Cyrano Jones wrote:Most Fond memory:
Because someone wrote into ST Action askign why the original took so long to load and why was the Automation version so much quicker
Steem Authors wrote:I just noticed War Heli on your list, your crack of that is one of the few programs we have left that doesn't work on Steem. We have tried to work out what is going on but we haven't got very far yet.
Klapauzius wrote:Hardest one for me that I can remember was "Future Wars" by Delphine. It took me 8 days IIRC to get a grip on the in-game protection...
Could also be that some of the more nasty trace encryption/timer/hardware register stuff isn't emulated 100% accurately either. Then again i was truly AMAZED when you got my sync/trace encryption shell on the Maupiti Island loader to run on Steem.
So, basically you'd have to emulate the low level disk access stuff like the "Read Track" command at the hardware level and also get a lot of disk hardware related critical timings spot on as well... probably more trouble than it's worth for a single game. If you got it working you'd probably be able to emulate most disc protection systems as well (assuming you could develop some way of reading them in of course!), eg. the Rob Northen copylock which is measuring the variable *length of time* it takes to read bytes off the disk on the protected sector.
ozzwald wrote:There were quite a few I remember where the file loads were ridculously slow,
Steem Authors wrote:it has already caused an address error by trying to write to address $19 before it gets there. Can you remember if it did anything unusal before getting to the FDC code?
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