mlynn1974 wrote:Well done!
ST game logic bug:
1. The car accelerates slowly past 193km/h in low gear. Being in low gear should prevent the car accelerating past 193km/h.
2. In the arcade version acceleration is slower below 193km/h in high gear.
I also think the blitter would be best used for the road drawing if possible.
How much processor time does the music take?
David Whittaker\Jas C Brooke replay routine usually takes approximately 7% CPU time.
1. i can't promise that i can find and fix it, not my special array, to do stuff like that, but i will have a look to see if i can find it.
also there is something with the accelerating when you stand still and start.
in the arcade it make burn out, in this version it just start really slowly.
have not look at, how Much time the music routine use. so i don't know
but one thing with the music that always have annoys me, is it change tune every times you die, or pass a level. so that part i would really like to change.
one fatal error i have found, not only in the version that i have been optimize, also in the original.
I don't know if its due to the emulator, or if it does it on real hardware to.
is if you move the mouse really fast and really much the game crash.
maybe it could be STeem and a Pc mouse.
i also noticed that the mouse routine f..k up in Enduro racer if you do the same.
a side note, i don't think that i will go all in right now, I still have some other things to do.
But i will uploaded it when i have done the OSD, and have try to make a biltter object paint routine.
when i will continue on it later this year