Search found 1577 matches
- Sat Mar 26, 2016 11:18 pm
- Forum: SuperVidel
- Topic: Messed up graphics
- Replies: 12
- Views: 21158
Re: Messed up graphics
Cheers mate! :cheers: Have been hiding under piles of vinyl LPs. :) To be honest, I was logging in here just to reply to a PM. But then I decided to read around a bit ... Not yet ready to re-enter the Atari world, but some day I guess. I don't write bugs. ;-) Not this one, at least. :) I remember th...
- Sat Mar 26, 2016 7:44 pm
- Forum: SuperVidel
- Topic: Messed up graphics
- Replies: 12
- Views: 21158
Re: Messed up graphics
EDIT: Fire and Ice works just fine in both MiNT and TOS with the SuperVidel activated. Must be something wrong with the Lemmings port then. Hey there! Just a quick note (from the grave): ;) Indeed, Lemmings had been patched before I knew about the SuperVidel, so I'm quite sure the fault lies with m...
- Mon Sep 15, 2014 2:47 pm
- Forum: Chat forum [ENG]
- Topic: Anyone still remember me? ;-)
- Replies: 19
- Views: 7133
Re: Anyone still remember me? ;-)
Hi all! thanks for the warm 'welcome'. :) I have been freelance for over a year now after 15 years at my last company - it is the best decision I have ever made. Thanks Dal, that's reassuring. I still feel a bit unsure about my descision, but that's only natural, I guess. Being 52 years of age now, ...
- Sat Sep 13, 2014 8:25 pm
- Forum: Chat forum [ENG]
- Topic: Anyone still remember me? ;-)
- Replies: 19
- Views: 7133
Anyone still remember me? ;-)
Hi friends! :D I'm really sorry for not replying for such a long time, but as you might imagine, there were a lot of things going on in 'real' life! Well, I'm still alive (obviously ;-) ), and right now I'm planning to quit my regular job and try to make a living as a self-employed used vinyl record...
- Thu Jul 26, 2012 6:31 am
- Forum: CT60 / CT63 Area
- Topic: CT60 and games compatibility
- Replies: 147
- Views: 46403
Re: CT60 and games compatibility
I'm taking a break right now, but I guess I'll be back sometime in autumn/winter.
Metal Masters is a nice game anyway, and it sure would deserve a patch.
Metal Masters is a nice game anyway, and it sure would deserve a patch.

- Thu Jul 19, 2012 11:59 am
- Forum: FireBee
- Topic: -ST Emulation on Firebee? -
- Replies: 31
- Views: 10540
Re: -ST Emulation on Firebee? -
Do things really need to be packed in this day and age (especially when we're talking about 56KB)? Well, exactly what Christos said. :) It sure ain't needed for newer machines, but the patches will also work on plain STs from a floppy drive or from an old MegaFile30, so packing is sensible. To mudd...
- Wed Jul 18, 2012 4:30 pm
- Forum: FireBee
- Topic: -ST Emulation on Firebee? -
- Replies: 31
- Views: 10540
Re: -ST Emulation on Firebee? -
The test versions you have tried were not packed.
The "official" one on my website is. I guess I'd better unpack that one for now.
The "official" one on my website is. I guess I'd better unpack that one for now.

