i fixed the horse, but some love the flipping more, i think that they maybe think it look more like the arcade version.
- Fri Jan 03, 2020 5:38 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Many thx, and the same to youmlynn1974 wrote:Brilliant! Good to see the up and down animations on the car. Happy new year!

- Thu Jan 02, 2020 11:17 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Hi all sorry for the silences, it have taken a longer with my back that i expected, i had a really hard time getting back into Atari mode, when my back starting to get better late October, I was playing to many PC games :oops: i have made some minor changes to the code adding a hack that allow to ge...
- Sat Jun 29, 2019 9:47 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
my back is starting to get better, but not so much that i can sit in front of my computer for a longer period. You need to invest in one of this https://www.youtube.com/watch?v=cX7igBvGgUc take care :lol: one thing for sure my better half, she would kill if I bought and put it in the living room :l...
- Sat Jun 29, 2019 9:05 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
some of the last thing i did before my back started to f..kup was, i did experiment with looking how the road was moving in front of the car, if it was going up or down, so i could have all the Ferraris from the arcade. it work i can see if the road is going up/down, but its not 100% so I don't know...
- Sat Jun 29, 2019 8:54 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Thanks Guys.
my back is starting to get better, but not so much that i can sit in front of my computer for a longer period.
hopeful it will get better after my holiday
my back is starting to get better, but not so much that i can sit in front of my computer for a longer period.
hopeful it will get better after my holiday

- Fri Jun 28, 2019 8:22 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Btw It have been on hold for the 1.5 week due to my back. And I go on holiday from next week and 3 week forward. So probably not much will happen the next month.
- Fri Jun 28, 2019 8:19 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
It also use the STE palette, but that no problem for the ST, the ST downgrade it automatic.
- Sun Jun 16, 2019 1:09 am
- Forum: Coding
- Topic: idea. measure speed
- Replies: 13
- Views: 7093
Re: idea. measure speed
When I was working on Pole Position, the inbuilt demo mode came in handy for profiling purposes because it ran exactly the same demo sequence every time. I put in some code to count the total number of frames drawn during the execution of the demo and then displayed this on the title screen once th...
- Sun Jun 16, 2019 1:04 am
- Forum: Coding
- Topic: idea. measure speed
- Replies: 13
- Views: 7093
Re: idea. measure speed
do anybody have a good idea how to measure speed. i know you can get Hatari to do a profile, but i think, that i am not smarting enough to do that :oops: :lol: Nowadays using it should be fairly straightforward. 1. compile your program with debug symbols 2. enter the debugger (AltGr+Pause) after yo...
- Fri Jun 14, 2019 2:49 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Nope still red screen where end sequence should be. . . . BUT I noticed the end sequence file "sequence.seq" was present but had 0 bytes. So I replaced it with the original and voila works fine. Also attached here, i think it's a Cyber? Sequence file so can be played separately from the game if you...
- Fri Jun 14, 2019 2:45 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Many thanks STFormatJez 

- Fri Jun 14, 2019 10:54 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
many thanks.
Ithe cheat still working but the cheat word is STARION
Ithe cheat still working but the cheat word is STARION

- Thu Jun 13, 2019 9:59 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
dubble post
- Thu Jun 13, 2019 9:58 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
Also just tried it on my falcon TOS 4.04 runs way too fast but completed the game in low gear and needs the cheat as timer goes super quick too. Same, red screen instead of end sequence. hi. i have been testing the version that i shared. and it work fine in STeem. so in this version i have clear al...
- Wed Jun 12, 2019 12:12 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
I was thinking if the endseq , maybe is an animate clip that I did not copy with the last releases. Or maybe it could be dirt in one of the registers, because I have not change anything In That part. I will have a look at it when I get home. You could tried to copy the resources files from the origi...
- Wed Jun 12, 2019 11:14 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
i just tried this version, cheated with the time, and it ended correct. just copy it to your game dir, its only the tos file :D OUTRUN.zip thanks did not know how to activate it, but i did know it was in there :lol: same with quit the program, so i have just add that if you press 1 you will quit to ...
- Wed Jun 12, 2019 10:52 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
It went congratulations you have 7 seconds left as i went through last checkpoint then went to a red screen (where I would expect the end sequence to run) then hung. thank, i will have a look later, just tried 2 times could not get thought the desert :lol: think i have to add a fast cheat to the ga...
- Wed Jun 12, 2019 10:37 am
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
No there should be a end sequence
Btw did it goto the high score, did there come a game over or a congratulations
Btw did it goto the high score, did there come a game over or a congratulations
- Wed Jun 12, 2019 7:50 am
- Forum: Coding
- Topic: idea. measure speed
- Replies: 13
- Views: 7093
Re: idea. measure speed
Hi wietze
I have send you the files
and thanks again
I have send you the files

and thanks again

- Wed Jun 12, 2019 6:00 am
- Forum: Coding
- Topic: idea. measure speed
- Replies: 13
- Views: 7093
Re: idea. measure speed
Many thank, ill send them, when i have made the new routinewietze wrote:I can profile for you if you have different routines to compare.
Just send both projects over, and ill run a compare tonite.


- Wed Jun 12, 2019 5:43 am
- Forum: Coding
- Topic: idea. measure speed
- Replies: 13
- Views: 7093
Re: idea. measure speed
hi Thomas, no the road routine is to complex.thomas3 wrote:Is the road clear/redraw routine too convoluted to simply count the cycles?
- Tue Jun 11, 2019 11:02 pm
- Forum: Coding
- Topic: idea. measure speed
- Replies: 13
- Views: 7093
Re: idea. measure speed
I haven't been able to get the profiler in Hatari to produce any meaningful results. I think the problem using the blitter is the STs interleaved bitplanes making it difficult to leave certain bitplanes untouched whereas the Amiga's non-interleaved bitplanes make it much easier to clear one bp at a...
- Tue Jun 11, 2019 10:42 pm
- Forum: Games - General
- Topic: Outrun with frame counter
- Replies: 215
- Views: 73512
Re: Outrun with frame counter
No it will cap at 50 fps. the original could only do 25fps. it was the way they did the swap screen.mlynn1974 wrote:Brilliant Peter! The new colours look fantastic.
Question: If the emulator is overclocked will the frame counter insert wait vbls to limit it to 25FPS?