Search found 1485 matches

by dlfrsilver
Tue Jul 07, 2020 11:27 pm
Forum: Floppy Disk Preservation
Topic: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy
Replies: 17
Views: 438

Re: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy

As I suspected, the disk wasn't formatted aligned to the index hole position and has data "under the index" on most tracks. As I said, I'm not sure those write back tools can deal with that. The SCP copy seems to be the best (should I say, less bad) because it seems you used a write back method tha...
by dlfrsilver
Tue Jul 07, 2020 10:24 pm
Forum: Floppy Disk Preservation
Topic: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy
Replies: 17
Views: 438

Re: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy

Cleaning the disks doesn't help. It actually makes it worse by removing the oxide from the surface. I am not sure what the difference is between 3.5" and 5.25" disk manufacturing, but I have never come across a 5.25" disk that fails, unless it is physically damaged from heat or scratched from debri...
by dlfrsilver
Tue Jul 07, 2020 8:20 pm
Forum: Floppy Disk Preservation
Topic: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy
Replies: 17
Views: 438

Re: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy

@Kodak : My analysis : Track 46.1 and 49.1 are bad on this 520 STE pack of the game Indiana jones and the last crusade. I was right, this disk needs a bit of cleaning in order to make a good dump, and from there, an IPF or an HFE v3 file with protection intact for gotek drives. The good point is tha...
by dlfrsilver
Tue Jul 07, 2020 8:13 pm
Forum: Floppy Disk Preservation
Topic: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy
Replies: 17
Views: 438

Re: 520STE Turbo Pack Disk 1 Indy cannot write back to floppy

I would try a media test on the disk you are trying to use to write the game to. Tracks 76-79 are notorious for failing because of defective media. Only 5% of the brand new in the box disks that I have will pass a media test. The failed disks start showing bad from tracks 73 and higher, with the la...
by dlfrsilver
Mon Apr 13, 2020 4:01 pm
Forum: Floppy Disk Preservation
Topic: Floppy Disk Stream Image Repository
Replies: 202
Views: 73159

Re: Floppy Disk Stream Image Repository

The white trace is dirt or mould. Looks like the magnetic disk was stuck to the internal cleaning sheet.
by dlfrsilver
Sun Apr 12, 2020 12:19 pm
Forum: Menu Disks
Topic: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)
Replies: 154
Views: 145987

Re: Stonish.net - Atari ST Menu disks (Euroswap, FOFT, SFX...)

Me again, some time has passed... Just a quickie to say that PaSTi on both hardware was unsuccessful unfortunately. No improvements on what I'd already managed to achieve. Cloud Kingdoms fails to load on anything sadly, but at least the menu is intact. Oh, and turns out that IK+ 'glitch' is well kn...
by dlfrsilver
Thu Mar 05, 2020 5:51 pm
Forum: Floppy Disk Preservation
Topic: Brume's dumps
Replies: 137
Views: 86307

Re: Brume's dumps

Brume wrote:Another game added. This time, this is Star Trap.
Kryoflux & STX only (on SCP this time).
Hello your Star Trap dump is good ! I did IPF out of it. The game uses the Starter 70 sectors protection on disk A.
by dlfrsilver
Sat Feb 08, 2020 12:20 am
Forum: Applications
Topic: Req : "Audio Sculpture" (STX,...) even not running...
Replies: 240
Views: 49892

Re: Req : "Audio Sculpture" (STX,...) even not running...

Yes he did. He told me the protection was written with a PC with custom board/FDC, not with an ST.
by dlfrsilver
Wed Feb 05, 2020 7:47 pm
Forum: Applications
Topic: Req : "Audio Sculpture" (STX,...) even not running...
Replies: 240
Views: 49892

Re: Req : "Audio Sculpture" (STX,...) even not running...

IPL means Initial Program Load (not lock) as indicated in the hex picture seen a page ago.

Audio-Sculpture protection was written with an analogic board in a PC, allowing to make copies. Not on an Atari ST of course.
by dlfrsilver
Fri Jan 17, 2020 1:06 pm
Forum: Pasti & VAPI
Topic: New version of Pasti.DLL: 0.3a
Replies: 15
Views: 27481

Re: New version of Pasti.DLL: 0.3a

Is there any option to include support for Pasti images in FlashFloppy and/or HxE? I'm sure it would require a cooperation of developers on both "sides". HxC already supports Pasti images, although with some limitations. The GUI software can convert Pasti images to its native HFE format, that can a...
by dlfrsilver
Fri Jan 17, 2020 1:04 pm
Forum: Games - General
Topic: Robocop (Pete Johnson) Graphical upgrade attempt...
Replies: 15
Views: 3999

Re: Robocop (Pete Johnson) Graphical upgrade attempt...