- Wed Jul 18, 2012 5:10 am
- Forum: FireBee
- Topic: -ST Emulation on Firebee? -
- Replies: 31
- Views: 10540
Re: -ST Emulation on Firebee? -
Dal, I had some issues with the self extracting program file format under FireTOS. I thought these issues were gone now after changing the cache flushing code in the unpacker. Looks like there still might be something wrong with that. Anyway, I have attached an unpacked version of Arkanoid to this p...
- Sat Jul 14, 2012 7:49 am
- Forum: FireBee
- Topic: -ST Emulation on Firebee? -
- Replies: 31
- Views: 10540
Re: -ST Emulation on Firebee? -
Exactly, and Klapauzius is counting it still as "Alpha" software!! Incredible isn´t it? 8O That's mainly because USB keyboards and mice can't work in the game. I guess many people would like to use a shiny new and smooth USB optical mouse with their FireBee, instead of that old blocky Atari brick. ...
- Fri Jul 13, 2012 3:41 pm
- Forum: CT60 / CT63 Area
- Topic: CT60 and games compatibility
- Replies: 147
- Views: 46403
Re: CT60 and games compatibility
Some new bits today: Erik has been updated for the CT60/3 now. AtFaCT has provided new icon sets for two games: Spot and Kid Gloves Thanks again for your great work! Swiv had a bug in the highscore list that resulted in the scores not being sorted properly when a new high score was achieved. Fixed n...
- Fri Jul 13, 2012 3:37 pm
- Forum: FireBee
- Topic: -ST Emulation on Firebee? -
- Replies: 31
- Views: 10540
Re: -ST Emulation on Firebee? -
I recently got my FireBee, which is really a nice piece of hardware! However, because of the very different architecture of this machine, the current game patches unfortunately can't work on the FireBee. After some fiddling around and getting lots of help from the nice people at the ACP (special tha...
- Mon Jul 09, 2012 6:25 am
- Forum: Hatari
- Topic: Geneva on Hatari (and other emus)
- Replies: 6
- Views: 4270
Re: Geneva on Hatari (and other emus)
I'm running Geneva in Steem, but I'm using a Pasti hard disk image for that - not a mounted folder.
I can't remember having any problems installing and running it that way, but it's been a long time since I last used it.
I can't remember having any problems installing and running it that way, but it's been a long time since I last used it.
- Sun Jul 08, 2012 7:50 am
- Forum: FireBee
- Topic: My FireBee
- Replies: 1
- Views: 2260
My FireBee
Just a few pics of how she looks like at the moment, with the lid removed: :) FireBee day.jpg More or less fully loaded. Note that the speaker doesn't come with the Bee, but it matches nicely with the Bee's blue colour. :) There is a built-in speaker in the FireBee, nevertheless. The debugging featu...
- Sun Jul 08, 2012 6:56 am
- Forum: 680x0
- Topic: Help Compiling/running STSpeech.s
- Replies: 6
- Views: 4410
Re: Help Compiling/running STSpeech.s
Seems that A0 points to an odd address. A move.l will cause a crash in this case. Try to replace these two lines: move.l (a0)+,wave_params move.w (a0)+,wave_params+4 with something like that: movem.l d0/a1,-(a7) lea wave_params(pc),a1 moveq #5,d0 Lcop1: move.b (a0)+,(a1)+ dbra d0,Lcop1 movem.l (a7)+...
- Sat Jul 07, 2012 9:41 pm
- Forum: Games - General
- Topic: Poll: Guess the Game - Round 7 - rules/mode
- Replies: 5
- Views: 2925
Re: Poll: Guess the Game - Round 7 - rules/mode
perhaps like the TV show Catchphrase where you tile the screen and 'reveal' after each guess, with a 16 point/tile decreasing score? I really think this is a great idea. :) We could do this as a special sub round, say one tiled picture every 5 pics or so? We'd have to use really popular games and o...
- Sat Jul 07, 2012 6:27 pm
- Forum: 680x0
- Topic: Help Compiling/running STSpeech.s
- Replies: 6
- Views: 4410
Re: Help Compiling/running STSpeech.s
Hi,
try to insert an EVEN directive in front of the definition of wave_params near the end of the source file.
The label wave_params may not be word aligned, so a move.l to this address would crash.
try to insert an EVEN directive in front of the definition of wave_params near the end of the source file.
The label wave_params may not be word aligned, so a move.l to this address would crash.
Code: Select all
USE_PITC
DC.B 'M',$00,$00
BSS
EVEN
wave_params:
wave_a_step:
ds.b 1
- Sat Jul 07, 2012 6:18 pm
- Forum: Games - General
- Topic: Post your game patch requests here
- Replies: 242
- Views: 79879
Re: Post your game patch requests here
Slayer is already on the list. Wasn't it you who requested it some years ago?
Anyway, it's quite on top of the queue...

