Short Cuts, Hint & Tips Etc
There are various 'quick' instructions in 68000 that can be used to speed up your code. These 'quick' instructions are a special form of immediate addressing. A 'quick' instruction is usually limited to operating on a number in the range 0 to 7, an exception being MOVEQ, which can operate on a number in the range -128 to 127. These 'quick' instructions are detailed below:
ADDQ.B #1,D0 is quicker than ADD.B #1,D0 MOVEQ.W #78,D0 is quicker than MOVE.W #78,D0 SUBQ.L #2,D0 is quicker than SUB.L #2,D0
Note: a MOVEQ.W always clears the top 16 bits and MOVEQ.B always clears the top 24 bits.
Some types of instruction(s) can be substituted by different, but quicker instruction(s) that achieve the same result. Some other techniques can be used to speed up execution time. Details follow:
Using LEA ??(SP),SP is quicker than ADD.L #??,SP unless ?? is less than 9, in which case ADDQ or SUBQ should be used.
Using B??.S <label> instead of B?? <label> (where ?? is a condition code such as RA, CC, CS, EQ, NE, SR etc) is a quicker way of performing a relative jump. Note that using this faster method only allows you to jump +127/-128 bytes forward/backward.
Using AND, OR & EOR instead of BLCR, BSET & BCHG is a quick way of resetting, setting or inverting individual bits.
e.g. AND.W #254,D0 is quicker than BCLR #0,D0 OR.W #1,D0 is quicker than BSET #0,D0 EOR.W #1,D0 is quicker than BCHG #0,D0
Using TST.W ?? is equivalent to CMP.W #0,??. The TST.W is quicker than the CMP.W!!
Using MOVEQ.W #0,D? is quicker than using CLR.W D?.
Using shift instructions e.g. LSR, LSL, ASR, ASL to multiply or divide by powers of 2 is quicker than using the equivalent multiply or divide instruction.
e.g. LSL.W #1,D0 is quicker than MULU.W #2,D0 LSR.W #1,D0 os quicker than DIVU.W #2,D0
When moving more than one register use the MOVEM instruction.
e.g. MOVEM.L D0/D4/A4-A5,-(SP) is quicker than MOVE.L D0,-(SP) MOVE.L D4,-(SP) MOVE.L A4,-(SP) MOVE.L A5,-(SP)
Use short word addressing where possible.
e.g. MOVE.B $FFFF8240.W,D0 is quicker than MOVE.B $FFFF8240,D0
Use the 'address register indirect with index' addressing mode where possible.
e.g. MOVE.W 20(A0,D0.L),D1 is quicker than LEA 20(A0),A0 ADD.L D0,A0 MOVE.L (A0),D1 or LEA 20(A0,D0.L),A0 MOVE.L (A0),D1
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