Grazey / PHF wrote:It’d be easy to sidify the Peter Johnson music using hipsid routines. Tho depends how much processor time he had left. Although rte-ing TC should save a bit.
the 16 bits versions music for Robocop are awfull. The most atmospheric is the one on the Amstrad CPC.
by dlfrsilver
Tue Oct 29, 2019 7:53 pm
Forum: Kryoflux
Topic: Maupiti Islands (French)
Replies: 7
Views: 13818

Re: Maupiti Islands (French)

You're welcome !
by dlfrsilver
Sun Oct 27, 2019 2:44 pm
Forum: Kryoflux
Topic: Maupiti Islands (French)
Replies: 7
Views: 13818

Re: Maupiti Islands (French)

This game should not work on Falcon i guess as it is in original......
by dlfrsilver
Sat Oct 26, 2019 12:48 am
Forum: Kryoflux
Topic: Maupiti Islands (French)
Replies: 7
Views: 13818

Re: Maupiti Islands (French)

PS : the current dump on Atarimania is faulty, it has some glitches ingame.
by dlfrsilver
Sat Oct 26, 2019 12:47 am
Forum: Kryoflux
Topic: Maupiti Islands (French)
Replies: 7
Views: 13818

Maupiti Islands (French)

Hello, it's been a long time since i did not post :) I got lately Maupiti Islands for Atari ST. Basically, the track 0 is a custom "bios" that allow the read of the game (Amiga written) tracks, using variable density, and cherry on the cake, the protection longtrack used on the game is not an ST tra...
by dlfrsilver
Mon Sep 23, 2019 7:49 am
Forum: Hardware
Topic: STe - Bad DMA Chip
Replies: 189
Views: 65389

Re: STe - Bad DMA Chip

Also remember this from Best Inc, an info coming also from Atari :

https://www.exxoshost.co.uk/atari/last/ ... 5QDl0RS58s
by dlfrsilver
Mon Sep 23, 2019 7:26 am
Forum: Hardware
Topic: STe - Bad DMA Chip
Replies: 189
Views: 65389

Re: STe - Bad DMA Chip

Have anyone read this: We received trouble reports from a few STe's used in combination with a hard drive. The problem that arose was the mutilation of data, directories or the presence of faulty sectors during the work. These effects result from the fact that some brands of SIMM's can influence th...
by dlfrsilver
Fri Aug 23, 2019 5:56 pm
Forum: Games - General
Topic: Rainbow Islands development story
Replies: 14
Views: 8171

Re: Rainbow Islands development story

Oh he used an a1200 to work on the pc CD-ROM pack from acclaim.
by dlfrsilver
Fri Aug 23, 2019 5:38 pm
Forum: Games - General
Topic: Rainbow Islands development story
Replies: 14
Views: 8171

Re: Rainbow Islands development story

Well in fact, Andrew will learn later that the Amiga could do more. Actually in respect to Rainbow Islands he was specifically referring to an Amiga 1200 while developing the Playstation port. He mentioned that the Amiga 1200 would (finally) be capable of reproducing the dual background layers mode...
by dlfrsilver
Tue Aug 20, 2019 10:42 pm
Forum: Hardware
Topic: STe - Bad DMA Chip
Replies: 189
Views: 65389

Re: STe - Bad DMA Chip

The problem is more subtile than it is. One of the difficulty to see clear, are the numerous motherboards revisions.... How to do in order to make fixes working on all machines and not some only working on specific MB revisions... Mmhh?
by dlfrsilver
Tue Jul 23, 2019 9:26 pm
Forum: Demos
Topic: JOY - a new Falcon030 demo from New Beat
Replies: 56
Views: 25377

Re: JOY - a new Falcon030 demo from New Beat

My Falcon is unmodified from factory as well, and is fully recapped (PSU and motherboard).
by dlfrsilver
Tue Jul 23, 2019 7:49 am
Forum: Games - General
Topic: Rainbow Islands development story
Replies: 14
Views: 8171

Re: Rainbow Islands development story

This was originally published in either Zero magazine or Ace. I can't remember which and I can't find it at the moment. It's good that this is a searchable document. Nice mention of Run Length Compression and the use of STOS and a great game. I thought it was The One magazine, but could be wrong . ...
by dlfrsilver
Tue Jul 23, 2019 7:46 am
Forum: Demos
Topic: JOY - a new Falcon030 demo from New Beat
Replies: 56
Views: 25377

Re: JOY - a new Falcon030 demo from New Beat

hello, on my Falcon, and on the falcon of a friend, we met the same problem : the demo is freezing intempestively. the first time i launched the demo, it ran from start to the end. I launch it again : freeze during a 3D figure display, the whole machine locked up. On my friend's falcon, it failed on...
by dlfrsilver
Thu May 02, 2019 11:59 am
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 38
Views: 18564

Re: Enduro Racer Progress update

ER was never ported on Amiga. Outrun was a quick and dirty port, with no use of the arcade assets.
by dlfrsilver
Thu May 02, 2019 11:29 am
Forum: Games - General
Topic: Enduro Racer Progress update
Replies: 38
Views: 18564

Re: Enduro Racer Progress update

a map editor..... it would be compatible with outrun as well :)

If only the cannonball programmer could adapt it for enduro racer :)

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