Anyway, it's quite on top of the queue...
- Sat Jul 07, 2012 6:00 pm
- Forum: Coding
- Topic: IKBD buffer overflow with interrupt disabled
- Replies: 13
- Views: 9513
Re: IKBD buffer overflow with interrupt disabled
useful values for the IPL/sr - all in supervisor mode: $2100: allows HBL, VBL, MFP $2300: allows VBL, MFP $2500: allows MFP only After the ikbd interrupt has been triggered the sr will have an IPL of 6 (for example sr = $2600), which means no other MFP interrupts will happen as long as the ikbd inte...
- Sat Jul 07, 2012 5:50 pm
- Forum: Coding
- Topic: IKBD buffer overflow with interrupt disabled
- Replies: 13
- Views: 9513
Re: IKBD buffer overflow with interrupt disabled
How do games with lots of Timer B handle the issue then? For me I have the feeling, any IKBD interrupt, even a small non-TOS one, still takes cycles to offset timers and thus makes rasters jitter. Just put a "move #$2500,sr" as the first thing in your ikbd interrupt routine and you should be fine w...
- Thu Jul 05, 2012 10:00 am
- Forum: Games - General
- Topic: Guess the Game! (Round 6)
- Replies: 338
- Views: 54772
Re: Guess the Game! (Round 6)
Alrighty, so this round has officially ended now. Bullis1 is the winner! :cheers: Zogging Hell will carry one point into round 7 and may start the new round. Before starting round 7, I have made a poll about rules/mode for round 7: http://www.atari-forum.com/viewtopic.php?f=3&t=23627 Please give yo...
- Thu Jul 05, 2012 9:55 am
- Forum: Games - General
- Topic: Poll: Guess the Game - Round 7 - rules/mode
- Replies: 5
- Views: 2925
Poll: Guess the Game - Round 7 - rules/mode
Before starting the new round, what mode/rules would you like for it?
If you click on "other ideas", you will have to tell us about it, of course.
If you click on "other ideas", you will have to tell us about it, of course.

- Thu Jul 05, 2012 7:22 am
- Forum: Coding
- Topic: Re: Fastload equilvent for TOS 1.00 & 1.02 [solved]
- Replies: 4
- Views: 2779
Re: Fastload equilvent for TOS 1.00 & 1.02
there was a thread about the PP/Med loading techniques on dhs.nu recently, think that's maybe more filing to 'fast load' or the technique used in SWIV? ( perhaps Klaz could enlighten you ) The thread on dhs was about not loading the entire program file into RAM by modifying the program header (segm...
- Thu Jul 05, 2012 6:53 am
- Forum: Games - General
- Topic: Guess the Game! (Round 6)
- Replies: 338
- Views: 54772
Re: Guess the Game! (Round 6)
Is the prize offer still valid Klaz? I wouldn't claim it for a while seeing as your hands are busy with the firebee (and ct60 still you lucky man). Yes, of course it is. Would be nice if you could give me some extra time for this. Yeah, the FireBee is keeping my busy. :) So ... everyone is ok with ...
- Wed Jul 04, 2012 3:32 pm
- Forum: Games - General
- Topic: Guess the Game! (Round 6)
- Replies: 338
- Views: 54772
Re: Guess the Game! (Round 6)
Hey, I'm not the chieftain here, so if you want to continue this round, just do so.
If you want to start a new one, that's fine for me as well. I can also do the book keeping again.

If you want to start a new one, that's fine for me as well. I can also do the book keeping again.
- Sat Jun 30, 2012 10:02 pm
- Forum: Website Discussions
- Topic: klapauzius.net is online
- Replies: 507
- Views: 98011
Re: klapauzius.net is online
Well, in a way I'm doing this already, 
