Hi I have it when I run Steem (and only), the noise is under GEM and any app with music or not, with all configs. It seems to die at 60Hz. I saw it first on my audio gear (led meter) the level change after a reset between 0 to -12 dB. I tried a good phone but I can't hear it. I'm thinking it could b...
initialize: clr.l -(a7) ;clear stack move.w #32,-(a7) ;prepare for super mode trap #1 ;call gemdos addq.l #6,a7 ;clear up stack move.l d0,old_stack ;backup old stack pointer rts Hi all, I'm a newbie trying to learn a bit of Atari ST coding. I've been using this Perihelion's routine (INITLIB.S) It w...
There are enough magazines online with screenshots. Another example we know: AR_3615HMD.jpg Regularly we see this "higher" aspect ratio, so it seems to be something native to the ST even if one could change it on the monitor. There will be an option for that in Steem in fullscreen "stretched". Do y...
I didn't managed to make it with only one shortcut.
I would like to press only one key to do this:
ALT + 1 (I have a french keyboard, 1 is &)
ALT + a
ALT + x
Hi
I have a noise under Steem boiler 3.90 or Steem SSE 3.91. I can't get rid off by the sound option. (only if muted) Win 7/64.
Boiler 3.90 on the screenshots, but I did a fresh install of SSE 3.91.
The noise is inaudible but sometime it makes clics.
I tried many menu disks, I can't find any trainer. There are level codes but I am only looking for infinite lives, so even a "dirty" hack would be great.
Not sure if I downloaded the latest version, but I play it since a week. It's a simply bloody fantastic game. What a fast gameplay! Freakin again!! What I loved back on my 520 STf is the music. Of course the amiga version looked impressive, but now we have the best of the both world :lol: :mrgreen: ...
Goldrunner 1
Zac Mc Kraken
Speedball 1
Xenon 1
Nebulus
Deflektor
Super Sprint
Eliminator
Stunt Car Racer
Rockford!
Super Hang On
Mouse Trap
Buggy boy
Captain Blood
Krypton Egg
Night Hunter
Pool (Microdeal)
Impact (teh cool)
Thanks Zamuel_a! It's truely an awesome game now. 8) I like the ingame music with the STe sound fx a lot. It's amazing how '"just"' a smooth scrolling yet changed this game. Thanks to AtariZoll for the hard drive version (incredible intro pic and audio) and trainer ;) Atari ST rulez!! :megaphone: :c...
I'm getting it a little better now. Also I did the test with loading a pic and it worked indeed. I also tried dots with PSET instead COLOR+PLOT and it works nice too. I should rework abit my previous exemple with HLINE yet (and look for other instructions) Thanks for the help. Edit, little improveme...
Thanks Simonsunnyboy. It's a bit chinese to me but after many reading on the web I think I get a bit of the idea. (VDI draw commands, LINE-A image loading) In my previous tests I tried to display 16 colored lines, dots and texts. (LINE,PSET,DEFTEXT-TEXT) Since the videomode kernel engine. I'll try t...
Here's a little routine I did where I need to set the screen correctly. LOW-res to LOW-res, the expected. 320x200 16c http://stanz05.free.fr/Steem__002.PNG My problem, I run GFA in MED-res. It's LOW-res in 4 color http://stanz05.free.fr/Steem__001.PNG ' Simple "XOR" texture ' ' There's a pixel per p...
I tried to figure out some instructions on the code, it could be usefull for other beginners like me =] (my english ain't that good..) Also in my experiment I could clear the screen wihthout using CLS (previous discussion with Tomchi. Btw amazing GFA demo mate, AFGORTNI blew me away) Well first the ...
Damn, it seems easy but every attempts I did failed. I explain, I run GFA basic 3.5 in a MED res from the hard disk (STEEM), and when I run the code I expected to set LOW res in 16 colors, it's 4. (320x200x2) Backres/palette restore worked pretty nice.
I tested to delete dots with dots (PSET) and it was a bit faster. Also I had to get two previous frames values instead one to delete stars since the swap method. Otherwhise it's doing a 2 screens infinite sprites (in my snippet)
Ok, somehow this is something I didn't learn (BMOVE) my idea it's something that should scroll/del quite fast. I should avoid CLS in any animated situation ? I tried PLOT, then PSET, from the help CARD seem very interresting. I'm planning to code arround dots stuffs, this method should be usefull fo...
I applied this on my snippet, neat, thank's Tomchi.
It's slow with 10 lines of random text but I'm just exploring. Now I gonna see what happens with my starfield.
What instruction do you use to del a portion of the screen ? Is it a draw command or something like bmove ?